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Backgrounds
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The Background of a character defines what kind of past they have, which grants them two Skill Proficiencies and determines what inspires them.
Acolyte
“ | "You have spent your life in service to a temple, learning sacred rites and providing sacrifices to the god or gods you worship. Serving the gods and discovering their sacred works will guide you to greatness." |
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See also: Acolyte
Charlatan
“ | "You’re an expert in manipulation, prone to exaggeration and more than happy to profit from it. Bending the truth and turning allies against each other will lead to greater success down the road." |
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See also: Charlatan
Improves: Deception, Sleight of Hand
Criminal
“ | "You have a history of breaking the law and survive by leveraging less-than-legal connections. Profiting from criminal enterprise will lead to greater opportunities in the future." |
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See also: Criminal
Entertainer
“ | "You live to sway and subvert your audience, engaging common crowds and high society alike. Preserving art and bringing joy to the hapless and downtrodden heightens your charismatic aura." |
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See also: Entertainer
Improves: Acrobatics, Performance
Folk Hero
“ | "You’re the champion of the common people, challenging tyrants and monsters to protect the helpless. Saving innocents in imminent danger will make your legend grow." |
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See also: Folk Hero
Improves: Animal Handling, Survival
Guild Artisan
“ | "Your skill in a particular craft has earned you membership in a mercantile guild, offering privileges and protection while engaging in your art. Repairing and discovering rare crafts will bring new inspiration." |
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See also: Guild Artisan
Improves: Insight, Persuasion
Haunted One
NOTE: Only available to Dark Urge characters!
“ | "A wicked moment, person, or thing that cannot be slain by sword or spell haunts your mind and flickers in your peripheral vision. You carry it wherever your adventure takes you - or perhaps it carries you." |
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See also: Haunted One
Improves: Medicine , Intimidation
Hermit
This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-08. If multiple days have passed since, this template should be removed. |
“ | "Quote" |
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See also: Hermit
Improves: ,
Noble
“ | "You were raised in a family among the social elite, accustomed to power and privilege. Accumulating renown, power, and loyalty will raise your status." |
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See also: Noble
Improves: History, Persuasion
Outlander
“ | "You grew up in the wilds, learning to survive far from the comforts of civilisation. Surviving unusual hazards of the wild will enhance your prowess and understanding." |
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See also: Outlander
Sage
“ | "You’re curious and well-read, with an unending thirst for knowledge. Learning about rare lore of the world will inspire you to put this knowledge to greater purpose." |
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See also: Sage
Soldier
“ | "You are trained in battlefield tactics and combat, having served in a militia, mercenary company, or officer corps. Show smart tactics and bravery on the battlefield to enhance your prowess." |
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See also: Soldier
Improves: Athletics, Intimidation
Sailor
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“ | "Quote" |
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See also: Sailor
Improves: ,
Urchin
“ | "After surviving a poor and bleak childhood, you know how to make the most out of very little. Using your street smarts bolsters your spirit for the journey ahead." |
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See also: Urchin
Improves: Sleight of Hand, Stealth