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Difficult Terrain: Difference between revisions
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* Most types of [[Surface]]s | * Most types of [[Surface]]s | ||
* Areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]] and {{SmallIcon|Spike Growth Icon.png}} [[Spike Growth]] | * Areas created by spells such as {{SmallIcon|Hunger of Hadar Icon.png}} [[Hunger of Hadar]] and {{SmallIcon|Spike Growth Icon.png}} [[Spike Growth]] | ||
{{Gameplay}} |
Revision as of 19:34, 9 July 2023
Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m of movement to move 1 m through an area of difficult terrain.
Examples of difficult terrain include:
- Dense foliage, uneven rocks, certain staircases, and other non-flat areas
- Water and other liquids
- Most types of Surfaces
- Areas created by spells such as Hunger of Hadar and Spike Growth