More actions
Choose a table:
- areas (71)
- condition sources (2472)
- conditions (1384)
- equipment (893)
- item icon (4435)
- item locations (1048)
- locations (186)
- misc items (3019)
- passives (1007)
- spells (1690)
- status groups (47)
- voice actors (268)
- weapon types (33)
- weapons (417)
Use the filters below to narrow your results.
None (9) ·
/60 (5) ·
1.5/5 (4) ·
10/33 (1) ·
12/40 (3) ·
16/52 (2) ·
16/54 (1) ·
18/ (1) ·
18/54 (3) ·
18/60 (68) ·
2/6 (2) ·
2/7 (1) ·
22/73 (1) ·
26/87 (1) ·
3/10 (11) ·
30/100 (3) ·
30/90 (1) ·
36/118 (1) ·
4/13 (1) ·
6/18 (1) ·
6/20 (2) ·
60/200 (1) ·
8/ (1) ·
8/25 (1) ·
8/27 (1) ·
9/20 (1) ·
9/30 (23) ·
melee (53) ·
ranged (83) ·
self (45) ·
weapon (9)
damage:
None (249) ·
Bludgeoning (3) ·
Cold (5) ·
Fire (8) ·
Force (8) ·
Healing (5) ·
Lightning (3) ·
Necrotic (21) ·
Piercing (4) ·
Poison (2) ·
Psychic (9) ·
Radiant (4) ·
Slashing (3) ·
Thunder (4) ·
Weapon (12)
None (320) ·
Acid (1) ·
Cold (1) ·
Fire (2) ·
Force (3) ·
Healing (1) ·
Necrotic (1) ·
Physical (3) ·
Poison (1) ·
Psychic (2) ·
Radiant (4) ·
Thunder (1)
None (292) ·
Charisma (1) ·
CON (5) ·
Constitution (9) ·
DEX (3) ·
Dexterity (4) ·
INT (1) ·
STR (1) ·
Strength (3) ·
WIS (2) ·
Wisdom (19)
None (132) ·
1 (25) ·
10 (55) ·
100 (1) ·
2 (37) ·
3 (15) ·
4 (2) ·
5 (4) ·
Long Rest (16) ·
Permanent (2) ·
Until Long Rest (51)
Showing below up to 250 results in range #1 to #250.
A
- Absolute's Talisman: Aid
- Activate Witch Bolt
- Aegis of the Absolute
- Animate Dead (Balthazar)
- Animate Dead (Duergar)
- Animate Dead: Flying Ghoul
- Animate Dead: Flying Ghoul Flock
- Animate Dead: Ghoul
- Animate Dead: Ghoul Pack
- Animate Dead: Skeleton
- Animate Dead: Skeleton Squad
- Animate Dead: Zombie
- Animate Dead: Zombie Batallion
- Arabella's Shadow Entangle
- Arcane Critical
- Arcane Gate
- Arcane Lock
- Astral Rift
B
- Banishing Smite
- Banishing Smite (Melee)
- Banishing Smite (Ranged)
- Barkskin
- Beacon of Hope
- Beckoning Darkness
- Beguiling Rebuke
- Blade Barrier
- Blade Ward
- Blinding Smite
- Blink
- Bludgeon the Weak
- Blur
- Bolts of Doom
- Bone-shaking Thunder
- Boon of Servitude
- Brand the Weak
- Burning Age
C
- Calm Emotions
- Carrion's Explosive Cloudkill
- Castigate Heartform
- Celestial Haste
- Chain Lightning
- Circle of Death
- Cloudkill
- Command: Approach (Undead)
- Command: Drop (Undead)
- Command: Flee (Undead)
- Command: Grovel (Undead)
- Command: Halt (Undead)
- Compelled Duel
- Conjure Barrage
- Conjure Barrage: Melee Weapon
- Conjure Barrage: Ranged Weapon
- Conjure Elemental: Air Elemental
- Conjure Elemental: Air Myrmidon
- Conjure Elemental: Earth Elemental
- Conjure Elemental: Earth Myrmidon
- Conjure Elemental: Fire Elemental
- Conjure Elemental: Fire Myrmidon
- Conjure Elemental: Water Elemental
- Conjure Elemental: Water Myrmidon
- Conjure Minor Elemental
- Conjure Minor Elemental: Azer
- Conjure Minor Elemental: Ice Mephits
- Conjure Minor Elemental: Mud Mephits
- Conjure Shadow Lantern Wraith
- Conjure Us
- Conjure Woodland Being
- Contagion
- Contagion: Blinding Sickness
- Contagion: Filth Fever
- Contagion: Flesh Rot
- Contagion: Mindfire
- Contagion: Seizure
- Contagion: Slimy Doom
- Corrosive Age
- Create Undead
- Create Water (variant)
- Crown of Madness
- Crusader's Mantle
- Curriculum of Strategy: Artistry of War
- Curse of Regret
- Curse of Terror
D
- Darkvision (spell)
- Daylight
- Daylight: Enchant Item
- Daylight: Sphere
- Deadlier than Arsenic
- Death Ward
- Destructive Wave
- Destructive Wave: Necrotic
- Destructive Wave: Radiant
- Detect Evil and Good
- Dethrone
- Diabolic Chains
- Dimension Door
- Disintegrate
- Dismiss Arcane Lock
- Dispel Evil and Good
- Dispel Evil And Good: Break Enchantment
- Dispel Magic
- Divine Favour
- Divine Revelry
- Dominate Beast
- Dominate Person
- Draconic Elemental Weapon
- Draconic Elemental Weapon: Acid
- Draconic Elemental Weapon: Cold
- Draconic Elemental Weapon: Fire
- Draconic Elemental Weapon: Lightning
- Draconic Elemental Weapon: Thunder
- Drunken Inhale
E
- Elemental Age
- Elemental Retort
- Elemental Weapon
- Elemental Weapon: Acid
- Elemental Weapon: Cold
- Elemental Weapon: Fire
- Elemental Weapon: Lightning
- Elemental Weapon: Thunder
- Enlarge
- Enlarge/Reduce
- Ensnaring Strands
- Entangle
- Entangle (Wood Woad)
- Enthrall
- Evard's Black Tentacles
- Exhort the Risen
- Expeditious Retreat
- Eyebite
- Eyebite: Asleep
- Eyebite: Panicked
- Eyebite: Sickened
F
- Faerie Fire
- Faithwarden's Vines
- Fanatic Retaliation
- Fear
- Feign Death
- Fiendish Charm
- Fiery Bolt
- Finger of Death
- Fire Shield
- Fire Shield: Chill
- Fire Shield: Warm
- Firebolt?
- Flame of Wrath
- Fleeting Dream
- Flesh to Gold
- Flesh to Stone
- Fly (bonus action)
- Forced Teleportation
- Formsculpt: Tressym
- Freedom of Movement
- Friends
- Frost of Dark Winter
G
H
- Harm
- Haste
- Heal
- Heartwrench
- Hellfire Orb
- Heroes' Feast
- Hex
- Hex (Charisma)
- Hex (Constitution)
- Hex (Dexterity)
- Hex (Intelligence)
- Hex (Strength)
- Hex (Wisdom)
- Hordestrike
- Hunger of Hadar
- Hunter's Mark
- Hypnotic Pattern
I
K
L
- Legacy of Avernus: Searing Smite
- Lesser Restoration
- Light
- Lovely Assistant
- Lunar Bulwark
- Lunar Flare
- Lunar Smite
M
- Mage Armour
- Mage Hand
- Mapped Terror: Betrayal
- Mapped Terror: Ceremorphosis
- Mapped Terror: Darkness
- Mapped Terror: Disease
- Mapped Terror: Powerlessness
- Mapped Terror: Spiders
- Mapped Terror: Wolves
- Mark of Putrefaction
- Mind Flayer Domination
- Mind Mastery
- Mind Spike
- Minor Illusion
- Mirror Image
- Misty Step
- Moonmote
- Mystic Carrion's Vile Curse
N
O
- Otiluke's Conveniently Portable Freezing Sphere
- Otiluke's Freezing Sphere
- Otiluke's Freezing Sphere (Launch)
- Otiluke's Resilient Sphere
- Otto's Irresistible Dance
- Overwhelming Grief
P
- Paralyzing Ray
- Pass Without Trace
- Phantasmal Force
- Pierce the Weak
- Planar Ally
- Planar Ally: Cambion
- Planar Ally: Deva
- Planar Ally: Djinni
- Planar Binding
- Plant Growth
- Polymorph
- Possession
- Power Word Kill
- Power Word: Ruin
- Produce Flame
- Produce Flame: Dismiss
- Promise of Wealth
- Protection from Energy
- Protection from Energy: Acid
- Protection from Energy: Cold
- Protection from Energy: Fire