Fezzerk: Difference between revisions

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'''Fezzerk''' and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at [[Barcus Wroot]] who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.  
'''Fezzerk''' and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at [[Barcus Wroot]] who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.  


If you try to excuse yourself and leave, he will demand 1000 gold, leading to a variety of choices:  
If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices:  


*''Pay the goblin.''
*''Pay the goblin.''
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*{{SmallIcon|Detect Thoughts Icon.png}} [[Detect Thoughts]] {{Ability check|Intelligence|9}}. Your price is absurd and you know it.
*{{SmallIcon|Detect Thoughts Icon.png}} [[Detect Thoughts]] {{Ability check|Intelligence|9}}. Your price is absurd and you know it.
*[[Monk]]. This will lead only to pain, not fulfillment.
*[[Monk]]. This will lead only to pain, not fulfillment.
**No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, you'll be allowed to leave, but if you approach again a fight will break out.
**No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out.
*[[Bard]]. Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.  
*[[Bard]]. Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.  
**{{Ability check|Performance|5}}. Wait! Just let me go...''please.''
**{{Ability check|Performance|5}}. Wait! Just let me go...''please.''
*[[Illithid Persuasion]]{{Ability check|Wisdom|2}}. I'm going to pay nothing and you and your cronies are going to leave. This will make '''Fezzerk''' and his group leave, rewarding you experience as if you had defeated them all.
*[[Illithid Persuasion]]{{Ability check|Wisdom|2}}. I'm going to pay nothing and you and your cronies are going to leave.  
This will make '''Fezzerk''' and his group leave, rewarding experience as if the party had defeated them all.


If you demand to have the gnome free, you will get these choices:


If demanding to free the gnome, there will be the following choices:
*[[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. We're allies - I have the Absolute's brand. Leave the gnome to me.
*[[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. We're allies - I have the Absolute's brand. Leave the gnome to me.
*{{Ability check|Intimidation|15}}. I won't let you harm a defenseless being - not without a fight.
*{{Ability check|Intimidation|15}}. I won't let you harm a defenseless being - not without a fight.
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*[[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. ''Show him your brand and say you're taking the gnome. The Absolute wills it.''
*[[Brand of the Absolute|Branded]] {{Ability check|Deception|5}}. ''Show him your brand and say you're taking the gnome. The Absolute wills it.''
*[[Fighter]]. You're making a mistake. You can think it over in the Fugue Plane.
*[[Fighter]]. You're making a mistake. You can think it over in the Fugue Plane.
*[[Barbarian]]. Your skull will make a fine chalice once I plug those beady eye sockets.


If convinced to walk away, you will be rewarded experience as if you had defeated the whole group.


If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. You won't be rewarded experience for those who run away however. You can then chose to interrogate him, demand he gives up his belongings and/or kill him. If spared, he will make a minor reappearance in the next act.
If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.
 
 
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. If spared, he will make a minor reappearance in the next act.


==Act Two==
==Act Two==
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== Speak with Dead ==
== Speak with Dead ==
'''Player:''' Who are you?
'''Party member:''' Who are you?


*'''Fezzerk:''' Fezzerk... best raider... east o' the... Sea o' Sword...
*'''Fezzerk:''' Fezzerk... best raider... east o' the... Sea o' Sword...


'''Player:''' What where you doing in the village?  
'''Party member:''' What where you doing in the village?  


*'''Fezzerk:''' Hostages... the Absolute wants... ''hostages''...
*'''Fezzerk:''' Hostages... the Absolute wants... ''hostages''...


'''Player:''' Did you have any valuables?
'''Party member:''' Did you have any valuables?


*'''Fezzerk:''' No... valuables... only... hostages...
*'''Fezzerk:''' No... valuables... only... hostages...


'''Player:''' Who killed you?
'''Party member:''' Who killed you?


*'''Fezzerk:''' Coward... attacked... interrupted my work...
*'''Fezzerk:''' Coward... attacked... interrupted my work...


'''Player:''' Where did you come from?
'''Party member:''' Where did you come from?


*'''Fezzerk:''' The... ''Towers''...
*'''Fezzerk:''' The... ''Towers''...


'''Player:''' Who did you answer to?  
'''Party member:''' Who did you answer to?  


*'''Fezzerk:''' The... Absolute... she... chose us...
*'''Fezzerk:''' The... Absolute... she... chose us...


'''Player:''' Are there others like you nearby?
'''Party member:''' Are there others like you nearby?


*'''Fezzerk:''' Many... so many... legions o' goblins... an' more... serving... the Absolute...
*'''Fezzerk:''' Many... so many... legions o' goblins... an' more... serving... the Absolute...
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*{{FRWiki|Fezzerk|long}}
*{{FRWiki|Fezzerk|long}}


{{NavGoblinCamp}}
{{Goblin Camp}}
[[Category: Goblins]]
{{Moonrise Towers}}
[[Category: Followers of the Absolute]]
[[Category:Humanoids]]
[[Category:Goblins]]
[[Category:Characters]]
[[Category:Characters in the Goblin Camp]]
[[Category:Characters in Moonrise Towers]]
[[Category:Characters in Act One]]
[[Category:Characters in Act Two]]
[[Category:Followers of the Absolute]]
[[Category:Available to Speak with Dead]]
[[Category:Available to Speak with Dead]]

Latest revision as of 01:51, 2 June 2024

Fezzerk is a Goblin NPC leading a gang of goblins at Blighted Village in Act One, tormenting an unfortunate Deep Gnome as part of the Rescue the Gnome quest. Depending on if he is spared or not, he can make a minor appearance later on in Act Two.

Can be spoken to through the use of Speak with Dead Speak with Dead.

Act One[edit | edit source]

Fezzerk and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at Barcus Wroot who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.

If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices:

  • Pay the goblin.
  • DC 15 Persuasion check. I might be willing to part with a more reasonable sum. (100)
  • DC 10 Persuasion check. Here's my counter-offer: a far more reasonable sum. (500)
  • DC 10 Persuasion check. That's a ridiculous amount. I'll make you a realistic offer. (250)
  • Detect Thoughts DC 9 Intelligence check. Your price is absurd and you know it.
  • Monk. This will lead only to pain, not fulfillment.
    • No matter which of the above checks succeed, Fezzerk will lower the price to 5 because he can't count. The Illithid Persuasion check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out.
  • Bard. Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.
  • Illithid Persuasion DC 2 Wisdom check. I'm going to pay nothing and you and your cronies are going to leave.

This will make Fezzerk and his group leave, rewarding experience as if the party had defeated them all.


If demanding to free the gnome, there will be the following choices:


If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.


If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him. If spared, he will make a minor reappearance in the next act.

Act Two[edit | edit source]

If Fezzerk survived the first act, the party may encounter him again when entering Moonrise Towers. He, the rest of the goblins, and potentially Minthara are being judged for the failure to retrieve the Mysterious Artefact. Whether he and the rest of the goblins are spared or killed is left up to the party.

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Normal weapon damage

Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Gargantuan Cleave.webp
1/2 Normal weapon damage
+
D6 Slashing.png 1d6 (1~6) Damage TypesSlashing damage

Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6Damage TypesSlashingDRS damage, but become Off Balanced for Duration: 1 turn.
AoE: 1.5 m / 5 ft (Cone)
Menacing Attack Melee.webp
Normal weapon damage
+ Superiority Die Damage TypesWeapon damage

Spend a superiority die to deal Weapon Damage + 1d8 Physical damage and possibly Frighten Frighten the target.
WIS Save
 Range: Normal weapon range
Generic Damage.webp
D4 Bludgeoning.png 1d4 (1~4) Damage TypesBludgeoning damage

Throws a sharp stone at a foe.
 Range: 9 m / 30 ft

Items[edit | edit source]

Speak with Dead[edit | edit source]

Party member: Who are you?

  • Fezzerk: Fezzerk... best raider... east o' the... Sea o' Sword...

Party member: What where you doing in the village?

  • Fezzerk: Hostages... the Absolute wants... hostages...

Party member: Did you have any valuables?

  • Fezzerk: No... valuables... only... hostages...

Party member: Who killed you?

  • Fezzerk: Coward... attacked... interrupted my work...

Party member: Where did you come from?

  • Fezzerk: The... Towers...

Party member: Who did you answer to?

  • Fezzerk: The... Absolute... she... chose us...

Party member: Are there others like you nearby?

  • Fezzerk: Many... so many... legions o' goblins... an' more... serving... the Absolute...

Notable loot[edit | edit source]

Notes[edit | edit source]

  • Grants 50 experience when killed.

External links[edit | edit source]