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Don't-Call-Me-Runt

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Don't-Call-Me-Runt is a halfling member of The Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate.

Involvement[edit section | visual editor]

Don't-Call-Me-Runt new to guarding the alley. He seems to not have all his lines prepared, thus he is occasionally stumbling over his words. [1]

Combat[edit section | visual editor]

Attacks and abilities[edit section | visual editor]

Ensnaring Strike (Ranged)Ensnaring Strike (Ranged) (Action + Bonus Action + Level 1 Spell Slot)
Damage: 1~6
Normal weapon damage
+ 1d6PiercingPiercing

Your attack summons thorny vines that possibly EnsnareEnsnare your target.

Ensnared creatures cannot move and take 1d6PiercingPiercing damage at the start of each turn. An ally can use their HelpHelp action to try and tear away the vines.

STR SaveSTR Save
Range: 18 m (60 ft) Range: 18 m (60 ft)
Main Hand AttackMain Hand Attack (Action)   –  Dagger
Damage: 5~8
1d4 + 4PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Ranged AttackRanged Attack (Action)   –  Longbow
Damage: 5~12
1d8 + 4PiercingPiercing

Make a ranged attack with your equipped weapon.

Range: 18 m (60 ft) Range: 18 m (60 ft)
Sneak Attack (Ranged)Sneak Attack (Ranged) (Action)
Damage: 1~6
Normal weapon damage
+ 1d6WeaponWeapon

Deal an extra 1d6 damage to a foe you have AdvantageAdvantage against.

You can also use Sneak Attack if you have an ally within 1.5 m (5 ft) of the target and you don't have DisadvantageDisadvantage.

Range: Normal weapon range Range: Normal weapon range
Recharge: Per turn Recharge: Per turn

Loot[edit section | visual editor]

Allies[edit section | visual editor]

Notes and references[edit section | visual editor]

  1. Don't-Call-Me-Runt: Mess with us and it'll be the last thing I do. I mean you'll do. Shit! Devnote: stressing out - he’s new at this. Trying to sound threatening, messing it up