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Ingram

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Fist Ingram is a human fighter and a member of the Flaming Fist. He can be found in the streets of Rivington in Act Three.

Involvement[edit | edit source]

Ingram is patrolling the streets of Rivington with Havard Fist Havard. Their route runs a vast circle between the Rivington General and the Requisitioned Barn past the following points:

Ingram and his mate do not respond to any attempts to speak to them.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Spear
Damage: 6~11
D6 Piercing.png
1d6 + 5Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Piercing Strike.webp
Piercing Strike Piercing Strike (Action)   –  Javelin
Damage: 6~11
D6 Piercing.png
1d6 + 5Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Rush Attack.webp
Rush Attack Rush Attack (Action)   –  Spear
Damage: 6~9
D4 Piercing.png
1d4 + 5Damage TypesPiercing

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest
Trip Attack Melee.webp
Trip Attack (Melee) Trip Attack (Melee) (Action + Superiority Die)   –  Spear
Damage: 6~11 + modifiers

A powerful attack that possibly knocks the target Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Per turn

Loot[edit | edit source]