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Attitude: Difference between revisions

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[[Category:Gameplay Mechanics]]
 
[[Category:Gameplay mechanics]]

Revision as of 18:56, 11 October 2023

Attitude is used to determine the hostility of otherwise non-aggressive Non-Player Characters and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value.

Notes

  • Attitude does not reflect a non-player characters opinion of the active character.
  • If the offense is committed by Mage Hand or a Familiar, the Mage Hand or Familiar will take the attitude loss instead.