List of features and items that affect saving throws: Difference between revisions

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*{{cond|Happy}} - Saves +1
*{{cond|Happy}} - Saves +1
*{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]])
*{{cond|Anointed in Splendour}} - Saves +2 (received at [[Statue of the Gods|Stormshore Tabernacle]])
*{{cond|Volo's Guide to Monsters}} - Saves +2 (bestowed upon the party at [[The High Hall]] after completing [[Rescue Volo]])
*{{cond|Bless}} - Target gains a 1d4 bonus to saves
*{{cond|Bless}} - Target gains a 1d4 bonus to saves
*{{cond|Resistance}} - Gain a 1d4 bonus to saves
*{{cond|Resistance}} - Gain a 1d4 bonus to saves
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*{{cond|Rapture}} - Gain a 1d6 bonus to saves until the next [[long rest]] (see [[Naoise Nallinto]] page for further details)
*{{cond|Rapture}} - Gain a 1d6 bonus to saves until the next [[long rest]] (see [[Naoise Nallinto]] page for further details)
*{{cond|Loviatar's Love}} - Wisdom saves +2 for 3 turns when at 30% [[hit points]] and lower
*{{cond|Loviatar's Love}} - Wisdom saves +2 for 3 turns when at 30% [[hit points]] and lower
*{{cond|Fetcher's Favour}} - Gain a 1d4 bonus to Charisma saves (bestowed upon the party at [[The High Hall]] after completing [[Find Mol]] and gaining her as an ally)


== Penalty to saving throws ==
== Penalty to saving throws ==
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<!--===Conditions===-->
<!--===Conditions===-->


== Advantage on saving throws==
== Advantage on saving throws ==
{{h3|Races}}
{{h3|Races}}
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}}
*{{race|Elf}} - Advantage on saves against being {{cond|Charmed}}
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====Other saves====
====Other saves====
*{{MdRarityItem|Balduran's Giantslayer}} - [[Giant Form]]: Advantage on Strength saves for 10 turns ({{recharge|short rest}})
*{{MdRarityItem|Balduran's Giantslayer}} - [[Giant Form]]: Advantage on Strength saves for 10 turns ({{recharge|short rest}})
*{{MdRarityItem|Elixir of the Colossus}} - Advantage on Strength saves upon consumption
*{{MdRarityItem|Elixir of the Colossus}} - Advantage on Strength saves, upon consumption
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on Intelligence saves if [[githyanki]] (or disguised as one)
*{{MdRarityItem|Aberration Hunters' Amulet}} - Advantage on Intelligence saves if [[githyanki]] (or disguised as one)
*{{MdRarityItem|Amulet of the Harpers}} - Advantage on Wisdom saves
*{{MdRarityItem|Amulet of the Harpers}} - Advantage on Wisdom saves
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*{{cond|Githzerai Mind Barrier}} - Gain advantage on Intelligence saves
*{{cond|Githzerai Mind Barrier}} - Gain advantage on Intelligence saves


== Disadvantage on saving throws==
== Disadvantage on saving throws ==
{{h3|Class features}}
{{h3|Class features}}
*{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell
*{{sai|Eldritch Strike}} - Target suffers disadvantage on the next save against the caster's spell

Revision as of 13:08, 20 December 2023

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Slowed Slowed - Target suffers a -2 penalty to saves
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

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Advantage on saving throws

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All saves

Constitution saves

Dexterity saves

Other saves

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Disadvantage on saving throws

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  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

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Other

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  • Paralysed Paralysed - Target automatically fails all Strength and Dexterity saves
  • Sleeping Sleeping - Target automatically fails all Strength and Dexterity saves