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Don't-Call-Me-Runt
From bg3.wiki
Revision as of 18:08, 24 September 2024 by HiddenDragon (talk | contribs) (Created page with "{{PageSeo | description = Don't-Call-Me-Runt is a halfling member of the Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate. | image = Don't-Call-Me-Runt.png }} {{Infobox creature | name = Don't-Call-Me-Runt | image = <gallery> Don't-Call-Me-Runt.png|In-game Portrait Don't-Call-Me-Runt.png|Portrait </gallery> | faction = The Guild | race = Lightfoot halfling | type = Humanoid | va = | class = Ranger | archetype = | level = 10...")
Don't-Call-Me-Runt is a halfling member of The Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate.
Combat
Attacks and abilities
-
Ranged Attack (
) –
Longbow
- Damage: 5~121d8 + 4
Piercing
Make a ranged attack with your equipped weapon.
Range: 18 m / 60 ft
-
Main Hand Attack (
) –
Dagger
- Damage: 5~81d4 + 4
Piercing
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Ensnaring Strike (Ranged) (
+
+
)
- Damage: 1~6Normal weapon damage+ 1d6
Piercing
-
Sneak Attack (
)
- Damage: 1~6Normal weapon damage+ 1d6
Weapon
Deal an extra 1d6 damage to a foe you have
Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have
Disadvantage.
Range: 18 m / 60 ft
Recharge: Per turn
Loot
Allies
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