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Hit points: Difference between revisions
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'''Hit Points''' (or HP) | [[File:HP Icon.png|frameless|left|40px]] | ||
'''Hit Points''' (or '''HP''') is a number representing a creature's life force. It indicates how much damage you or party members can take before being [[Condition#Downed|Downed]], and how much damage creatures and items can before being killed or destroyed. | |||
Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops. | ||
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'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. | '''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points. | ||
You can only have one set of Temporary Hit Points at a time, and healing can't restore them. Temporary Hit Points do not remove [[Condition#Downed|Downed]] and disappear after a Long Rest. | You can only have one set of Temporary Hit Points at a time, and healing can't restore them. Temporary Hit Points do not remove [[Condition#Downed|Downed]] and disappear after a [[Long Rest]]. | ||
{{Gameplay}} |
Revision as of 16:04, 23 July 2023
Hit Points (or HP) is a number representing a creature's life force. It indicates how much damage you or party members can take before being Downed, and how much damage creatures and items can before being killed or destroyed.
Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops.
Temporary Hit Points
Temporary Hit Points are additional Hit Points that are lost before your base Hit Points.
You can only have one set of Temporary Hit Points at a time, and healing can't restore them. Temporary Hit Points do not remove Downed and disappear after a Long Rest.