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Barbarian
(Redirected from Barbarians)
Barbarian is a class in Baldur's Gate 3.
Overview[edit | edit source]
Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.
Subclasses[edit | edit source]
The Barbarian Subclasses are:
Class Progression[edit | edit source]
| Level | Proficiency Bonus | Features | Rage Charges | Rage Damage | 
|---|---|---|---|---|
| 1st | +2 | Rage, Unarmoured Defence | 2 | +2 | 
| 2nd | Reckless Attack, Danger Sense | |||
| 3rd | Choose a subclass | 3 | ||
| 4th | Feat | |||
| 5th | +3 | Extra Attack, Fast Movement | ||
| 6th | Subclass feature | 4 | ||
| 7th | Feral Instinct | |||
| 8th | Feat | |||
| 9th | +4 | Brutal Critical | +3 | |
| 10th | Subclass feature | |||
| 11th | Relentless Rage | |||
| 12th | Feat | 5 | 
Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.
Class information[edit | edit source]
Attributes[edit | edit source]

- Hit points
 - At level 1: 12 + Constitution modifier
 - On level up: 7 + Constitution modifier
 - Key abilities
 - Strength for improved attack rolls and damage with melee weapons.
 - Dexterity for higher initiative and Armour Class
 - Constitution for more hit points and unarmoured Armour Class.
 - Spellcasting Ability
 - Charisma for the effective use of actions, items, scrolls, and equipment.
 
Starting Proficiencies[edit | edit source]
- Saving throw proficiencies
 - Strength, Constitution
 - Equipment proficiencies
 - Simple weapons, Martial weapons
 - Light armour, Medium armour
 - Shields
 - Skill proficiencies (Choose 2)
 - Animal Handling, Athletics, Intimidation, Nature, Survival, Perception
 - Starting Equipment
 - Greataxe, Handaxe x2, Barbarian Clothes, Leather Boots
 
Multiclass Proficiencies[edit | edit source]
- Equipment proficiencies
 - Simple weapons, Martial weapons
 - Shields
 
Level progression[edit | edit source]
Through experience, you acquire new power. You gain the following traits.
Level 1[edit | edit source]
- Rage Charges: 2
 - The number of times you can Rage per day. Replenished by long rest.
 

- Rage ( + )
 - Deal 2 extra damage with melee and improvised weapons, and throwing.
 - Gain Resistance to physical damage, and Advantage on Strength Checks and Saving Throws.
 

- Unarmoured Defence
 - Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class.
 
Level 2[edit | edit source]
- Reckless Attack ()
 - Throw all caution in the wind to gain Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 

- Danger Sense
 - You sense when things aren't as they should be. You have Advantage on Dexterity saving throws, such as against traps, Spells, and surfaces. To gain this benefit, you can't be or .
 
Level 3[edit | edit source]
- Rage Charges: 3
 - Gain an additional Rage Charge. You can now Rage more times per long rest.
 
Select a subclass[edit | edit source]
  | 
 Gain a free cantrip:  | 
  | 
 Gain a free spell:  | 
Level 4[edit | edit source]
- Choose a feat.
 
Level 5[edit | edit source]
- Extra Attack
 - You can make an additional free attack after making an unarmed or weapon attack.
 

- Fast Movement
 - Your Movement Speed increases by 3 m / 10 ft while not wearing Heavy Armour.
 

Subclass features[edit | edit source]
| Berserker | Giant | Wild Magic | Wildheart | 
|---|---|---|---|
| 
 (none)  | 
 (none)  | 
 (none)  | 
Level 6[edit | edit source]
- Rage Charges: 4
 - Gain an additional Rage Charge. You can now Rage more times per long rest.
 

Subclass features[edit | edit source]
| Berserker | Giant | Wild Magic | Wildheart | 
|---|---|---|---|
  | 
Level 7[edit | edit source]
- Feral Instinct
 - You have honed your instincts to the utmost degree. You gain a +3 to Initiative and can't be Surprised.
 
Level 8[edit | edit source]
- Choose a feat.
 

Subclass features[edit | edit source]
| Berserker | Giant | Wild Magic | Wildheart | 
|---|---|---|---|
| 
 (none)  | 
 (none)  | 
 (none)  | 
Level 9[edit | edit source]
- Brutal Critical
 - You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical die.
 

Subclass features[edit | edit source]
| Berserker | Giant | Wild Magic | Wildheart | 
|---|---|---|---|
| 
 (none)  | 
 (none)  | 
 (none)  | 
Level 10[edit | edit source]
Subclass features[edit | edit source]
| Berserker | Giant | Wild Magic | Wildheart | 
|---|---|---|---|
  | 
Level 11[edit | edit source]
- Relentless Rage
 - Once per Short Rest, if you drop to 0 hit points while , you regain 1 instead of being .
 
Level 12[edit | edit source]
- Rage Charges: 5
 - Gain an additional Rage Charge. You can now Rage more times per long rest.
 

- Choose a feat.
 
Notable barbarians[edit | edit source]
See also[edit | edit source]
External links[edit | edit source]
- Barbarian on the Forgotten Realms Wiki