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Coatings: Difference between revisions
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[[File:Alchemy Coatings Menu.png|256px|thumb|A list of Coatings in the [[Alchemy]] window.]] | [[File:Alchemy Coatings Menu.png|256px|thumb|A list of Coatings in the [[Alchemy]] window.]] | ||
'''Coatings''' can apply a variety of effects to equipped weapons that aid in combat for a short period of time. Some coatings apply poisons to deal extra damage, while others improve hit chance, apply conditions, or impose disadvantage on the target. | |||
Most coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon at a time. | Most coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon at a time. |
Revision as of 14:55, 29 August 2023
Coatings can apply a variety of effects to equipped weapons that aid in combat for a short period of time. Some coatings apply poisons to deal extra damage, while others improve hit chance, apply conditions, or impose disadvantage on the target.
Most coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon at a time.
When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
Coatings can be looted or crafted with the Alchemy system.
Common
Uncommon
- Arsonist's Oil
- Diluted Oil of Sharpness
- Drow Poison
- Oil of Accuracy
- Oil of Diminution
- Serpent Fang Toxin
- Wizardsbane Oil