Halsin

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Archdruid
Halsin
Halsin headshot.jpg
Stats
Level 5

STR

16
(+3)

DEX

11

CON

14
(+2)

INT

10

WIS

17
(+3)

CHA

13
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race Wood Elf
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 38
Creature AC Icon.png  AC 11
Creature Speed Icon.png  Movement Speed 10.5m / 35ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative 0
Passive features
Character information
Class Druid
Background Outlander
Location Goblin Camp, Druid Grove
3D modelM
Halsin Model.png
Bear Model.png

Halsin is a Companion in Baldur's Gate 3. He is an Elf Druid with the Outlander background.

Halsin can be recruited in Act Two, in the Shadow-Cursed Lands, after progressing the quest, Lift the Shadow Curse to a certain point. He is only recruitable by players who have made certain decisions in Act One relating to the Druid Grove.

Gameplay

As a Druid, Halsin is capable of filling a variety of roles in the party. He can debilitate enemies with control spells, support the party with spells that enhance himself and his allies, and he can deal damage with elemental damage-dealing spells. His Wild Shape ability allows him to wade into battle as a melee combatant or sneak and scout as a small animal.

Proficiencies

Equipment
Saving Throws
Skills

Temporary companion abilities

As a temporary companion he knows the following spells:

He can also use Wild Shape to transform into a Bear. If unlocked as a party member in Act Two, Halsin will always have the above spells prepared for free.

Permanent Companion stats

When Halsin is recruited as a permanent companion in Act 2, he has the following stats as a Level 1 Druid:

(Note that his attributes here are different from when he was a temporary companion)

Halsin Portrait.png

Level 1

STR

10

DEX

14
(+2)

CON

14
(+2)

INT

8
(-1)

WIS

17
(+3)

CHA

12
(+1)

Creature Race Icon.png Race

Wood Elf

Creature Type Icon.png Type

Humanoid

HP Icon.png Hit Points

10

Creature AC Icon.png Armour Class

12

Creature Speed Icon.png Movement Speed

9m / 30ft

Creature Size Icon.png Size

Medium

Proficiency Icon.png Proficiency Bonus

+2

Initiative Icon.png Initiative

-

As a Druid, Halsin automatically knows all non-cantrip Druid spells.

Cantrips Known
Level 1 Spells Known

Personality

Despite his tenacity in combat, Halsin is a gentle, honest elf, and treasures the sanctity and beauty of nature. Though a powerful healer with a lofty title, Halsin is humble and patient, but willing to act with force if the need arises. He views carnal pleasures as a natural calling and is willing for open relationships. On occasion he is known to have sex with people while embracing his connection to nature in wildshape. There are limits, however, such as not engaging in the deed with true animals. His scar is the result of rejecting a she-bear that attempted to mate with his wildshaped form during mating season.

Background

A long time ago, when Halsin was a young foolhardy druid he went to the Underdark to see the beauty of its local unwordly fauna, where he was taken by a Noble Drow House as something between guest, prisoner and consort. The house matron and patron took an interest in him, a novelty. He was chained to their bedroom for nearly three years.

Halsin did what was necessary to survive, though he does not look upon this experience negatively, as he tried to find a way to enjoy his stay there. While he feared for his life, he was waiting for a moment to win his freedom back. Lolth's noble houses are constantly at each other's throats and eventually his captors' rivals attacked. While the drow were distracted in a chaotic battle of drow against drow, he escaped, never having learned the ultimate fate of his hosts.

Personal Quest

Halsin does not have a Companion Quest. He is however deeply tied to Lift the Shadow Curse, making this quest incompletable without his assistance.

Romance

Act One

Halsin can be found in the Worg Pens within the Shattered Sanctum, held hostage and harassed by nearby goblins. Nettie will request the player to find him in order to be helped with the Tadpole. The player can either decide to join the goblins or release him.

If released, Halsin offers to help the party in curing their Tadpole problem, but first asks the player to defeat the goblin leaders. He starts the fight Wild Shaped, unable to hide or take other discreet actions, but can be returned to human form at will.

If the player chooses to help Halsin defeat the goblins, he will return to the Emerald Grove. Once there, he will confess that though he cannot cure them, he knows of a place where the tadpole could be removed. Providing leads on the Shadow-Cursed Lands, Halsin offers to accompany the party on their way to Moonrise Towers, so that he might lift the curse afflicting the area.

Act Two

Halsin provides vital assistance in the process of lifting the curse from the Shadow-Cursed Lands. In the process, he commits himself to the party and their quest, becoming a regular companion.

Interactions

Approval & Disapproval

Halsin Approves
Halsin dislikes any decisions that might involve hurting the natural world or supporting the existance and corruption of the shadow lands.

Main article: Halsin/Approval

Romance

See Halsin/Romance

Halsin can be romanced

Trivia

  • Halsin is voiced by Dave Jones.
  • Halsin was not originally slated to be a companion, but due to his popularity among fans, Larian Studios decided to add him as one.
  • Halsin did not obtain his scar in battle, but was marked by a she-bear he encountered while in wild shape form.
  • Halsin is noted to be much larger than normal for a Wood Elf, and speculates that he may have some Orc in his family tree.
  • Halsin is 350 years old. [1]

Gallery

External Links

Halsin on the Forgotten Realms Wiki

  1. "I'm 350 years old. Of course there have been lovers. Just because I love nature doesn't mean I'm betrothed to it..."