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{{PageSeo
{{PageSeo
| title = Spells
| title = Spells
| description = Spells are magical energies conjured by spellcasters through knowledge or innate ability to create magical effects, deal damage to enemies, or heal allies.
| description = Spells are specific magical effects created by manipulating the Weave, the magical energies of the multiverse.
| image = Fireball Icon.png
| image = Spells_SEO.webp
}}
}}
'''Spells''' are magical energies from the multiverse conjured by spellcasters ([[Wizard]], [[Sorcerer]], [[Druid]], [[Warlock]], etc.) through experience, knowledge, or innate ability to create magical [[Condition|Effects]], deal damage to enemies, or heal their allies.  
{{SpellsTab|nodesktop=yes}}
'''Spells''' are magical effects that are created by creatures via '''spellcasting'''.{{note|The term ''spellcasting'' refers {{em|both}} to the act of casting spells, as well as the Spellcasting class feature. The latter is always capitalised, whereas the former is generally not.}} Spells are frequently cast to deal [[Damage mechanics|damage]] and provide [[healing]], or to inflict [[condition|conditions]] on the targets.


''See: [[Spells#Spell Properties Table|List of all spells]]''
All [[Class|classes]] are capable of casting spells with the help of [[Scrolls|scrolls]] and [[Equipment|magic items]], and classes with the Spellcasting or Pact Magic features – called ''spellcasters'' – have spell slots they can expend to cast spells they know, without the need for scrolls.


All spellcasters are [[Proficiency#Proficiency Bonus Chart|proficient]] with Spell Attacks. When they make an '''Attack Roll''' with a '''Spell''', they roll against the target's [[Armour Class]] (or AC):
== Overview ==
{{Spells}}
Spells are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge, or innate ability, or via the use of scrolls and magical items.


<div style="text-align: center; font-weight:bold;">{{D20}} + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability Modifier|Spellcasting Ability Modifier]]</div>
=== Spell levels ===
All spells have a level –  a measure of how powerful a spell is, as well as how difficult it is to cast it. To cast a spell, the caster must usually expend a [[Spells#Spell slots|spell slot]] of sufficient level. Spells cast from scrolls {{em|do not}} consume spell slots when cast, nor do most spells granted by magic items.


Spells which do not invoke an '''Attack Roll''' often require the target to roll a [[Saving Throw]] against the spellcaster's spellcasting [[Difficulty Class]] (or DC):
Level 0 spells are called ''cantrips'', and can always be cast at will, without expending a spell slot.


<div style="text-align: center; font-weight:bold;">8 + [[Proficiency|Proficiency Bonus]] + [[#Spellcasting Ability Modifier|Spellcasting Ability Modifier]]</div>
=== Spellcasting ability ===
Every class – including those without the Spellcasting feature – has a designated [[Ability scores|ability]] known as their ''spellcasting ability'', which represents their capacity to cast spells.{{note|Some spells designate a specific spellcasting ability regardless of the class casting them. This is most commonly a result of spells obtained via racial features.}}


== Spell Slots ==
{{table list|
'''Spell Slots''' are the spellcasters' [[Resource]] used to cast '''Spells'''. Once '''Spell Slots''' are depleted, they can only be regained through a [[Long Rest]], with the following notable exceptions:
; Intelligence : [[Fighter]], [[Rogue]], [[Wizard]].
* Certain classes like [[Wizard]] and some [[Druid]] subclasses have the ability to regain a small number of '''Spell Slots''' once per Long Rest.
; Wisdom : [[Cleric]], [[Druid]], [[Monk]], [[Ranger]].
* [[Warlock]]s only need to take a [[Short Rest]] to fully regain their Spell Slots.
; Charisma : [[Barbarian]], [[Bard]], [[Paladin]], [[Sorcerer]], [[Warlock]].
}}
 
Spells learned from taking levels in a class will use that class' spellcasting ability modifier. Spells learned from scrolls count as Wizard spells (since learning from scrolls is a Wizard feature) and thus use Intelligence.{{verify}} Spells from other sources use the spellcasting ability of the class the creature most recently took a {{em|first}} level in.{{note|A level 5 wizard that takes 1 level in sorcerer will use Charisma as their spellcasting ability for non-wizard spells, even if they later take more levels in wizard. However, if they take a level in cleric, they will use Wisdom as their spellcasting ability modifier instead, as this is their most recently acquired class.}}{{note|Fighters and rogues will only provide their spellcasting ability if they are level 3 and have the appropriate subclass ([[Eldritch Knight]] and [[Arcane Trickster]] respectively).}}
 
== Spell properties ==
Each spell belongs to a school which defines its general purpose, and all spells have a range at which they can be cast, and a specified target or [[Area|area of effect]]. A spell may have an instantaneous effect when cast (for example a magical attack), or a spell may have an effect which persists for a specified ''duration'' (measured in ''turns'').
 
Most spells can be interrupted by {{SAI|Counterspell|h=20px}} before they are cast, and most spells cannot be cast by {{Cond|Silenced|w=20px}} creatures.
 
=== Schools of magic ===
{{confused with|Wizard|custom=the Wizard School class feature.}}
Every spell belongs to one of eight schools of magic: [[abjuration]], [[conjuration]], [[divination]], [[enchantment (school)|enchantment]], [[evocation]], [[illusion]], [[necromancy]], or [[transmutation]]. Some class features only benefit spells of a specific school.
 
=== Casting time ===
All spells have a casting time that determines whether it requires the caster to take an [[File:Action Icon.png|frameless|20px]] action, [[File:Bonus Action Icon.png|frameless|20px]] bonus action, or a [[File:Reaction Icon.png|frameless|20px]] reaction. Most spells require the caster to take an action.
 
=== Spell saves ===
Harmful spells which {{em|don't}} require an attack roll, such spells that target an area or a specific point in space – or that affect a target directly – often allow targeted creatures to attempt a [[saving throw|save]] against the spell, potentially ignoring or reducing the spell's effect.
 
The [[Difficulty Class]] (DC) of these saves – called the ''spell save DC'' – is generally based on the caster's spellcasting DC:
 
<div style="text-align: center; font-weight:bold;"> {{InfoBlob|8 + proficiency bonus + spellcasting ability modifier}}</div>
 
; Examples of spells that require  saves:
* {{SAI|Grease|h=20px}}
* {{SAI|Fireball|h=20px}}
* {{SAI|Hold Person|h=20px}}
 
Certain [[List of Equipment that Affect Spell DC|equipment]] worn by the caster can also affect their Spell DCs.
 
=== Spell attack rolls ===
Some harmful spells – typically those cast in the form of rays or as projectiles – require the caster to make an [[Attacks|attack roll]] against the target's [[Armour Class|AC]] in order to determine if their spell attack is a hit or a miss.
 
The caster adds their spellcasting ability modifier, as well as their proficiency bonus, to the results of the attack roll:
 
<div style="text-align: center; font-weight:bold;">{{InfoBlob|{{D20}} + proficiency bonus + spellcasting ability modifier}}</div>
 
; Examples of spells that require spell attacks:
* {{SAI|Ray of Enfeeblement|h=20px}}
* {{SAI|Fire Bolt|h=20px}}
* {{SAI|Eldritch Blast|h=20px}}
 
=== Concentration ===
{{hatnote|Main article: [[Concentration]]}}
Most spells with a duration require [[File:Concentration_Icons.png|20px]] Concentration to maintain them. A caster may only maintain the effect of one concentration spell at a time. If concentration on a spell is broken, the spell's effects are ended immediately.
 
==== Ending concentration ====
[[File:Concentration_Example.webp|thumb|upright|right|Concentration icon in the hotbar. Clicking "X" will end concentration.]]
Although concentration normally lasts for a spell's full duration, or until another concentration spell is cast, there are multiple ways for concentration to break:
; Manually : Concentration can be ended by the player at any time via the “X” on the current concentration spell's icon, displayed next to the caster's main portrait.
; Taking damage : Any time a creature concentrating on a spell takes damage, they make a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher.{{note|Constitution saves are sometimes erroneously referred to as a ''Constitution checks''.}} If the save fails, concentration ends.
; Conditions : Some conditions – such as {{Cond|Downed|w=20px}} or {{Cond|Sleeping|w=20px}} – also end concentration, without allowing a save.
; Long rests : Taking a [[Resting|long rest]] ends concentration.
; Dismissing companion : Sending a companion to camp or otherwise removing them from the active party ends their concentration.
 
== Spellcasters ==
Spellcasters can either be ''full casters'' – meaning they can learn up to 6th level spells, ''half casters'' – meaning they can learn up to 3rd level spells, or ''one-third casters'' – meaning they can learn up to 2nd level spells. Non spellcasters do not gain or add spell slots.


=== Spell Slot Levels ===
Full casters:
Each Spell Slot has a level that corresponds to the level of spells that can be cast using that slot: {{Icon|4 Level 1 Spell Slots.png}} Level 1, {{Icon|2 Level 2 Spell Slots.png}} Level 2, {{Icon|2 Level 3 Spell Slots.png}} Level 3, and so on.
* [[Bard]]
* [[Cleric]]
* [[Druid]]
* [[Sorcerer]]
* [[Warlock]]{{note|Warlocks have the Pact Magic feature, which functions similarly to Spellcasting.}}
* [[Wizard]]


Cantrips {{Icon|Cantrips Icon.png}} do not consume any spell slots and are effectively an infinite resource.
Half casters:
* [[Paladin]]
* [[Ranger]]


Due to differing mechanics, the spell slots of a [[Warlock]] is colored differently, (Like so [[File:Warlock 2 Level 1 Spell Slots Icon.png|frameless|upright=0.1]])
One-third casters:
* [[Arcane Trickster]], [[rogue]] subclass
* [[Eldritch Knight]], [[fighter]] subclass


=== Upcasting ===
Non spellcasters:
'''Upcasting''' refers to when a spellcaster chooses to use a higher level spell slot to cast a lower level spell. Many spells gain additional damage dice, area of effect, targets, or other effects when upcast, but some spells gain no additional benefit. [[Warlock]] spells are '''always''' upcast to their highest known spell level.
* [[Monk]] including subclasses
* [[Barbarian]] including subclasses
* [[Rogue]] (other than [[Arcane Trickster]])
* [[Fighter]] (other than [[Eldritch Knight]])


=== Spell Slot Amount ===
=== Known spells ===
The total amount of spell slots a spellcaster would get is dependent upon their '''Effective Spellcaster Level (ESL).''' For full spellcasters ({{Class|Bard}}s, {{Class|Cleric}}s, {{Class|Druid}}s, {{Class|Sorcerer}}s, and {{Class|Wizard}}s) this is exactly their class level (A level 5 wizard has an Effective Spellcaster Level of 5); "Half-spellcasters" ({{Class|Ranger}}s and {{Class|Paladin}}s), are not considered spellcasters until class level 2, at which point their Effective Spellcaster Level is their class level halved and then rounded up. "One-third-spellcasters"  ({{Class|Arcane Trickster}}s and {{Class|Eldritch Knight}}s) are all subclasses that can only be taken at class level three, their Effective Spellcaster Level is their class level divided by three and then rounded up.<!--  In 5e, ESL of a multiclassed character rounds down immediately after division and the results are then summed up. We don't know how Larian handles multiclassing yet, So I've elected to omit this detail. -->
Known spells are spells generally learned from taking levels in a class with the Spellcasting or Pact Magic features. Each caster class has access to its own list of spells, though there is significant overlap between classes.


The following classes must learn spells through leveling up:
* [[Arcane Trickster]]
* [[Bard]]
* [[Eldritch Knight]]
* [[Ranger]]
* [[Sorcerer]]
* [[Wizard]]
* [[Warlock]]


Once the Effective Spellcaster Level is known, one can consult the following table to find out their character's spell slot distribution:
All of these classes, with the exception of wizard, also have access to the Replacement Spell feature, which allows them to swap a known spell each time a new level is taken in them. While wizards do not have access to this feature, they can instead learn new spells from scrolls, without needing to give up an already known spell.
{| class="wikitable"
 
! rowspan="2" |'''ESL'''
The following classes automatically learn all their available spells when a level is taken in them:
! colspan="6" |Spell Slots per Spell Level
* [[Cleric]]
|-
* [[Druid]]
|1st
* [[Paladin]]
|2nd
 
|3rd
=== Prepared spells ===
|4th
[[File:Prepared Spells Icon.webp|24px]]
|5th
Some casters – known as ''prepared spellcasters'' to set them apart from ''spontaneous spellcasters'' – need to ''prepare'' a smaller selection of their known spells in order to cast them. Spells can be prepared at any time except during combat.
|6th
 
Prepared spellcasters include:
* [[Cleric]]
* [[Druid]]
* [[Paladin]]
* [[Wizard]]
 
The number of prepared spells each class can have at a time is equal to {{InfoBlob|spellcasting ability modifier + class level}} (minimum of 1).
 
Additionally, spells granted by [[Race|racial features]] or by certain class features (such as by [[Cleric|cleric Domains]]) are considered ''inherent'' and are always prepared.
 
Some spells with ongoing effects that do not require concentration, like {{SAI|Speak with Animals}} or {{SAI|Aid}}, must remain in the caster's prepared spells list after being cast, or their effects will end.
 
=== Spell slots ===
All spellcasters have spell slots, which they expend to cast their known spells. Cantrips {{SpellSlot|cantrip|w=24}} do not expend spell slots and can be cast at will. Depleted spell slots are generally replenished by taking a [[Long Rest]] ([[Short Rest]] for Warlocks), though there are methods of [[List of sources of additional resources#Spell slots|creating additional slots, or replenishing expended ones]].
 
A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. Many spells will be {{Icon|Upcast Icon.png|24px}} [[Upcasting|upcast]] when cast with a higher spell slot, making them more powerful. Even if it gains no other benefit, a spell always counts as a spell of the level of the slot used to cast it.
 
==== Spellcasting ====
{| class="wikitable" style="float:right; margin-left: 12px;"
|+Spell Slots per Spell Level
! ESL
|{{Icon|Ico knownSpells lvl 01.png|18px}}
|{{Icon|Ico knownSpells lvl 02.png|18px}}
|{{Icon|Ico knownSpells lvl 03.png|18px}}
|{{Icon|Ico knownSpells lvl 04.png|18px}}
|{{Icon|Ico knownSpells lvl 05.png|18px}}
|{{Icon|Ico knownSpells lvl 06.png|18px}}
|-
|-
!'''1'''
!'''1'''
Line 143: Line 252:
|1
|1
|}
|}
The number of spell slot for each level across ESL has no clear pattern, but when a spell level opens up does have an identifiable pattern. '''The maximum spell level a spellcaster has access to is their ESL halved and then rounded up.'''
A caster's available Spellcasting spell slots are determined by the caster's ''effective spellcaster level'' (''ESL''). A full caster's ESL is exactly their class level, whereas the ESL of half-casters and one-third casters is equal to half and one third their level, respectively, rounded up.
 
{{Class|Warlock}}s are unique in this regard, their spell slots are all of a uniform level, matching the highest spell slot available of a normal full spellcaster class until spell level 5, which is the highest level spell slot warlocks can have. They also simply gain a spell slot at class level 1,2, and 11.
 
== Concentration ==
''Main page: [[Concentration]]''
 
{{Concentration}} '''Concentration''' is another type of resource a spellcaster has. Certain spells require the caster to continuously put focus into the spell in order to maintain its effects, such spells are called {{Concentration}} '''Concentration''' spells, and this requirement will be clearly labeled with the {{Concentration}} '''Concentration''' tag in the spell's description. The caster may still do other actions while concentrating, but are at risk of losing said concentration under certain circumstances. If the caster loses Concentration, the spell ends prematurely. A caster can only concentrate on one spell at a time, said spell will be shown on top of/next to the caster's portrait.
 
When the caster takes damage, they must make a Constitution [[Saving Throws|Saving Throw]] ({{D20}} + [[Constitution#Constitution Modifier Chart|Constitution Modifier]]) to maintain Concentration. The result must match or exceed a [[Difficulty Class|DC]] of 10 or half the number of damage they received, whichever is higher.
 
* Ways you can lose Concentration while maintaining Concentration Spells:
** Failing a Concentration Check by taking damage.
** Casting another Concentration Spell.
** Being affected by [[Condition]]s such as [[Condition#Downed|Downed]], [[Condition#Sleeping|Sleeping]], [[Rage]], etc.
** Voluntarily ending the concentration effect. (This is done by click the x button on the concentrated spell's icon on top of/next to the caster's portrait)
 
== Spellcasting Ability Modifier ==
Your '''Spellcasting Ability Modifier''' affects your chance of success with certain spells, and sometimes how powerful they are. See the [[Saving Throw]] and [[Attack Roll]] pages for detailed explanations of how the spellcasting ability modifier is applied.


Each class uses a different [[Ability Modifier]] for spellcasting:
When multiple classes with the Spellcasting feature are chosen for a character, the creature's total ESL is instead the summed ESL of every individual spellcasting class they have taken a level in, each rounded down.


* {{SmallIcon|Intelligence_Ability_Icon.png|link=Intelligence}} '''[[Intelligence]] (INT)''': {{Class|Wizard}}s, {{Class|Arcane Trickster}}s, and {{Class|Eldritch Knight}}s.
==== Pact Magic ====
** Other {{Class|Rogue}}s and {{Class|Fighter}}s also use '''[[Intelligence]]''' as their Spellcasting Ability Modifier for [[Scrolls]] and spells from other magical items, despite not being able to cast spells normally.
Warlocks do not cast spells through the Spellcasting feature, but through their unique Pact Magic feature. Spell slots granted by Pact Magic are always of the highest level the Warlock can cast, and are replenished on a short rest. Spells cast using Pact Magic are always upcast at the highest possible level.
* {{SmallIcon|Wisdom_Ability_Icon.png|link=Wisdom}} '''[[Wisdom]] (WIS)''': {{Class|Cleric}}s, {{Class|Ranger}}s, and {{Class|Druid}}s.
** {{Class|Monk}}s also use '''[[Wisdom]]''' as their Spellcasting Ability Modifier for [[Scrolls]] and spells from other magical items.
* {{SmallIcon|Charisma_Ability_Icon.png|link=Charisma}} '''[[Charisma]] (CHA)''':{{Class|Bard}}s, {{Class|Paladin}}s, {{Class|Sorcerer}}s, and {{Class|Warlock}}s.
** {{Class|Barbarian}}s also use '''[[Charisma]]''' as their Spellcasting Ability Modifier for [[Scrolls]] and spells from other magical items, despite not being able to cast spells normally.


<div style="display:flex; width:100%">
To distinguish them from Spellcasting spell slots, Pact Magic spell slots have a unique colour: {{SpellSlot|1 Warlock|2|w=24}}
<div class="width:50%" style="padding:5px">
== Prepared Spells ==
'''Prepared Spells''' are Spells that certain spellcasting classes must prepare in order to cast. In exchange, these classes know many Spells at low levels and will eventually learn all Spells from their class's Spell List.


Prepared Spells can be swapped at any time outside of combat.
Spell slots gained from Pact Magic are calculated differently than those gained from Spellcasting. As such, levels taken in warlock are ignored when calculating ESL.


The number of Prepared Spells each class can have at a time is equal to '''Spellcasting Ability Modifier + Class Level''' ''(Minimum of 1 spell)''.
==== Other uses of spell slots ====
* Classes that use Prepared Spells:
Some Wizard subclass features (such as [[Arcane Ward]] and [[Grim Harvest]]) and the Paladin's [[Divine Smite]] ability have varying effects depending on level of the spell or spell slot used to power them.
** {{Class|Cleric}}
** {{Class|Druid}}
** {{Class|Paladin}} - Prepared Spells limited to '''Charisma Modifier + (1/2 Paladin Level)''' ''(Minimum of 1 spell)''.
** {{Class|Wizard}}
</div>
<div class="width:50%" style="padding:5px">
== Known Spells ==
'''Known Spells''' are Spells memorized by certain spellcasting classes. These Spells are '''Always Prepared'''. In exchange, these classes know fewer Spells at low levels and will be unable to learn every Spell from their class's Spell List.
* Classes that use Known Spells:
** {{Class|Arcane Trickster}}
** {{Class|Bard}}
** {{Class|Eldritch Knight}}
** {{Class|Ranger}}
** {{Class|Sorcerer}}
** {{Class|Warlock}}
Additionally, Spells granted by [[Character_Creation#Playable_Races|Races]] or by certain Subclasses (such as [[Cleric]] Domains) are '''Always Prepared'''.
</div></div>
== All Spells ==
==== Cantrips ====


* '''Cantrips''' are '''Spells''' that do not cost [[Spells#Spell Slots|Spell Slots]] to cast.
=== Ritual spells ===
When a {{Icon|Ritual Spell Icon.png|24px}} ritual spell is cast outside of combat/turn-based mode, it does not consume spell slots and is effectively free to cast. Ritual spells consume spell slots as normal in combat/turn-based mode.


{{div col | style = column-width: 18em; list-style-type: none;}}
{{div col | style = column-width: 18em; list-style-type: none;}}
* [[File:Acid Splash Icon.png|frameless|upright=0.1|link=Acid Splash]] [[Acid Splash]]
* {{SAI|Detect Thoughts|h=20}}
* [[File:Blade Ward Icon.png|frameless|upright=0.1|link=Blade Ward]] [[Blade Ward]]
* {{SAI|Disguise Self|h=20}}
* [[File:Chill Touch Icon.png|frameless|upright=0.1|link=Chill Touch]] [[Chill Touch]]
* {{SAI|Enhance Leap|h=20}}
* [[File:Dancing Lights Icon.png|frameless|upright=0.1|link=Dancing Lights]] [[Dancing Lights]]
* {{SAI|Feather Fall|h=20}}
* [[File:Eldritch Blast Icon.png|frameless|upright=0.1|link=Eldritch Blast]] [[Eldritch Blast]]
* {{SAI|Find Familiar|h=20}}
* [[File:Fire Bolt Icon.png|frameless|upright=0.1|link=Fire Bolt]] [[Fire Bolt]]
* {{SAI|Longstrider|h=20}}
* [[File:Friends Icon.png|frameless|upright=0.1|link=Friends]] [[Friends]]
* {{SAI|Silence|h=20}}
* [[File:Guidance Icon.png|frameless|upright=0.1|link=Guidance]] [[Guidance]]
* {{SAI|Speak with Animals|h=20}}
* [[File:Light Cantrip Icon.png|frameless|upright=0.1|link=Light]] [[Light]]
* {{SAI|Speak with Dead|h=20}}
* [[File:Mage Hand Icon.png|frameless|upright=0.1|link=Mage Hand]] [[Mage Hand]]
* [[File:Minor Illusion Icon.png|frameless|upright=0.1|link=Minor Illusion]] [[Minor Illusion]]
* [[File:Poison Spray Icon.png|frameless|upright=0.1|link=Poison Spray]] [[Poison Spray]]
* [[File:Produce Flame Icon 64px.png|frameless|upright=0.1|link=Produce Flame]] [[Produce Flame]]
* [[File:Ray Of Frost Icon.png|frameless|upright=0.1|link=Ray of Frost]] [[Ray of Frost]]
* [[File:Resistance Icon.png|frameless|upright=0.1|link=Resistance]] [[Resistance]]
* [[File:Sacred Flame Icon.png|frameless|upright=0.1|link=Sacred Flame]] [[Sacred Flame]]
* [[File:Shillelagh Icon 64px.png|frameless|upright=0.1|link=Shillelagh]] [[Shillelagh]]
* [[File:Shocking Grasp Icon.png|frameless|upright=0.1|link=Shocking Grasp]] [[Shocking Grasp]]
* [[File:Thaumaturgy Icon.png|frameless|upright=0.1|link=Thaumaturgy]] [[Thaumaturgy]]
* [[File:Thorn Whip Icon.png|frameless|upright=0.1|link=Thorn Whip]] [[Thorn Whip]]
* [[File:True Strike Icon.png|frameless|upright=0.1|link=True Strike]] [[True Strike]]
* [[File:Vicious Mockery Icon.png|frameless|upright=0.1|link=Vicious Mockery]] [[Vicious Mockery]]
{{div col end}}
{{div col end}}


==== Level 1 Spells ====
=== Scrolls ===
 
Spells can be cast from scrolls that are bought, found or looted. Spells cast from scrolls cannot be [[Upcasting|upcast]] (cast with a higher level spell slot for additional benefits e.g. to affect more targets). Spells cast from scrolls cannot benefit from [[metamagic]]. Scrolls cannot be created (scribed from a wizard's spellbook). Wizards can learn spells from scrolls (scribe the spell from a scroll into their spellbook). See [[Wizard|Wizard/Spell scribing]].
* '''Level 1 Spells''' are '''Spells''' that consume Level 1 [[Spells#Spell Slots|Spell Slots]] when cast.
 
{{div col | style = column-width: 18em; list-style-type: none;}}
* [[File:Animal Friendship Icon.png|frameless|upright=0.1|link=Animal Friendship]] [[Animal Friendship]]
* [[File:Armour Of Agathys 2 Icon.png|frameless|upright=0.1|link=Armour of Agathys]] [[Armour of Agathys]]
* [[File:Arms of Hadar Icon.png|frameless|upright=0.1|link=Arms of Hadar]] [[Arms of Hadar]]
* [[File:Bane Icon.png|frameless|upright=0.1|link=Bane]] [[Bane]]
* [[File:Bless Icon.png|frameless|upright=0.1|link=Bless]] [[Bless]]
* [[File:Burning Hands Icon.png|frameless|upright=0.1|link=Burning Hands]] [[Burning Hands]]
* [[File:Charm Person Icon.png|frameless|upright=0.1|link=Charm Person]] [[Charm Person]]
* [[File:Chromatic Orb Icon.png|frameless|upright=0.1|link=Chromatic Orb]] [[Chromatic Orb]]
* [[File:Colour Spray Icon.png|frameless|upright=0.1|link=Color Spray]] [[Colour Spray]]
* [[File:Command Halt Icon.png|frameless|upright=0.1|link=Command]] [[Command]]
* [[File:Compelled Duel Icon.png|frameless|upright=0.1|link=Compelled Duel]] [[Compelled Duel]]
* [[File:Create Water.png|frameless|upright=0.1|link=Create or Destroy Water]] [[Create or Destroy Water]]
* [[File:Cure Wounds Icon.png|frameless|upright=0.1|link=Cure Wound]] [[Cure Wounds]]
* [[File:Disguise Self Icon.png|frameless|upright=0.1|link=Disguise Self]] [[Disguise Self]]
* [[File:Dissonant Whispers Icon.png|frameless|upright=0.1|link=Dissonant Whispers]] [[Dissonant Whispers]]
* [[File:Divine Favour Icon.png|frameless|upright=0.1|link=Divine Favour]] [[Divine Favour]]
* [[File:Ensnaring Strike Melee Icon.png|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike (Melee)]]
* [[File:Ensnaring Strike Ranged Icon.png|frameless|upright=0.1|link=Ensnaring Strike]] [[Ensnaring Strike (Ranged)]]
* [[File:Entangle Icon.png|frameless|upright=0.1|link=Entangle]] [[Entangle]]
* [[File:Expeditious Retreat Icon.png|frameless|upright=0.1|link=Expeditious Retreat]] [[Expeditious Retreat]]
* [[File:Faerie Fire Icon.png|frameless|upright=0.1|link=Faerie Fire]] [[Faerie Fire]]
* [[File:False Life Icon.png|frameless|upright=0.1|link=False Life]] [[False Life]]
* [[File:Feather Fall Icon.png|frameless|upright=0.1|link=Feather Fall]] [[Feather Fall]]
* [[File:Find Familiar Icon.png|frameless|upright=0.1|link=Find Familiar]] [[Find Familiar]]
* [[File:Fog Cloud Icon.png|frameless|upright=0.1|link=Fog Cloud]] [[Fog Cloud]]
* [[File:Goodberry Icon.png|frameless|upright=0.1|link=Goodberry]] [[Goodberry]]
* [[File:Guiding Bolt Icon.png|frameless|upright=0.1|link=Guiding Bolt]] [[Guiding Bolt]]
* [[File:Grease Icon.png|frameless|upright=0.1|link=Grease]] [[Grease]]
* [[File:Hail Of Thorns Icon.png|frameless|upright=0.1|link=Hail of Thorns]] [[Hail of Thorns]]
* [[File:Healing Word Icon.png|frameless|upright=0.1|link=Healing Word]] [[Healing Word]]
* [[File:Hellish Rebuke Icon.png|frameless|upright=0.1|link=Hellish Rebuke]] [[Hellish Rebuke]]
* [[File:Hex Icon.png|frameless|upright=0.1|link=Hex]] [[Hex]]
* [[File:Hunter's Mark Icon.png|frameless|upright=0.1|link=Hunter's Mark]] [[Hunter's Mark]]
* [[File:Inflict Wounds Icon.png|frameless|upright=0.1|link=Inflict Wounds]] [[Inflict Wounds]]
* [[File:Jump Spell Icon.png|frameless|upright=0.1|link=Jump]] [[Jump]]
* [[File:Longstrider Icon.png|frameless|upright=0.1|link=Longstrider]] [[Longstrider]]
* [[File:Mage Armour Icon.png|frameless|upright=0.1|link=Mage Armour]] [[Mage Armour]]
* [[File:Magic Missile Icon.png|frameless|upright=0.1|link=Magic Missile]] [[Magic Missile]]
* [[File:Protection From Evil And Good.png|frameless|upright=0.1|link=Protection from Evil and Good]] [[Protection from Evil and Good]]
* [[File:Ray Of Sickness Icon.png|frameless|upright=0.1|link=Ray of Sickness]] [[Ray of Sickness]]
* [[File:Sanctuary Icon.png|frameless|upright=0.1|link=Sanctuary]] [[Sanctuary]]
* [[File:Searing Smite Icon.png|frameless|upright=0.1|link=Searing Smite]] [[Searing Smite]]
* [[File:Shield Of Faith Icon.png|frameless|upright=0.1|link=Shield of Faith]] [[Shield of Faith]]
* [[File:Sleep Icon.png|frameless|upright=0.1|link=Sleep]] [[Sleep]]
* [[File:Speak With Animals.png|frameless|upright=0.1|link=Speak with Animals]] [[Speak with Animals]]
* [[File:Tasha's Hideous Laughter Icon.png|frameless|upright=0.1|link=Tasha's Hideous Laughter]] [[Tasha's Hideous Laughter]]
* [[File:Thunderous Smite Icon.png|frameless|upright=0.1|link=Thunderous Smite]] [[Thunderous Smite]]
* [[File:Thunderwave Icon.png|frameless|upright=0.1|link=Thunderwave]] [[Thunderwave]]
* [[File:Witch Bolt Icon.png|frameless|upright=0.1|link=Witch Bolt]] [[Witch Bolt]]
* [[File:Wrathful Smite Icon.png|frameless|upright=0.1|link=Wrathful Smite]] [[Wrathful Smite]]
{{div col end}}
 
==== Level 2 Spells ====
 
* '''Level 2 Spells''' are '''Spells''' that consume Level 2 [[Spells#Spell Slots|Spell Slots]] when cast.
 
{{div col | style = column-width: 18em; list-style-type: none;}}
* [[File:Aid Icon.png|frameless|upright=0.1|link=Aid]] [[Aid]]
* [[File:Barkskin Icon.png|frameless|upright=0.1|link=Barkskin]] [[Barkskin]]
* [[File:Blindness Icon.png|frameless|upright=0.1|link=Blindness]] [[Blindness]]
* [[File:Blur Icon.png|frameless|upright=0.1|link=Blur]] [[Blur]]
* [[File:Branding Smite (Melee) Icon.png|frameless|upright=0.1|link=Branding Smite]] [[Branding Smite]]
* [[File:Calm Emotions Icon.png|frameless|upright=0.1|link=Calm Emotions]] [[Calm Emotions]]
* [[File:Cloud of Daggers Icon.png|frameless|upright=0.1|link=Cloud of Daggers]] [[Cloud of Daggers]]
* [[File:Crown of Madness Icon.png|frameless|upright=0.1|link=Crown Of Madness]] [[Crown of Madness]]
* [[File:Darkness Icon.png|frameless|upright=0.1|link=Darkness]] [[Darkness]]
* [[File:Darkvision Icon.png|frameless|upright=0.1|link=Darkvision]] [[Darkvision]]
* [[File:Detect Thoughts Icon.png|frameless|upright=0.1|link=Detect Thoughts]] [[Detect Thoughts]]
* [[File:Enhance Ability Icon.png|frameless|upright=0.1|link=Enhance Ability]] [[Enhance Ability]]
* [[File:Enlarge - Reduce Icon.png|frameless|upright=0.1|link=Enlarge/Reduce]] [[Enlarge/Reduce]]
* [[File:Flame Blade Icon.png|frameless|upright=0.1|link=Flame Blade]] [[Flame Blade]]
* [[File:Flaming Sphere Icon.png|frameless|upright=0.1|link=Flaming Sphere]] [[Flaming Sphere]]
* [[File:Heat Metal Icon.png|frameless|upright=0.1|link=Heat Metal]] [[Heat Metal]]
* [[File:Hold Person Icon.png|frameless|upright=0.1|link=Hold Person]] [[Hold Person]]
* [[File:Invisibility Icon.png|frameless|upright=0.1|link=Invisibility]] [[Invisibility]]
* [[File:Lesser Restoration Icon.png|frameless|upright=0.1|link=Lesser Restoration]] [[Lesser Restoration]]
* [[File:Magic Weapon Icon.png|frameless|upright=0.1|link=Magic Weapon]] [[Magic Weapon]]
* [[File:Melf's Acid Arrow Icon 64px.png|frameless|upright=0.1|link=Melf's Acid Arrow]] [[Melf's Acid Arrow]]
* [[File:Mirror Image Icon.png|frameless|upright=0.1|link=Mirror Image]] [[Mirror Image]]
* [[File:Misty Step Icon.png|frameless|upright=0.1|link=Misty Step]] [[Misty Step]]
* [[File:Moonbeam Icon.png|frameless|upright=0.1|link=Moonbeam]] [[Moonbeam]]
* [[File:Pass Without Trace Icon.png|frameless|upright=0.1|link=Pass Without Trace]] [[Pass Without Trace]]
* [[File:Phantasmal Force Icon.png|frameless|upright=0.1|link=Phantasmal Force]] [[Phantasmal Force]]
* [[File:Prayer Of Healing Icon.png|frameless|upright=0.1|link=Prayer of Healing]] [[Prayer of Healing]]
* [[File:Protection From Poison Icon.png|frameless|upright=0.1|link=Protection from Poison]] [[Protection from Poison]]
* [[File:Ray Of Enfeeblement Icon.png|frameless|upright=0.1|link=Ray of Enfeeblement]] [[Ray of Enfeeblement]]
* [[File:Scorching Ray Icon.png|frameless|upright=0.1|link=Scorching Ray]] [[Scorching Ray]]
* [[File:Shatter Icon.png|frameless|upright=0.1|link=Shatter]] [[Shatter]]
* [[File:Silence Icon.png|frameless|upright=0.1|link=Silence]] [[Silence]]
* [[File:Spike Growth Icon.png|frameless|upright=0.1|link=Spike Growth]] [[Spike Growth]]
* [[File:Web Icon.png|frameless|upright=0.1|link=Web]] [[Web]]
{{div col end}}
 
==== Level 3 Spells ====
* '''Level 3 Spells''' are '''Spells''' that consume Level 3 [[Spells#Spell Slots|Spell Slots]] when cast.
 
{{div col | style = column-width: 18em; list-style-type: none;}}
*[[File:Animate Dead Icon.png|frameless|upright=0.1|link=Animate Dead]] [[Animate Dead]]
*[[File:Beacon of Hope Icon.png|frameless|upright=0.1|link=Beacon of Hope]] [[Beacon of Hope]]
*[[File:Bestow Curse (Ability) Icon.png|frameless|upright=0.1|link=Bestow Curse]] [[Bestow Curse]]
*[[File:Call Lightning Icon.png|frameless|upright=0.1|link=Call Lightning]] [[Call Lightning]]
*[[File:Counterspell Icon.png|frameless|upright=0.1|link=Counterspell]] [[Counterspell]]
*[[File:Daylight Icon.png|frameless|upright=0.1|link=Daylight]] [[Daylight]]
*[[File:Fear Icon.png|frameless|upright=0.1|link=Fear]] [[Fear]]
*[[File:Feign Death Icon.png|frameless|upright=0.1|link=Feign Death]] [[Feign Death]]
*[[File:Fireball Icon.png|frameless|upright=0.1|link=Fireball]] [[Fireball]]
*[[File:Fly Icon.png|frameless|upright=0.1|link=Fly]] [[Fly]]
*[[File:Gaseous Form Icon.png|frameless|upright=0.1|link=Gaseous Form]] [[Gaseous Form]]
*[[File:Glyph of Warding Icon.png|frameless|upright=0.1|link=Glyph of Warding]] [[Glyph of Warding]]
*[[File:Haste Icon.png|frameless|upright=0.1|link=Haste]] [[Haste]]
*[[File:Hunger of Hadar Icon.png|frameless|upright=0.1|link=Hunger of Hadar]] [[Hunger of Hadar]]
*[[File:Hypnotic Pattern Icon.png|frameless|upright=0.1|link=Hypnotic Pattern]] [[Hypnotic Pattern]]
*[[File:Healing Word Icon.png|frameless|upright=0.1|link=Mass Healing Word]] [[Mass Healing Word]]
*[[File:Plant Growth Icon.png|frameless|upright=0.1|link=Plant Growth]] [[Plant Growth]]
*[[File:Protection from Energy Icon.png|frameless|upright=0.1|link=Protection from Energy]] [[Protection from Energy]]
*[[File:Remove Curse Icon.png|frameless|upright=0.1|link=Remove Curse]] [[Remove Curse]]
*[[File:Revivify Icon.png|frameless|upright=0.1|link=Revivify]] [[Revivify]]
*[[File:Sleet Storm Icon.png|frameless|upright=0.1|link=Sleet Storm]] [[Sleet Storm]]
*[[File:Speak with Dead Icon.png|frameless|upright=0.1|link=Speak with Dead]] [[Speak with Dead]]
*[[File:Spirit Guardians Icon.png|frameless|upright=0.1|link=Spirit Guardians]] [[Spirit Guardians]]
*[[File:Stinking Cloud Icon.png|frameless|upright=0.1|link=Stinking Cloud]] [[Stinking Cloud]]
* [[File:Vampiric Touch Icon.png|frameless|upright=0.1|link=Vampiric Touch]] [[Vampiric Touch]]
{{div col end}}
 
 
== Spell Properties Table ==
 
{| class="wikitable" style="width:100%;"
|-
! | Name
! | Casting Time
! | Duration
! | Range / Area
! | Attack / Save
! | Damage / Effect
|-
|-
! colspan=6 | Cantrips
|-
 
{{SpellListTableRow|spell=Acid Splash|attack=no|area=2/7|save=DEX|damage=Acid }}
{{SpellListTableRow|spell=Blade Ward|range=self|duration=2|attack=no}}
{{SpellListTableRow|spell=Chill Touch|duration=1|damage=Necrotic}}
{{SpellListTableRow|spell=Dancing Lights|attack=no|conc=required}}
{{SpellListTableRow|spell=Eldritch Blast|damage=Force}}
{{SpellListTableRow|spell=Fire Bolt|damage=Fire}}
{{SpellListTableRow|spell=Friends|attack=no|save=CHA|range=9/30|conc=required|duration=10}}
{{SpellListTableRow|spell=Guidance|attack=no|range=1.5/5|duration=10|conc=required}}
{{SpellListTableRow|spell=Light|image=Light Cantrip Icon.png|attack=no|range=1.5/5|duration=100}}
{{SpellListTableRow|spell=Mage Hand|attack=no|conc=required}}
{{SpellListTableRow|spell=Minor Illusion|attack=no|conc=required}}
{{SpellListTableRow|spell=Poison Spray|attack=no|range=3/10|save=CON|damage=Poison}}
{{SpellListTableRow|spell=Produce Flame|attack=no|range=self|duration=100|damage=Fire}}
{{SpellListTableRow|spell=Ray of Frost|image=Ray Of Frost Icon.png|duration=1|damage=Cold}}
{{SpellListTableRow|spell=Resistance|attack=no|range=1.5/5|duration=10|conc=required}}
{{SpellListTableRow|spell=Sacred Flame|attack=no|save=DEX|damage=Radiant}}
{{SpellListTableRow|spell=Shillelagh|attack=no|casttime={{Action|bonus}}|range=self|duration=10|damage=Bludgeoning}}
{{SpellListTableRow|spell=Shocking Grasp|range=1.5/5|duration=1|damage=Lightning}}
{{SpellListTableRow|spell=Thaumaturgy|attack=no|range=self|duration=10}}
{{SpellListTableRow|spell=Thorn Whip|range=9/30|damage=Piercing}}
{{SpellListTableRow|spell=True Strike|duration=2|attack=no|conc=required}}
{{SpellListTableRow|spell=Vicious Mockery|attack=no|save=WIS|duration=1|damage=Psychic}}


|-
== See also ==
! colspan=6 | 1st Level Spells
* [[List of all spells]]
|-
* [[D&D 5e Spell Changes]]
* [[Unimplemented spells]]


{{SpellListTableRow|spell=Animal Friendship|attack=no|duration=10}}
== Footnotes ==
{{SpellListTableRow|spell=Armour of Agathys|image=Armour Of Agathys Icon.png|attack=no|range=self|damage=Cold|duration=longrest}}
{{notelist}}
{{SpellListTableRow|spell=Arms of Hadar|image=Arms of Hadar Icon.png|attack=no|range=self|area=3/10|save=STR|damage=Necrotic|duration=1}}
{{SpellListTableRow|spell=Bane|attack=no|range=9/30|area=9/30|save=CHA|conc=required|duration=10}}
{{SpellListTableRow|spell=Bless|attack=no|range=9/30|area=9/30|conc=required|duration=10}}
{{SpellListTableRow|spell=Burning Hands|image=Burning Hands Icon.png|attack=no|range=self|area=5/17|aoe=cone|save=DEX|damage=Fire}}
{{SpellListTableRow|spell=Charm Person|attack=no|save=WIS|duration=10}}
{{SpellListTableRow|spell=Chromatic Orb}}
{{SpellListTableRow|spell=Colour Spray|attack=no|range=self|area=5/15|aoe=cone|duration=1}}
{{SpellListTableRow|spell=Command|image=Command Halt Icon.png|attack=no|save=WIS|duration=1}}
{{SpellListTableRow|spell=Compelled Duel|attack=no|casttime={{Action|bonus}}|range=9/30|save=WIS|conc=required|duration=3}}
{{SpellListTableRow|spell=Create or Destroy Water|image=Create Water Icon.png|attack=no|range=9/30|area=9/30|duration=3}}
{{SpellListTableRow|spell=Cure Wounds|attack=no|range=1.5/5}}
{{SpellListTableRow|spell=Disguise Self|attack=no|range=self|duration=longrest}}
{{SpellListTableRow|spell=Dissonant Whispers|attack=no|save=WIS|damage=Psychic|duration=2}}
{{SpellListTableRow|spell=Divine Favour|attack=no|casttime={{Action|bonus}}|conc=required|damage=Radiant|duration=3}}
{{SpellListTableRow|spell=Ensnaring Strike (Melee)|image=Ensnaring Strike Melee Icon.png|casttime={{Action}} +{{Action|bonus}}|range=1.5/5|save=STR|conc=required|damage=Piercing|duration=10}}
{{SpellListTableRow|spell=Ensnaring Strike (Ranged)|image=Ensnaring Strike Ranged Icon.png|casttime={{Action}} +{{Action|bonus}}|save=STR|conc=required|damage=Piercing|duration=10}}
{{SpellListTableRow|spell=Entangle|attack=no|area=6/20|save=STR|conc=required|duration=longrest}}
{{SpellListTableRow|spell=Expeditious Retreat|attack=no|casttime={{Action|bonus}}|range=self|conc=required|duration=longrest}}
{{SpellListTableRow|spell=Faerie Fire|attack=no|area=6/20|save=DEX|conc=required|duration=10}}
{{SpellListTableRow|spell=False Life|attack=no|range=self|duration=longrest}}
{{SpellListTableRow|spell=Feather Fall|attack=no|casttime={{Action|bonus}}|range=self|area=9/30|duration=10}}
{{SpellListTableRow|spell=Find Familiar|attack=no}}
{{SpellListTableRow|spell=Fog Cloud|attack=no|area=6/20|conc=required}}
{{SpellListTableRow|spell=Goodberry|range=1.5/5|attack=no}}
{{SpellListTableRow|spell=Guiding Bolt|duration=2|damage=Radiant}}
{{SpellListTableRow|spell=Grease|duration=1|area=5/15|attack=no|save=DEX}}
{{SpellListTableRow|spell=Hail of Thorns|image=Hail Of Thorns Icon.png|casttime={{Action}} +{{Action|bonus}}|area=2/7|range=weapon|save=DEX|damage=Piercing}}
{{SpellListTableRow|spell=Healing Word|casttime={{Action|bonus}}|attack=no}}
{{SpellListTableRow|spell=Hellish Rebuke|casttime={{Action|reaction}}|range=self|save=DEX|attack=no|damage=Fire}}
{{SpellListTableRow|spell=Heroism|conc=required|duration=10|range=1.5/5|attack=no}}
{{SpellListTableRow|spell=Hex|conc=required|casttime={{Action|bonus}}|attack=no|damage=Necrotic}}
{{SpellListTableRow|spell=Hunter's Mark|casttime={{Action|bonus}}|duration=longrest|conc=required|attack=no}}
{{SpellListTableRow|spell=Inflict Wounds|damage=Necrotic|range=1.5/5}}
{{SpellListTableRow|spell=Jump|image=Jump Spell Icon.png|duration=10|range=1.5/5|attack=no}}
{{SpellListTableRow|spell=Longstrider|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Mage Armour|duration=longrest|range=self|attack=no}}
{{SpellListTableRow|spell=Magic Missile|attack=no|damage=Force}}
{{SpellListTableRow|spell=Protection from Evil and Good|image=Protection From Evil And Good.png|conc=required|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Ray of Sickness|image=Ray Of Sickness Icon.png|duration=2|save=CON|damage=Poison}}
{{SpellListTableRow|spell=Sanctuary|casttime={{Action|bonus}}|duration=10|attack=no}}
{{SpellListTableRow|spell=Searing Smite|conc=required|casttime={{Action}} +{{Action|bonus}}|duration=10|range=weapon|save=CON|damage=Fire}}
{{SpellListTableRow|spell=Shield of Faith|image=Shield Of Faith Icon.png|conc=required|casttime={{Action|bonus}}|duration=longrest|attack=no}}
{{SpellListTableRow|spell=Sleep|duration=2|area=6/20|attack=no}}
{{SpellListTableRow|spell=Speak with Animals|image=Speak With Animals Icon.png|duration=longrest|range=self|attack=no}}
{{SpellListTableRow|spell=Tasha's Hideous Laughter|duration=2|attack=no|save=WIS}}
{{SpellListTableRow|spell=Thunderous Smite|casttime={{Action}} +{{Action|bonus}}|duration=10|range=weapon|save=STR|damage=Thunder}}
{{SpellListTableRow|spell=Thunderwave|range=self|area=5/17|aoe=cube|attack=no|save=CON|damage=Thunder}}
{{SpellListTableRow|spell=Witch Bolt|conc=required|duration=10|damage=Lightning}}
{{SpellListTableRow|spell=Wrathful Smite|conc=required|casttime={{Action}} +{{Action|bonus}}|duration=2|range=weapon|save=WIS|damage=Psychic}}
 
 
|-
! colspan=6 | 2nd Level Spells
|-
 
{{SpellListTableRow|spell=Aid|duration=longrest|range=self|area=9/30|attack=no}}
{{SpellListTableRow|spell=Barkskin|conc=required|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Blindness|duration=10|attack=no|save=CON}}
{{SpellListTableRow|spell=Blur|conc=required|duration=10|range=self|attack=no}}
{{SpellListTableRow|spell=Branding Smite|image=Branding Smite (Melee) Icon.png|conc=required|casttime={{Action}} +{{Action|bonus}}|duration=10|range=weapon|save=CON|damage=Radiant}}
{{SpellListTableRow|spell=Calm Emotions|image=Calm Emotions Icon.png|conc=required|duration=10|area=6/20|attack=no|save=CHA}}
{{SpellListTableRow|spell=Cloud of Daggers|conc=required|duration=10|area=2/7|attack=no|damage=Slashing}}
{{SpellListTableRow|spell=Crown of Madness|conc=required|duration=3|attack=no|save=WIS}}
{{SpellListTableRow|spell=Darkness|conc=required|area=5/17|attack=no}}
{{SpellListTableRow|spell=Darkvision|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Detect Thoughts|conc=required|duration=longrest|range=self|attack=no|save=WIS}}
{{SpellListTableRow|spell=Enhance Ability|conc=required|range=touch|attack=no}}
{{SpellListTableRow|spell=Enlarge/Reduce|image=Enlarge - Reduce Icon.png|conc=required|range=9/30|attack=no|save=CON}}
{{SpellListTableRow|spell=Flame Blade|conc=required|casttime={{Action|bonus}}|range=self|damage=Fire}}
{{SpellListTableRow|spell=Flaming Sphere|conc=required|area=2/7|attack=no|save=DEX|damage=Fire}}
{{SpellListTableRow|spell=Heat Metal|conc=required|duration=10|attack=no|save=CON|damage=Fire}}
{{SpellListTableRow|spell=Hold Person|conc=required|duration=10|attack=no|save=WIS}}
{{SpellListTableRow|spell=Invisibility|conc=required|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Lesser Restoration|range=2/5|attack=no}}
{{SpellListTableRow|spell=Magic Weapon|conc=required|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Melf's Acid Arrow|damage=Acid}}
{{SpellListTableRow|spell=Mirror Image|duration=10|range=self|attack=no}}
{{SpellListTableRow|spell=Misty Step|casttime={{Action|bonus}}|attack=no}}
{{SpellListTableRow|spell=Moonbeam|conc=required|duration=10|area=1/3|attack=no|save=CON|damage=Radiant}}
{{SpellListTableRow|spell=Pass Without Trace|conc=required|duration=longrest|range=self|area=9/30|attack=no}}
{{SpellListTableRow|spell=Phantasmal Force|conc=required|duration=10|attack=no|save=INT|damage=Psychic}}
{{SpellListTableRow|spell=Prayer of Healing|image=Prayer Of Healing Icon.png|range=self|area=9/30|attack=no}}
{{SpellListTableRow|spell=Protection from Poison|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Ray of Enfeeblement|conc=required|duration=10}}
{{SpellListTableRow|spell=Scorching Ray|damage=Fire}}
{{SpellListTableRow|spell=Shatter|area=3/10|attack=no|save=CON|damage=Thunder}}
{{SpellListTableRow|spell=Silence|conc=required|duration=100|area=6/20|attack=no}}
{{SpellListTableRow|spell=Spike Growth|conc=required|area=6/20|attack=no|damage=Piercing}}
{{SpellListTableRow|spell=Web|conc=required|duration=1|attack=no|save=DEX}}
 
 
|-
! colspan=6 | 3rd Level Spells
|-
 
{{SpellListTableRow|spell=Animate Dead|duration=longrest|range=3/10|attack=no}}
{{SpellListTableRow|spell=Beacon of Hope|conc=required|duration=10|range=self|area=9/30|attack=no}}
{{SpellListTableRow|spell=Bestow Curse|image=Bestow Curse (Ability) Icon.png|conc=required|range=touch|attack=no|save=WIS}}
{{SpellListTableRow|spell=Call Lightning|conc=required|duration=10|area=2/7|attack=no|save=DEX|damage=Lightning}}
{{SpellListTableRow|spell=Counterspell|casttime={{Action|reaction}}|attack=no}}
{{SpellListTableRow|spell=Daylight|duration=100|area=15/50|attack=no}}
{{SpellListTableRow|spell=Fear|conc=required|duration=3|range=self|area=9/30|aoe=cone|attack=no|save=WIS}}
{{SpellListTableRow|spell=Feign Death|duration=10|range=touch|attack=no}}
{{SpellListTableRow|spell=Fireball|area=6/20|attack=no|save=DEX|damage=Fire}}
{{SpellListTableRow|spell=Fly|conc=required|duration=10|range=touch|attack=no}}
{{SpellListTableRow|spell=Gaseous Form|conc=required|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Glyph of Warding|duration=longrest|range=9/30|area=4/13|attack=no}}
{{SpellListTableRow|spell=Haste|conc=required|duration=10|range=9/30|attack=no}}
{{SpellListTableRow|spell=Hunger of Hadar|conc=required|duration=10|area=6/20|attack=no|save=DEX|damage=Cold}}
{{SpellListTableRow|spell=Hypnotic Pattern|conc=required|duration=2|area=9/30|attack=no|save=WIS}}
{{SpellListTableRow|spell=Mass Healing Word|image=Healing Word Icon.png|casttime={{Action|bonus}}|range=self|area=18/60|attack=no}}
{{SpellListTableRow|spell=Plant Growth|duration=10|area=6/20|attack=no}}
{{SpellListTableRow|spell=Protection from Energy|conc=required|duration=longrest|range=touch|attack=no}}
{{SpellListTableRow|spell=Remove Curse|range=touch|attack=no}}
{{SpellListTableRow|spell=Revivify|range=9/30|area=9/30|attack=no}}
{{SpellListTableRow|spell=Sleet Storm|conc=required|duration=10|area=9/30|attack=no|save=DEX}}
{{SpellListTableRow|spell=Speak with Dead|duration=longrest|range=9/30|attack=no}}
{{SpellListTableRow|spell=Spirit Guardians|conc=required|duration=10|range=self|area=3/10|attack=no|save=WIS|damage=Radiant}}
{{SpellListTableRow|spell=Stinking Cloud|conc=required|duration=10|area=6/20|attack=no|save=CON}}
{{SpellListTableRow|spell=Vampiric Touch|conc=required|duration=10|range=touch|damage=Necrotic}}
 
|}


== External links ==
{{FRWiki|Spell|long}}


{{Gameplay}}
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[[Category:Character Creation]]
[[Category:Spellcasting]]

Revision as of 04:37, 23 March 2024

Spells are magical effects that are created by creatures via spellcasting.[note 1] Spells are frequently cast to deal damage and provide healing, or to inflict conditions on the targets.

All classes are capable of casting spells with the help of scrolls and magic items, and classes with the Spellcasting or Pact Magic features – called spellcasters – have spell slots they can expend to cast spells they know, without the need for scrolls.

Overview

Spells are created from the Weave, the magical energies of the multiverse. They are conjured through experience, knowledge, or innate ability, or via the use of scrolls and magical items.

Spell levels

All spells have a level – a measure of how powerful a spell is, as well as how difficult it is to cast it. To cast a spell, the caster must usually expend a spell slot of sufficient level. Spells cast from scrolls do not consume spell slots when cast, nor do most spells granted by magic items.

Level 0 spells are called cantrips, and can always be cast at will, without expending a spell slot.

Spellcasting ability

Every class – including those without the Spellcasting feature – has a designated ability known as their spellcasting ability, which represents their capacity to cast spells.[note 2]

Intelligence
Fighter, Rogue, Wizard.
Wisdom
Cleric, Druid, Monk, Ranger.
Charisma
Barbarian, Bard, Paladin, Sorcerer, Warlock.

Spells learned from taking levels in a class will use that class' spellcasting ability modifier. Spells learned from scrolls count as Wizard spells (since learning from scrolls is a Wizard feature) and thus use Intelligence.[Needs Verification] Spells from other sources use the spellcasting ability of the class the creature most recently took a first level in.[note 3][note 4]

Spell properties

Each spell belongs to a school which defines its general purpose, and all spells have a range at which they can be cast, and a specified target or area of effect. A spell may have an instantaneous effect when cast (for example a magical attack), or a spell may have an effect which persists for a specified duration (measured in turns).

Most spells can be interrupted by Counterspell Counterspell before they are cast, and most spells cannot be cast by Silenced Silenced creatures.

Schools of magic

Not to be confused with the Wizard School class feature.

Every spell belongs to one of eight schools of magic: abjuration, conjuration, divination, enchantment, evocation, illusion, necromancy, or transmutation. Some class features only benefit spells of a specific school.

Casting time

All spells have a casting time that determines whether it requires the caster to take an Action Icon.png action, Bonus Action Icon.png bonus action, or a Reaction Icon.png reaction. Most spells require the caster to take an action.

Spell saves

Harmful spells which don't require an attack roll, such spells that target an area or a specific point in space – or that affect a target directly – often allow targeted creatures to attempt a save against the spell, potentially ignoring or reducing the spell's effect.

The Difficulty Class (DC) of these saves – called the spell save DC – is generally based on the caster's spellcasting DC:

8 + proficiency bonus + spellcasting ability modifier
Examples of spells that require saves

Certain equipment worn by the caster can also affect their Spell DCs.

Spell attack rolls

Some harmful spells – typically those cast in the form of rays or as projectiles – require the caster to make an attack roll against the target's AC in order to determine if their spell attack is a hit or a miss.

The caster adds their spellcasting ability modifier, as well as their proficiency bonus, to the results of the attack roll:

D20.png d20 + proficiency bonus + spellcasting ability modifier
Examples of spells that require spell attacks

Concentration

Main article: Concentration

Most spells with a duration require Concentration Icons.png Concentration to maintain them. A caster may only maintain the effect of one concentration spell at a time. If concentration on a spell is broken, the spell's effects are ended immediately.

Ending concentration

Concentration icon in the hotbar. Clicking "X" will end concentration.

Although concentration normally lasts for a spell's full duration, or until another concentration spell is cast, there are multiple ways for concentration to break:

Manually
Concentration can be ended by the player at any time via the “X” on the current concentration spell's icon, displayed next to the caster's main portrait.
Taking damage
Any time a creature concentrating on a spell takes damage, they make a Constitution save against a DC equal to half the damage taken, or 10, whichever is higher.[note 5] If the save fails, concentration ends.
Conditions
Some conditions – such as Downed Downed or Sleeping Sleeping – also end concentration, without allowing a save.
Long rests
Taking a long rest ends concentration.
Dismissing companion
Sending a companion to camp or otherwise removing them from the active party ends their concentration.

Spellcasters

Spellcasters can either be full casters – meaning they can learn up to 6th level spells, half casters – meaning they can learn up to 3rd level spells, or one-third casters – meaning they can learn up to 2nd level spells. Non spellcasters do not gain or add spell slots.

Full casters:

Half casters:

One-third casters:

Non spellcasters:

Known spells

Known spells are spells generally learned from taking levels in a class with the Spellcasting or Pact Magic features. Each caster class has access to its own list of spells, though there is significant overlap between classes.

The following classes must learn spells through leveling up:

All of these classes, with the exception of wizard, also have access to the Replacement Spell feature, which allows them to swap a known spell each time a new level is taken in them. While wizards do not have access to this feature, they can instead learn new spells from scrolls, without needing to give up an already known spell.

The following classes automatically learn all their available spells when a level is taken in them:

Prepared spells

Prepared Spells Icon.webp Some casters – known as prepared spellcasters to set them apart from spontaneous spellcasters – need to prepare a smaller selection of their known spells in order to cast them. Spells can be prepared at any time except during combat.

Prepared spellcasters include:

The number of prepared spells each class can have at a time is equal to spellcasting ability modifier + class level (minimum of 1).

Additionally, spells granted by racial features or by certain class features (such as by cleric Domains) are considered inherent and are always prepared.

Some spells with ongoing effects that do not require concentration, like Speak with Animals Speak with Animals or Aid Aid, must remain in the caster's prepared spells list after being cast, or their effects will end.

Spell slots

All spellcasters have spell slots, which they expend to cast their known spells. Cantrips Cantrips Icon.png do not expend spell slots and can be cast at will. Depleted spell slots are generally replenished by taking a Long Rest (Short Rest for Warlocks), though there are methods of creating additional slots, or replenishing expended ones.

A spell of a given level requires a spell slot of the same level or higher to be expended to cast it. Many spells will be Upcast Icon.png upcast when cast with a higher spell slot, making them more powerful. Even if it gains no other benefit, a spell always counts as a spell of the level of the slot used to cast it.

Spellcasting

Spell Slots per Spell Level
ESL Ico knownSpells lvl 01.png Ico knownSpells lvl 02.png Ico knownSpells lvl 03.png Ico knownSpells lvl 04.png Ico knownSpells lvl 05.png Ico knownSpells lvl 06.png
1 2 - - - - -
2 3 - - - - -
3 4 2 - - - -
4 4 3 - - - -
5 4 3 2 - - -
6 4 3 3 - - -
7 4 3 3 1 - -
8 4 3 3 2 - -
9 4 3 3 3 1 -
10 4 3 3 3 2 -
11 4 3 3 3 2 1
12 4 3 3 3 2 1

A caster's available Spellcasting spell slots are determined by the caster's effective spellcaster level (ESL). A full caster's ESL is exactly their class level, whereas the ESL of half-casters and one-third casters is equal to half and one third their level, respectively, rounded up.

When multiple classes with the Spellcasting feature are chosen for a character, the creature's total ESL is instead the summed ESL of every individual spellcasting class they have taken a level in, each rounded down.

Pact Magic

Warlocks do not cast spells through the Spellcasting feature, but through their unique Pact Magic feature. Spell slots granted by Pact Magic are always of the highest level the Warlock can cast, and are replenished on a short rest. Spells cast using Pact Magic are always upcast at the highest possible level.

To distinguish them from Spellcasting spell slots, Pact Magic spell slots have a unique colour: 2 Level 1 Warlock Spell Slots.png

Spell slots gained from Pact Magic are calculated differently than those gained from Spellcasting. As such, levels taken in warlock are ignored when calculating ESL.

Other uses of spell slots

Some Wizard subclass features (such as Arcane Ward and Grim Harvest) and the Paladin's Divine Smite ability have varying effects depending on level of the spell or spell slot used to power them.

Ritual spells

When a Ritual Spell Icon.png ritual spell is cast outside of combat/turn-based mode, it does not consume spell slots and is effectively free to cast. Ritual spells consume spell slots as normal in combat/turn-based mode.

Scrolls

Spells can be cast from scrolls that are bought, found or looted. Spells cast from scrolls cannot be upcast (cast with a higher level spell slot for additional benefits e.g. to affect more targets). Spells cast from scrolls cannot benefit from metamagic. Scrolls cannot be created (scribed from a wizard's spellbook). Wizards can learn spells from scrolls (scribe the spell from a scroll into their spellbook). See Wizard/Spell scribing.

See also

Footnotes

  1. The term spellcasting refers both to the act of casting spells, as well as the Spellcasting class feature. The latter is always capitalised, whereas the former is generally not.
  2. Some spells designate a specific spellcasting ability regardless of the class casting them. This is most commonly a result of spells obtained via racial features.
  3. A level 5 wizard that takes 1 level in sorcerer will use Charisma as their spellcasting ability for non-wizard spells, even if they later take more levels in wizard. However, if they take a level in cleric, they will use Wisdom as their spellcasting ability modifier instead, as this is their most recently acquired class.
  4. Fighters and rogues will only provide their spellcasting ability if they are level 3 and have the appropriate subclass (Eldritch Knight and Arcane Trickster respectively).
  5. Constitution saves are sometimes erroneously referred to as a Constitution checks.
  6. Warlocks have the Pact Magic feature, which functions similarly to Spellcasting.

External links

Spell on the Forgotten Realms Wiki