Trap: Difference between revisions

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A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
The {{SAI|Perception}} skill is used to detect traps and a {{SAI|Trap Disarm Toolkit}} along with the {{SAI|Sleight of Hand}} skill is used to disarm traps.  
The {{SAI|Perception}} skill is used to detect traps and a [[Trap Disarm Toolkit]] along with the [[Sleight of Hand]] skill is used to disarm traps.  


{{NavGameplay}}
{{NavGameplay}}
[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]

Revision as of 09:48, 13 October 2023

A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a Glyph of Warding: Lightning Glyph of Warding: Lightning that zaps creatures that trip it are both examples of traps. The File:Perception Icon.webp Perception skill is used to detect traps and a Trap Disarm Toolkit along with the Sleight of Hand skill is used to disarm traps.