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Concentration: Difference between revisions
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* Casting any other spell with the {{Concentration}} tag | * Casting any other spell with the {{Concentration}} tag | ||
* Becoming [[Incapacitated (Condition)|Incapacitated]] | * Becoming [[Incapacitated (Condition)|Incapacitated]] | ||
* Becoming [[Unconscious]] | |||
* Being knocked [[Prone (Condition)|Prone]] | * Being knocked [[Prone (Condition)|Prone]] | ||
* Being reduced to 0 hit points ([[Downed (Condition)|Downed]]) | * Being reduced to 0 hit points ([[Downed (Condition)|Downed]]) | ||
* Taking damage and failing the associated Concentration {{SavingThrow}} | * Taking damage and failing the associated Concentration {{SavingThrow}} | ||
* Being [[Banished (Condition)|Banished]] | |||
* Successfully entering the ethereal plane with [[Blink]] | |||
=== Concentration Saving Throw === | === Concentration Saving Throw === |
Revision as of 20:01, 22 August 2023
Concentration is a special Resource used by certain Spells. A spell with the Concentration tag requires the caster to focus on that spell for its duration.
A caster may only maintain the effect of one Concentration spell at a time.
Losing Concentration
There are several ways to lose focus and drop the effects of a Concentration spell:
- Casting any other spell with the Concentration tag
- Becoming Incapacitated
- Becoming Unconscious
- Being knocked Prone
- Being reduced to 0 hit points (Downed)
- Taking damage and failing the associated Concentration Saving throw
- Being Banished
- Successfully entering the ethereal plane with Blink
Concentration Saving Throw
Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of Constitution Saving throw.
The Difficulty Class of this saving throw is: Difficulty Class: (Damage Taken)/2
The Minimum Difficulty Class is 10.
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.