Subclass | Feature | Description |
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Summon a black Bear companion that can draw the enemy's attention and endure heavy attacks. | |
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Summon a Boar companion that can sweep through the battlefield and knock enemies off their feet. | |
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Summon a Dire Raven companion that can cover great distances and Blind enemies. | |
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Summon a Wolf that can inflict devastating wounds and knock enemies Prone. | |
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Summon a Wolf Spider companion that can poison enemies and shoot webs from afar. | |
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Target two creatures standing close to each other, attacking them in quick succession. | |
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Once per turn, your weapon attack deals an extra 1d8![]() | |
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If a Large or bigger creature attacks you, you can use your ![]() Prerequisite: You must be able to see the creature, and it must be within 1.5m / 5ft of you. | |
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You specialise in taking out foes swiftly and ruthlessly.
You gain a +3 bonus to Initiative. On the first turn of combat, your Movement Speed increases by | |
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Hide from enemies by succeeding at Stealth checks. Stick to the dark and avoid enemy sightlines. Attacking or casting a spell will reveal your location. | |
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Wrap yourself in shadows to become if you are obscured.
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Can see in the dark up to 24m. |
Subclass features
Subclass | Feature | Description |
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Your receive a bonus to ![]() ![]() |
Subclass | Feature | Description |
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Your summoned companions can now Dash, Disengage, and Help as a ![]() | |
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Opportunity Attacks against you have ![]() | |
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When a enemy attacks you, they suffer -4 penalty to additional Attack Rolls against you until start of their next turn. | |
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You gain Proficiency in Wisdom and Intelligence ![]() |
Subclass | Feature | Description |
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Grants all your companions an extra attack. | |
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Fire a cascade of arrows upon nearby enemies. | |
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Strike out at all nearby foes, making separate ![]() | |
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When you miss with a weapon attack, you can make another one for free. |
Cantrips and spells
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Guidance | ![]() |
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1.5m | The target gains ![]() ![]() |
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Poison Spray | ![]() |
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3 m | ![]() |
Project a puff of noxious gas, dealing 1d12![]() |
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Produce Flame | ![]() |
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0 | A flame in your hand sheds a light in a ![]() ![]() |
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Resistance | ![]() |
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1.5m | Make a target more resistant to spell effects and conditions: it receives a ![]() ![]() |
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Shillelagh | ![]() |
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0 | ![]() ![]() ![]() ![]() |
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Thorn Whip | ![]() |
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9 m | ![]() |
Pulls the creature ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Animal Friendship | ![]() |
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18m | Convince a beast not to attack you. | ||||||
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Charm Person | ![]() |
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18m | Charm a humanoid to prevent it from attacking you. You gain ![]() |
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Create or Destroy Water | ![]() |
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9 m | 4m | Choose to call forth rain or destroy a water-based surface. | |||||
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Cure Wounds | ![]() |
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1.5m | ![]() |
Heal a creature you can touch. | |||||
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Enhance Leap | ![]() |
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1.5m | Triple a creature's Jumping distance. | |||||
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Entangle | ![]() |
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18m | 3m | Vines sprout from the ground, turning it into and possibly creatures within. | ||||
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Faerie Fire | ![]() |
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18 m | 6m | All targets within the light turn visible, and ![]() ![]() |
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Fog Cloud | ![]() |
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18 m | 5m | Create a cloud of dense fog to and creatures within. | ||||
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Goodberry | ![]() |
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1.5m | Conjure four magical berries for yourself or a companion. Creatures who eat a berry regain 1d4![]() Each berry counts as one |
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Healing Word | ![]() |
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18 m | ![]() |
Heal a creature you can see. | |||||
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Ice Knife | ![]() |
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18 m | 2m | ![]() |
Throw a shard of ice that deals 1d10![]() ![]() ![]() |
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Longstrider | ![]() |
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1.5m | Increase a creature's Movement Speed by ![]() |
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Speak with Animals | ![]() |
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0 | Gain the ability to comprehend and communicate with beasts. | |||||
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Thunderwave | ![]() |
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1.5m | 5m | ![]() |
Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Barkskin | ![]() |
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1.5m | Touch a willing creature to toughen its skin and increase its ![]() |
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Darkvision | ![]() |
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1.5m | Grant a creature the ability to see in the dark out to a range of {12 m / 40 ft. | ||||||
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Enhance Ability | ![]() |
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1.5m | Bestow a magical enchantment upon an ally. They gain ![]() |
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Flame Blade | ![]() |
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0 | Conjure a flaming ![]() ![]() ![]() ![]() |
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Flaming Sphere | ![]() |
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18m | 2m | ![]() |
Summon a Flaming Sphere that deals 2d6![]() ![]() ![]() ![]() |
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Gust of Wind | ![]() |
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0 | 12m | Summon a strong wind that clears all clouds. Any creatures caught in the gale who fail a Strength ![]() |
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Heat Metal | ![]() |
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18m | ![]() |
Cause a metal weapon or armour to glow red-hot and force the wearer to let go or receive ![]() ![]() |
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Hold Person | ![]() |
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WIS | 18m | Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits.
At the end of each turn, the affected creature can make a ![]() |
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Lesser Restoration | ![]() |
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1.5m | Cure a creature from ![]() ![]() ![]() |
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Moonbeam | ![]() |
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18m | 1m | ![]() |
Call down a beam of light that damages any creatures that enters the beam or starts its turn in the light. You can use an Action to move the beam ![]() |
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Pass Without Trace | ![]() |
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0 | 9m | Call forth a veil of shadow and silence that gives you and nearby allies a +10 bonus to ![]() |
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Protection from Poison | ![]() |
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1.5m | Touch a creature to neutralise all poisons affecting it, and grant it protection against poisonous influences. | ||||||
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Spike Growth | ![]() |
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18m | ![]() |
Shape a piece of ground into hard spikes. A creature walking on the spikes takes 2d4![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Call Lightning | ![]() |
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18 m | 2m | ![]() |
Call down lightning to hit all targets within range and its area of effect for 3d10![]() |
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Daylight | ![]() |
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18m | Enchant an item to shine like the sun or summon a sphere of sunlight that dispels all darkness around it. | ||||||
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Feign Death | ![]() |
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1.5 m | Put an ally in a protective coma. They become Resistant to all damage except ![]() |
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Plant Growth | ![]() |
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18m | Make weeds burst from the ground and smother the area. Creatures moving through the weeds have their Movement Speed quartered. | ||||||
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Protection from Energy | ![]() |
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1.5m | Touch a creature to grant it Resistance to ![]() ![]() ![]() ![]() ![]() |
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Sleet Storm | ![]() |
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18 m | Call forth a storm that douses fire, creates an ![]() ![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Blight | ![]() |
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9 m | ![]() |
Deals 8d8![]() ![]() ![]() |
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Confusion | ![]() |
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WIS | 18m | 6m | Befuddle a group of creatures, causing them to attack at random, wander around aimlessly, and occasionally skip turns in the stupor. | |||
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Conjure Minor Elemental | ![]() |
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18 m | Conjure a minor elemental to fight alongside you. | ||||||
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Conjure Woodland Being | ![]() |
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18m | Conjure a dryad to fight alongside you. She can use , enemies, and a wood woad. | ||||||
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Dominate Beast | ![]() |
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WIS | 18 m | Make a Beast fight alongside you. Every time the Beast takes damage, it makes a Wisdom ![]() |
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Freedom of Movement | ![]() |
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1.5m | Snap an ally out of any . can't slow them down, and they can't be magically or . | ||||||
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Grasping Vine | ![]() |
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9 m | Summon a giant vine capable of dragging creatures toward itself. | ||||||
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Ice Storm | ![]() |
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18 m | 6m | ![]() |
Impel a storm of hail and ice to crash from the sky, covering the ground and striking all objects and creatures within range, dealing ![]() ![]() ![]() |
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Polymorph | ![]() |
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WIS | 18 m | Transform a creature into a harmless sheep. | ||||
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Stoneskin | ![]() |
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1.5m | Turn a creature's flesh hard as stone. It takes only half the damage of all non-magical ![]() ![]() ![]() |
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Wall of Fire | ![]() |
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18 m | ![]() |
Create a blazing wall of fire, anyone who dares stand too close. Deals ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Conjure Elemental | ![]() |
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18m | Bend the barrier between the Planes until they disgorge an elemental ally to follow and fight for you. | ||||||
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Contagion | ![]() |
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CON | 1.5m | Poison a target and possibly afflict them with a disease of your choice.
Once infected, the target will roll a Constitution ![]() |
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Greater Restoration | ![]() |
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1.5m | Touch a creature and negate any Charm, Petrification, Stun, or Curse. | ||||||
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Insect Plague | ![]() |
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18m | 6m | ![]() |
Locusts attack everyone within range, make the area Difficult Terrain, and impose ![]() |
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Mass Cure Wounds | ![]() |
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18m | ![]() |
Unleash a soothing hum of energy that heals you and nearby allies. | |||||
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Planar Binding | ![]() |
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WIS | 18m | Target an otherworldly creature and attach its consciousness to your own. It will follow and fight for you as an ally. | ||||
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Wall of Stone | ![]() |
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18 m | Raise a wall of non-magical, solid stone.
The wall can be created between any two points within range as long as there is a clear path between them. It is made up of Stone Pillars with 30 HP each, immune to ![]() ![]() ![]() |
Name | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Heal | ![]() |
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18m | ![]() |
Heals a target's wounds and remove and any diseases. | |||||
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Heroes' Feast | ![]() |
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0 | 18m | You and everyone around can't be Poisoned, Diseased, or Frightened (status group). Everyone's maximum Hit Points increases by 12, and they make Wisdom ![]() ![]() |
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Sunbeam | ![]() |
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m | 18m | ![]() |
A beam of brilliant light sears and all creatures in its path. | |||
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Wall of Thorns | ![]() |
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18m | ![]() |
Create a wall of pliable, twisting thorns surrounded by vines. | ||||
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Wind Walk | ![]() |
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9 m | Transform yourself and all nearby party members into tiny clouds of mist to avoid attacks. |
Subclass spells
Spells that are only available for a speficic subclass of Ranger class.
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Disguise Self | ![]() |
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0m | Magically change all aspects of your appearance. |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Misty Step | ![]() |
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18 m | Surrounded by silver mist, you teleport to an unoccupied space you can see. |
Name | Subclass | Spell School | Classes | C | C | R | A | ![]() |
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D | Description | |
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Fear | ![]() |
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0m | 9m | Targets drop everything and become : they must flee from you and have ![]() |
Self notes
Good stuffs