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Ingram

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Fist Ingram is a human fighter and a member of the Flaming Fist. He can be found in the streets of Rivington in Act Three.

Involvement[edit | edit source]

Ingram is patrolling the streets of Rivington with Fist HavardFist Havard. Their route runs a vast circle between the Rivington General and the Requisitioned Barn past the following points:

Ingram and his mate do not respond to any attempts to speak to them.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand AttackMain Hand Attack (Action)   –  Spear
Damage: 6~11
1d6 + 5PiercingPiercing

Make a melee attack with your equipped weapon.

Melee: 1.5 m (5 ft) Melee: 1.5 m (5 ft)
Piercing StrikePiercing Strike (Action)   –  Javelin
Damage: 6~11
1d6 + 5PiercingPiercing

Stab an enemy and possibly inflict Gaping WoundsGaping Wounds.

Undead and constructs can't receive Gaping Wounds.

CON SaveCON Save
Range: Normal weapon range Range: Normal weapon range
Recharge: Short rest Recharge: Short rest
Rush AttackRush Attack (Action)   –  Spear
Damage: 6~9
1d4 + 5PiercingPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off BalanceOff Balance.

STR SaveSTR Save
Range: 9 m (30 ft) Range: 9 m (30 ft)
Recharge: Short rest Recharge: Short rest
Trip Attack (Melee)Trip Attack (Melee) (Action + Superiority Die)   –  Spear
Damage: 6~11 + modifiers

A powerful attack that possibly knocks the target ProneProne.

STR SaveSTR Save
Range: Normal weapon range Range: Normal weapon range

Loot[edit | edit source]