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Hit points: Difference between revisions

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* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up.
* {{Class|Barbarian}}s start with 12 HP and gain +7 with every level up.
* {{Class|Fighter}}s, {{Class|Paladin}}s and {{Class|Ranger}}s start with 10 HP and gain +6 with every level up.
* {{Class|Fighter}}s, {{Class|Paladin}}s and {{Class|Ranger}}s start with 10 HP and gain +6 with every level up.
* {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s and {{Class|Rogue}}s start with 8 HP and gain +5 with every level up.
* {{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Monk}}s, {{Class|Rogue}}s and {{Class|Warlock}}s start with 8 HP and gain +5 with every level up.
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.
* {{Class|Sorcerer}}s and {{Class|Wizard}}s start with 6 HP and gain +4 with every level up.
== Temporary Hit Points ==
==Temporary Hit Points==
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points.
'''Temporary Hit Points''' are additional Hit Points that are lost before your base Hit Points.



Revision as of 11:49, 11 August 2023

HP Icon.png

Hit Points (or HP) is a number representing a creature's life force. It indicates how much damage you or party members can take before being Downed, and how much damage creatures and items can before being killed or destroyed.

Taking damage affects how injured your character appears, with more cuts and bruises appearing as HP percentage drops.

The amount of hit points of a player character is determined by their Class + Constitution Constitution modifier.

Temporary Hit Points

Temporary Hit Points are additional Hit Points that are lost before your base Hit Points.

You can only have one set of Temporary Hit Points at a time, and healing can't restore them. Temporary Hit Points do not remove Downed and disappear after a Long Rest.