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Caïros

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Caïros is the envoy of the Stone Lord Stone Lord, and is in the middle of an argument with the Guild on the Western Beach in Rivington during Act Three.

“
End of the line, Guildy - you shouldn't've trusted those mice you call men.
„
— Caïros, taunting Farlin and her gang

Involvement[edit section | visual editor]

Caïros is at the Western Beach west of the South Span Checkpoint in Wyrm's Crossing during Act Three at X: -212 Y: Y:87. He and a group of members of the Stone Lord's Stone Lord's thugs are arguing with some members of the Guild near a docked ship from Moonrise Towers, accessible by taking the western path between the South Span Checkpoint and Open Hand Temple.

Upon approaching the two groups, Farlin asks for help fighting the Stone Lord's men, promising that the Guild will pay. The party can choose either of two sides, or confront both. If they agree to help Farlin, the Guilders join them in the fight against the Stone Lord's men. If the party declines to assist, appeals to Caïros, or prevents either side from fighting, both groups turn hostile. The party can also wait nearby for the fight to begin, join in, or wait for it to end.

If Minsc is present, he can try to explain that he is the Stone Lord, but Caïros does not believe him.

Depending on the party's choice, some of the following inspirations may be granted:

Combat[edit section | visual editor]

Attacks and actions[edit section | visual editor]

Immediately gain an extra  Action to use this turn.

Damage
Normal weapon damage

Focus your attack on your foe's hands and possibly force them to drop the weapons they are holding.

Grand Slam Grand Slam (Action)   –  Corpsegrinder
Damage: 13~26
2d6 + 6Bludgeoning⁠Bludgeoning
+ 1d4Thunder⁠Thunder
+ 4Thunder⁠Thunder

Slam your weapon into the ground, dealing additional Thunder⁠Thunder damage equal to your proficiency bonus, thunderously impacting nearby foes and possibly pushing them away.

Damage: 9~22
2d6 + 6Bludgeoning⁠Bludgeoning
+ 1d4Thunder⁠Thunder

Make a melee attack with your equipped weapon.

Healing: 1~10 + modifiers
1d10 + Fighter levelHealing⁠Healing

Draw on your stamina to protect yourself. You regain 1d10 + Fighter Level⁠Hit Points⁠Hit Points.

Loot[edit section | visual editor]

Allies[edit section | visual editor]

Related quests[edit section | visual editor]

Notes and References[edit section | visual editor]

  1. ↑ The two inspirations for characters with the Criminal Criminal background are mutually exclusive.