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Coatings: Difference between revisions

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| description = A subset of Potions, Coatings can apply a variety of harmful effects to weapons that aid in combat for a short period of time.  
| description = A subset of Potions, Coatings can apply a variety of harmful effects to weapons that aid in combat for a short period of time.  
| image = Basic Poison Icon.png
| image = Basic Poison Icon.png
}}A subset of [[Potions]], '''Coatings''' can apply a variety of harmful effects to weapons that aid in combat for a short period of time. Most coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon at a time.
}}A subset of [[Potions]], '''Coatings''' can apply a variety of effects to equipped weapons that aid in combat for a short period of time. Most coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon at a time.


When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.

Revision as of 23:56, 28 August 2023

A subset of Potions, Coatings can apply a variety of effects to equipped weapons that aid in combat for a short period of time. Most coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon at a time.

When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.

Common

Uncommon

Rare

Very Rare