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Don't-Call-Me-Runt
From bg3.wiki
Revision as of 18:08, 24 September 2024 by HiddenDragon (talk | contribs) (Created page with "{{PageSeo | description = Don't-Call-Me-Runt is a halfling member of the Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate. | image = Don't-Call-Me-Runt.png }} {{Infobox creature | name = Don't-Call-Me-Runt | image = <gallery> Don't-Call-Me-Runt.png|In-game Portrait Don't-Call-Me-Runt.png|Portrait </gallery> | faction = The Guild | race = Lightfoot halfling | type = Humanoid | va = | class = Ranger | archetype = | level = 10...")
Don't-Call-Me-Runt is a halfling member of The Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate.
Combat
Attacks and abilities
- Ranged Attack () – Longbow
- Normal weapon damage Make a ranged attack with your equipped weapon.
- Range: 18 m / 60 ft
- Main Hand Attack () – Dagger
- Normal weapon damage Make a melee attack with your equipped weapon.
- Melee: 1.5 m / 5 ft
- Ensnaring Strike (Ranged) ()
- Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring your target. Ensnared creatures cannot move and take 1d6Piercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
- Sneak Attack ()
-
Normal weapon damage + 1d6 (1~6) Weapon
Deal an extra 1d6 damage to a foe you have Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage.
- Range: Normal weapon range
- Recharge: Per turn
Loot
Allies
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