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Sparks Musgravel

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Sparks Musgravel is a human member of The Guild.

Involvement[edit section | visual editor]

Sparks guards the Guildhall entrance in the Lower City of Baldur's Gate during Act Three.

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Faerie FireFaerie Fire (Action + Level 1 Spell Slot)

All targets within the light turn visible, and Attack RollAttack Rolls against them have AdvantageAdvantage.

InvisibilityInvisibility (Action + Level 2 Spell Slot)

Touch a creature to turn it InvisibleInvisible. Attacks against it have DisadvantageDisadvantage. It attacks with AdvantageAdvantage.

Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.[See Notes]

Magic MissileMagic Missile (Action + Level 1 Spell Slot)
Damage: 6~15
1d4 + 1ForceForce
+ 1d4 + 1ForceForce
+ 1d4 + 1ForceForce
Create three darts of magical force, each dealing 1d4 + 1ForceForce damage to its target.

The darts always hit their target, and can each be targeted individually.

Damage: 2~7
1d6 + 1BludgeoningBludgeoning
Make a melee attack with your equipped weapon.

Notable loot[edit section | visual editor]

Allies[edit section | visual editor]

Idle banter[edit section | visual editor]

Sparks tries to cast a spell but fails:

  • Sparks Musgravel
    Splay the fingers like so, and... damn it! Why won't it cast?
  • Sparks Musgravel
    If those bloody elven mages would just write their bloody tomes in bloody Common...
  • Sparks Musgravel
    Timer-eh. Timer-EH. EH!
  • Sparks Musgravel
    Maybe my fingers are just too sausage-y for me to be a mage.