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Barbarian

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Barbarian is a class in Baldur's Gate 3.

Overview[edit section | visual editor]

Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.

Subclasses[edit section | visual editor]

The Barbarian Subclasses are:

Class Progression[edit section | visual editor]

Barbarian Class Progression
Level Proficiency Bonus Features Rage Charges Rage Damage
1st +2 RageRage, Unarmoured DefenceUnarmoured Defence 2 +2
2nd Reckless AttackReckless Attack, Danger SenseDanger Sense
3rd Choose a subclassChoose a subclass 3
4th FeatFeat
5th +3 Extra AttackExtra Attack, Fast MovementFast Movement
6th Subclass featureSubclass feature 4
7th Feral InstinctFeral Instinct
8th FeatFeat
9th +4 Brutal CriticalBrutal Critical +3
10th Subclass featureSubclass feature
11th Relentless RageRelentless Rage
12th FeatFeat 5

Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.

Class information[edit section | visual editor]

Attributes[edit section | visual editor]

Barbarian's default armour
Barbarian's default armour
Hit points
At level 1: 12 + ConstitutionConstitution modifier
On level up: 7 + ConstitutionConstitution modifier
Key abilities
StrengthStrength for improved attack rolls and damage with melee weapons.
DexterityDexterity for higher initiative and Armour Class
ConstitutionConstitution for more hit points and unarmoured Armour Class.
Spellcasting Ability
CharismaCharisma for the effective use of actions, items, scrolls, and equipment.

Starting Proficiencies[edit section | visual editor]

Saving throw proficiencies
StrengthStrength, ConstitutionConstitution
Equipment proficiencies
Simple Weapon Prof Icon.png Simple weapons, Martial Weapon Prof Icon.png Martial weapons
Light armourLight armour, Medium armourMedium armour
ShieldsShields
Skill proficiencies (Choose 2)
Animal HandlingAnimal Handling, AthleticsAthletics, IntimidationIntimidation, NatureNature, SurvivalSurvival, PerceptionPerception
Starting Equipment
Greataxe, Handaxe x2, Barbarian Clothes, Leather Boots

Multiclass Proficiencies[edit section | visual editor]

Equipment proficiencies
Simple Weapon Prof Icon.png Simple weapons, Martial Weapon Prof Icon.png Martial weapons
ShieldsShields

Level progression[edit section | visual editor]

Through experience, you acquire new power. You gain the following traits.

Level 1[edit section | visual editor]

Rage Charges: 2
The number of times you can Rage per day. Replenished by long rest.
RageRage (Bonus Action + Rage Charge)
Deal 2 extra damage with melee and improvised weapons, and throwing.
Gain Resistance to physical damage, and AdvantageAdvantage on Strength Checks and Saving Throws.
Unarmoured DefenceUnarmoured Defence
Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour ClassArmour Class.

Level 2[edit section | visual editor]

Reckless AttackReckless Attack (Action)
Throw all caution in the wind to gain AdvantageAdvantage on your melee Attack RollAttack Roll. Until your next turn, you have advantage on attack rolls, but enemies also have advantage on attack rolls against you.
Danger SenseDanger Sense
You sense when things aren't as they should be. You have AdvantageAdvantage on Dexterity saving throwDexterity saving throws, such as against traps, spells, and surfaces. To gain this benefit, you can't be BlindedBlinded or IncapacitatedIncapacitated.

Level 3[edit section | visual editor]

Rage Charges: 3
Gain an additional Rage Charge. You can now Rage more times per long rest.

Select a subclass[edit section | visual editor]

All subclasses receive a special version of Rage that replaces the standard Barbarian class action.

FrenzyFrenzy

Gain a free cantrip:

Gain a free spell:

Level 4[edit section | visual editor]

Level 5[edit section | visual editor]

Extra AttackExtra Attack
You can make an additional free attack after making an unarmed or weapon attack.
Fast MovementFast Movement
Your Movement Speed increases by 3 m / 10 ft while not wearing Heavy Armour.

Subclass features[edit section | visual editor]

Berserker Giant Wild Magic Wildheart

(none)

Boot of the GiantsBoot of the Giants

(none)

(none)

Level 6[edit section | visual editor]

Rage Charges: 4
Gain an additional Rage Charge. You can now Rage more times per long rest.

Subclass features[edit section | visual editor]

Berserker Giant Wild Magic Wildheart

Mindless RageMindless Rage

Elemental CleaverElemental Cleaver

Choose an Animal Aspect

Level 7[edit section | visual editor]

Feral InstinctFeral Instinct
You have honed your instincts to the utmost degree. You gain a +3 to Initiative and can't be SurprisedSurprised.

Level 8[edit section | visual editor]

Subclass features[edit section | visual editor]

Berserker Giant Wild Magic Wildheart

(none)

(none)

(none)

Land's Stride: Difficult TerrainLand's Stride: Difficult Terrain

Level 9[edit section | visual editor]

Brutal CriticalBrutal Critical
You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical die.

Subclass features[edit section | visual editor]

Berserker Giant Wild Magic Wildheart

(none)

(none)

Bolstering Magic: Level 3 Spell SlotBolstering Magic: Level 3 Spell Slot

(none)

Level 10[edit section | visual editor]

Subclass features[edit section | visual editor]

Berserker Giant Wild Magic Wildheart

Intimidating PresenceIntimidating Presence

Mighty ImpelMighty Impel

Unstable BacklashUnstable Backlash

Choose an additional Animal Aspect

Level 11[edit section | visual editor]

Relentless RageRelentless Rage
Once per Short Rest, if you drop to 0 hit points while EnragedEnraged, you regain 1hit pointshit points instead of being DownedDowned.

Level 12[edit section | visual editor]

Rage Charges: 5 : Gain an additional Rage Charge. You can now Rage more times per long rest.

Notable barbarians[edit section | visual editor]

See also[edit section | visual editor]

External links[edit section | visual editor]