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Abilities
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Ability Scores refer to the Ability Points in each Ability. There are a total of six Abilities:
- Strength: Physical power
- Dexterity: Agility and finesse
- Constitution: Overall health and endurance
- Intelligence: Rational reasoning and memory
- Wisdom: Common sense and insight
- Charisma: Charm or force of character
Primary Ability
Each class has a different Primary Ability:
- Strength (STR): s, s
- Wisdom (WIS): s, s
- Dexterity (DEX):s, s, s
- Charisma (CHA):s, s, s, s
- Intelligence (INT): s
Ability Score
An ability score is never less than 1 (except when drained, such as by Devour Intellect), and for common creatures, its natural value can go up to 20. For example, a simple rat may have a Strength of 1, whereas an exceptionally well-trained fighter could have a Strength of 20. Through various enhancements, such as magical spells, elixirs, or special equipment, the score may be increased further. The ability scores of a creature determines its Ability Score Modifiers.