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Skeeve Stabwell
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Skeeve Stabwell is a human member of The Guild
Involvement[edit | edit source]
Skeeve can be found guarding the Guildhall entrance in the Lower City of Baldur's Gate.
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-
Flourish (
) –
Rapier
- Damage: 1~4

1d4
Bludgeoning

Feint an attack to possibly throw your opponent Off Balance.
DEX Save
Range: Normal weapon range
Recharge: Short rest
-
Main Hand Attack (
) –
Rapier
- Damage: 5~12

1d8 + 4
Piercing

Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Piercing Strike (
) –
Rapier
- Damage: 5~12

1d8 + 4
Piercing

Stab an enemy and possibly inflict Gaping Wounds.
Undead and Constructs can't receive Gaping Wounds.
CON Save
Range: Normal weapon range
Recharge: Short rest
-
Sneak Attack (Melee) (
)
- Damage: 1~6

Normal weapon damage
+ 1d6
Weapon

Deal an extra 1d6 damage to a foe you have Advantage against.
Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage.
Range: Normal weapon range
Recharge: Per turn
-
Weakening Strike (
) –
Rapier
- Damage: 5~8

1d4 + 4
Weapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip.
Creatures without weapons can't have Weak Grip.
STR Save
Range: Normal weapon range
Recharge: Short rest
Loot[edit | edit source]
Allies[edit | edit source]
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