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Trading and item pricing: Difference between revisions

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(→‎Persuasion skill modifier: Updated price mod math)
(See discussion page)
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: <tt>P = max(1.0, 2.5 - persuasion modifier - difficulty modifier - attitude modifier)</tt>
: <tt>P = max(1.0, 2.5 - persuasion modifier - difficulty modifier - attitude modifier)</tt>


An item's value is multiplied by the price modifier when buying, and divided by the modifier when selling. Favorable modifiers are negative and unfavorable ones positive.
An item's value is multiplied by the price modifier when buying, and divided by the modifier when selling, i.e. the smaller the total price modifier the better for the player.




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=== Persuasion skill modifier ===
=== Persuasion skill modifier ===
A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes prices by 1%. In [[Difficulty#Explorer|Explorer difficulty]], characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below.
A character's [[Persuasion]] skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes the total modifier by 0.1. In [[Difficulty#Explorer|Explorer difficulty]], characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below.


: <tt>Persuasion modifier = Persuasion skill modifier * 0.01</tt>
: <tt>Persuasion modifier = Persuasion skill modifier * 0.1</tt>


=== Game difficulty ===
=== Game difficulty ===
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==== Explorer difficulty ====
==== Explorer difficulty ====


In [[Difficulty#Explorer|Explorer difficulty]], the difficulty modifier is 0.5, meaning all characters receive a 20% favorable bonus to prices. If a character is proficient in [[Persuasion]], they receive an additional [[Proficiency]] modifier depending on their level. This increases the Persuasion modifier.
In [[Difficulty#Explorer|Explorer difficulty]], the difficulty modifier is 0.5. If a character is proficient in [[Persuasion]], they receive an additional [[Proficiency]] modifier depending on their level. This increases the Persuasion modifier.
{| class="wikitable"
{| class="wikitable"
! Level !! Bonus
! Level !! Bonus
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==== Tactician difficulty ====
==== Tactician difficulty ====
In Tactician difficulty, the difficulty modifier is -0.5, meaning all characters receive a 20% price penalty.
In Tactician difficulty, the difficulty modifier is -0.5, meaning the total modifier is increased, making it more expensive to buy and lowering the sell price.


=== Trader attitude ===
=== Trader attitude ===
[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]]
[[File:Trader attitude.jpg|alt=The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.|thumb|The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.]]


A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude modifiers prices by 0.5%. The maximum attitude modifier at 100 Attitude is 0.5, or a 50% price adjustment compared to 0 Attitude.  
A trader's [[Attitude]] score represents how friendly a trader NPC is with a certain character. Each point of Attitude changes the total modifier by 0.005, resulting in a maximum attitude modifier of 0.5 at 100 Attitude.  


: <tt>Attitude modifier = Attitude * 0.005</tt>
: <tt>Attitude modifier = Attitude * 0.005</tt>

Revision as of 16:12, 11 November 2023

A calculator is available for this article at Widget:PriceCalculator.
The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).
The trading user interface in Baldur's Gate 3 (Trader's Attitude displayed in the bottom right corner).

Trading is a central gameplay mechanic in Baldur's Gate 3 revolving around the sale and barter of Items and Gold. Depending on which Character is talking a given Trader, including the trader's Attitude to the character, the character's Persuasion skill level, and the Difficulty setting of the game, a trade price multiplier is calculated. This multiplier is than applied to each item's inherent value, giving the prices for the character.

The price modifier is calculated as:

P = max(1.0, 2.5 - persuasion modifier - difficulty modifier - attitude modifier)

An item's value is multiplied by the price modifier when buying, and divided by the modifier when selling, i.e. the smaller the total price modifier the better for the player.


Modifiers

Persuasion skill modifier

A character's Persuasion skill modifier affects prices. Positive modifiers will make prices more favorable (higher when selling, lower when buying) and vice-versa. Each Persuasion modifier point changes the total modifier by 0.1. In Explorer difficulty, characters receive an additional Persuasion modifier if they are proficient in Persuasion, as detailed below.

Persuasion modifier = Persuasion skill modifier * 0.1

Game difficulty

Depending on the game difficulty set, the player receives certain advantages or disadvantages.

Explorer difficulty

In Explorer difficulty, the difficulty modifier is 0.5. If a character is proficient in Persuasion, they receive an additional Proficiency modifier depending on their level. This increases the Persuasion modifier.

Level Bonus
1 - 4 +2
5 - 8 +3
9 - 12 +4

Tactician difficulty

In Tactician difficulty, the difficulty modifier is -0.5, meaning the total modifier is increased, making it more expensive to buy and lowering the sell price.

Trader attitude

The meter displaying a trader's Attitude. Hovering over the meter displays the exact amount of Attitude gained.
The meter displaying a trader's Attitude. Hovering on the meter displays the exact amount of Attitude gained.

A trader's Attitude score represents how friendly a trader NPC is with a certain character. Each point of Attitude changes the total modifier by 0.005, resulting in a maximum attitude modifier of 0.5 at 100 Attitude.

Attitude modifier = Attitude * 0.005

Attitude is visible in the Trading interface under the trader model. Hovering on the meter displays the exact Attitude score. Attitude is per-character, and can be modified by friendly or hostile actions against an NPC. One of easiest ways to gain Attitude is by gifting Gold or other items to a trader using the Barter interface. The amount of gold required to gain attitude scales depending on the level of the player character.


Gold required to increase a trader's Attitude
Level Gold required to raise Attitude by 1 Gold required to raise Attitude from 0 to 100
1 4 400
2 5 500
3 6 600
4 8 800
5 10 1000
6 14 1400
7 18 1800
8 24 2400
9 30 3000
10 36 3600
11 45 4500
12 45 4500

Talking character

The trade price modifier is set depending on the character that initiates the dialogue with a trader. Even if the active inventory is switched in the trader screen, the first character's trade price modifier remains in use. It is thus a good idea to initiate all trade dialogues with the character that has the best trade multiplier.

See also

References

  1. GaRy van Thos Gaming, "How Merchant and Traders Attitude work and effect Prices in Baldur's Gate 3". youtube.com
  2. Annie Shi, "Baldur’s Gate 3: How To Raise Merchant Attitude". thegamer.com