Attitude: Difference between revisions

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(i think this should be it's own page, since the mechanic is its own individual thing)
Tag: Removed redirect
m (plural)
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'''Attitude''' is used to determine the hostility of otherwise non-aggressive [[Non-Player Character]] and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value.  
'''Attitude''' is used to determine the hostility of otherwise non-aggressive [[Non-Player Characters]] and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value.  


== Notes ==
== Notes ==

Revision as of 17:49, 4 October 2023

Attitude is used to determine the hostility of otherwise non-aggressive Non-Player Characters and the prices they'll accept when trading. Attacking a character, stealing, or interacting with objects without permission may cause a nearby character to lose attitude towards the offending character. The only way to increase attitude is to gift gold or items of value.

Notes

  • Attitude does not reflect a non-player characters opinion of the active character.
  • If the offense is committed by Mage Hand or a Familiar, the Mage Hand or Familiar will take the attitude loss instead.