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Circus of the Last Days: Difference between revisions

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== Overview ==
== Overview ==
The ''Circus of the Last Days'' itself is an extraplanar circus which moves from plane to plane, "thrilling all" who stop by. The circus is home to an eclectic assortment of members, run by ringmaster {{CharLink|Lucretious}}. Some members of the circus are performing as part of a "time debt", some rescued, and others simply arrived and never left.
The ''Circus of the Last Days'' itself is an extraplanar circus which moves from plane to plane, "thrilling all" who stop by. The circus is home to an eclectic assortment of members, run by the flamboyant and commanding necromancer ringmaster, {{CharLink|Lucretious}}. Some members of the circus are performing as part of a "time debt," some were rescued, and others simply arrived and never left.


=== Access ===
=== Access ===
The circus is set up just north of the entrance to Rivington, adjacent to the Open Hand Temple and the graveyard. {{CharLink|Klaus}} and the circus' principle sniffer, Benji, are guarding the main entrance to prevent murderers from entering. Klaus can be Persuaded or Deceived to gain entry.
The circus is set up just north of the entrance to Rivington, adjacent to the Open Hand Temple and the graveyard. The main entrance is guarded by {{CharLink|Klaus}} and the circus' principle sniffer, [[Benji]], a ghoul who checks entering customers to prevent murderers from gaining access - new measures put in place due to the [[Solve the Open Hand Temple Murders|recent murders]] at the nearby temple.<ref>Description of dialogue file for the checkpoint: The dialog on the entrance to the extraplanar circus, where the player sees a ghoul sniffing entering customers - new measures because of the recent murders nearby.</ref> Klaus can be Persuaded or Deceived to gain entry.


One of the following dialogue options grants access to the circus.
An Archfey warlock will identify the circus as brimming with a familiar fey magic. Their patron bristles angrily when rejected by Klaus, and will offer "barbed words" to assist in gaining entry.
 
If succeeded, each of the following dialogue options grants access to the circus:
* {{Dialogue option|I'm not a threat to you or anyone else in the circus - I swear it.|roll=persuasion|dc=15}}
* {{Dialogue option|I'm not a threat to you or anyone else in the circus - I swear it.|roll=persuasion|dc=15}}
* {{Dialogue option|I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this...|roll=deception|dc=18}}
* {{Dialogue option|I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this...|roll=deception|dc=18}}
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* {{Dialogue option|I'LL MAKE YOU SMELL OF '''DEAD MEAT. ''MOVE''.'''|roll=intimidation|dc=18|tags=Berserker}}
* {{Dialogue option|I'LL MAKE YOU SMELL OF '''DEAD MEAT. ''MOVE''.'''|roll=intimidation|dc=18|tags=Berserker}}
* {{Dialogue option|You can smell the blood of my enemies, that is all. Want to join my scent?|roll=intimidation|dc=18|tags=barbarian}}
* {{Dialogue option|You can smell the blood of my enemies, that is all. Want to join my scent?|roll=intimidation|dc=18|tags=barbarian}}
* {{Dialogue option|'''Unless you seek the wrath of the Seelie Court, you ''will'' let me pass.'''|roll=intimidation|dc=18|tags=Archfey}}
* {{Dialogue option|'''Unless you seek the wrath of the Seelie Court, you ''will'' let me pass.'''|roll=intimidation|dc=18|tags=Archfey Warlock}}
* {{Dialogue option|I {{em|used}} to be a killer, but I've reformed my ways.|roll=persuasion,deception|dc=10|tags=Dark Urge}}
* {{Dialogue option|I {{em|used}} to be a killer, but I've reformed my ways.|roll=persuasion,deception|dc=10|tags=Dark Urge}}
* {{Dialogue option|I’ve actually just been hired.  Meet your new bard!|roll=deception|dc=10|tags=Bard}}
* {{Dialogue option|I’ve actually just been hired.  Meet your new bard!|roll=deception|dc=10|tags=Bard}}
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* {{Dialogue option|Surely we can come to an agreement? (200)}}
* {{Dialogue option|Surely we can come to an agreement? (200)}}


There are also several other points of entry: a gap in the fence north of the main gate, at {{coords|22|-34}}; an iron gate leading from a courtyard in the Open Hand Temple {{coords|-74|-13}}; and an iron gate leading from the temple's graveyard at {{coords|-101|-41}}.
There are also several other points of entry:  
 
* A gap in the fence north of the main gate, at {{coords|22|-34}}
* An iron gate leading from a courtyard in the Open Hand Temple, at {{coords|-74|-13}}
* An iron gate leading from the temple's graveyard, at {{coords|-101|-41}}


Gaining access to the circus by any means earns the [[Inspiration|Inspirational Event]] ''The Right Oil for Any Situation'' ([[Noble]] background). Gaining access by [[deception]] earns the Inspirational Event ''Seams of Lavender and Thyme'' ([[Charlatan]] background).
Gaining access to the circus by any means earns the [[Inspiration|Inspirational Event]] ''The Right Oil for Any Situation'' ([[Noble]] background). Gaining access by [[deception]] earns the Inspirational Event ''Seams of Lavender and Thyme'' ([[Charlatan]] background).


=== The circus ===
=== The Circus ===
The circus is in town, and has plenty of attractions for visitors. {{CharLink|Karlach}} and the {{SmRarityItem|Sentient Amulet (Rare)|Sentient Amulet}} will be particularly enthusiastic about going to the circus.
Nestled temporarily in the quaint town of Rivington, the plane-hopping traveling circus offers a myriad of attractions. Using powerful fey magic, the circus travels from one plane to another,<ref>Player: It's a big circus - how are you going to get out of the city?


Over on the southern side, Zara the Mummy is selling clown face-paints (along with clothing dye and disguise kits).  
Lucretious: It's called 'magic', darling - do keep up.</ref> and prior to arriving in Rivington, they were oblivious to the looming threat of the Absolute on the city.<ref>Player: Is now the time for a circus? The army of the Absolute is close.


The djinni Akabi is hosting a very legitimate game of Spin the Wheel. Winning the jackpot of {{CharLink|Akabi|Akabi's}} game will cause the winner to be transported to a distant [[Jungle]] with several [[Chult Alioramus]], where the legendary weapon {{SmRarityItem|Nyrulna}} and {{SmRarityItem|Band of the Mystic Scoundrel}} can be obtained.  
Klaus: Well, when we zapped in, we didn't know there were religious zealots marching on the city. Slight inconvenience, that. </ref> Locals are familiar with Dribbles and the circus and have likely seen it before.


Nearby, the dryad Zethino can give a test of love, which is a way to earn approval with a romantic interest.
Behind the scenes, the circus is rife with drama and gossip. Medrash, a bard, warns newcomers to “expect backstabbing, broken instruments and more” if he believes they have been hired. Lucretious describes them as “ragtags and ruffians”, while Klaus describes them as “a motley crew of misfits and morons.
Zethino is one of {{CharLink|Orin|Orin's}} possible disguises. The real Zethino can only be encountered if Orin has already been discovered twice.


Off in the south-western corner, Boney and his wife Stoney are taking commissions for a Sculpture of the [[True Hero of Baldur's Gate]]. North of their stall is Popper, who is selling all kinds of "rescued" goods.
{{CharLink|Karlach}} and the {{SmRarityItem|Sentient Amulet (Rare)|Sentient Amulet}} will be particularly enthusiastic about going to the circus.


In the ringmaster's tent in the north-western corner is Lucretious, who is trying to get her skeletons in order. Further east, on the northern side of the circus, the beast cages hold Shadow-Whiskers the displacer beast and Crimson the dilophosaurus. Finally, in the north-eastern corner, Dribbles the Clown is performing his new comedy routine with the help of a volunteer.
=== Layout ===
Klaus and Benji can be found at the main entrance gates, in the southeast corner of the circus.
 
On the south side near the entrance, Zara the Mummy sells clown face-paints, clothing dyes, and disguise kits.
 
Past her, {{CharLink|Akabi|Akabi}} the djinni hosts a game of Spin the Wheel. Winning the jackpot (see his page for more information) will enrage him and he will transport the player to a distant [[jungle]] with [[Chult Alioramus]] enemies, where the legendary weapon {{SmRarityItem|Nyrulna}} and the {{SmRarityItem|Band of the Mystic Scoundrel}} can be found.
 
Across from Akabi, [[Zethino|Zenthino]] offers a Test Your Love game, which helps players earn [[approval]] with a romantic interest. She is one of {{CharLink|Orin|Orin's}} possible disguises and will only appear as herself if Orin has already been discovered twice at other locations.
 
In the southwest corner is [[Stoney]] and [[Boney|Boney’s]] Bespoke Creations, a shop run by a married mud memphit and earth elemental. They are taking commissions for a sculpture of the [[True Hero of Baldur's Gate]].
 
Southwest, [[Popper]] the kobald merchant sells a variety of “rescued” goods.
 
In the northwest corner is the ringmaster’s tent, where [[Lucretious]] is trying to train a troupe of dancing skeletons.  
 
On the north face of the circus, there are beast cages that display two exotic creatures: [[Shadow-Whiskers]] the displacer beast and [[Crimson]] the dilophosaurus.
 
In the northeast corner, [[Dribbles|Dribbles the Clown]] is performing his new comedy routine with the help of a volunteer.


== Members of the circus ==
== Members of the circus ==
{{div col}}
{{div col}}
* {{MdCharLink|Lucretious}}
===Merchants & Game Runners===
* {{MdCharLink|Akabi}}
* {{MdCharLink|Akabi}}
* {{MdCharLink|Benji}}
*{{MdCharLink|Boney}}
* {{MdCharLink|Bitey Buddy}}
*{{MdCharLink|Stoney}}
* {{MdCharLink|Boris}}
*{{MdCharLink|Popper}}
* {{MdCharLink|Crimson}}
*{{MdCharLink|Zara}}
* {{MdCharLink|Dribbles|Dribbles the Clown}}
*{{MdCharLink|Zethino}}
* {{MdCharLink|Edmundis Magarus}}
===Bards===
* {{MdCharLink|Elyna}}
 
* {{MdCharLink|Fyodor}}
*{{MdCharLink|Calliope Blingsdorf}}
* {{MdCharLink|Glingo}}
*{{MdCharLink|Medrash}}
* {{MdCharLink|Itchy}}
*{{MdCharLink|Viola Silvertongue}}
* {{MdCharLink|Jacob}}
===Performers===
* {{MdCharLink|Klaus}}
 
* {{MdCharLink|Lucille}}
*{{MdCharLink|Dribbles}}
* {{MdCharLink|Lucretious}}
*{{MdCharLink|Glingo}}
* {{MdCharLink|Medrash}}
*{{MdCharLink|Hildeh}}
* {{MdCharLink|Vix|Roustabout Vix}}
===Guards===
* {{MdCharLink|Scratchy}}
 
* {{MdCharLink|Shadow-Whiskers}}
*{{MdCharLink|Benji}}
* {{MdCharLink|Zethino}}
*{{MdCharLink|Fyodor}}
*{{MdCharLink|Klaus}}
===Workers===
 
*{{MdCharLink|Ryland}}
*{{MdCharLink|Keren}}
*
*{{MdCharLink|Fred}}
*{{MdCharLink|Paramidious}}
===Beasts===


====Traders====
*{{MdCharLink|Crimson}}
* {{MdCharLink|Boney}}
*{{MdCharLink|Shadow-Whiskers}}
* {{MdCharLink|Popper}}
*
* {{MdCharLink|Zara|Zara the Mummy}}
{{div col end}}


==Related locations==
==Related locations==

Revision as of 19:52, 1 December 2024

Rivington
Open Hand Temple
Circus of the Last Days Rivington General
The Circus of the Last Days is a Location within Rivington in Act Three of Baldur's Gate 3. It is found along the road to Wyrm's Crossing and directly south of the Open Hand Temple.

Overview

The Circus of the Last Days itself is an extraplanar circus which moves from plane to plane, "thrilling all" who stop by. The circus is home to an eclectic assortment of members, run by the flamboyant and commanding necromancer ringmaster, Lucretious Lucretious. Some members of the circus are performing as part of a "time debt," some were rescued, and others simply arrived and never left.

Access

The circus is set up just north of the entrance to Rivington, adjacent to the Open Hand Temple and the graveyard. The main entrance is guarded by Klaus Klaus and the circus' principle sniffer, Benji, a ghoul who checks entering customers to prevent murderers from gaining access - new measures put in place due to the recent murders at the nearby temple.[1] Klaus can be Persuaded or Deceived to gain entry.

An Archfey warlock will identify the circus as brimming with a familiar fey magic. Their patron bristles angrily when rejected by Klaus, and will offer "barbed words" to assist in gaining entry.

If succeeded, each of the following dialogue options grants access to the circus:

  • [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it. (DC 15)
  • [DECEPTION] I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this... (DC 18)
  • [WIZARD] [WARLOCK] [DECEPTION] I've actually just been hired. I do a magic show. (DC 10)
  • [WILD MAGIC SORCERER] [DECEPTION] I've actually just been hired to do a magic show. Fingers crossed no one blows up this time! (DC 10)
  • [DRACONIC SORCERER] [DECEPTION] I've just been hired as a firebreather. Let's hope nothing catches light. (DC 10)
  • [ROGUE] [DECEPTION] I've actually just been hired. I juggle knives. (DC 10)
  • [MONK] [DECEPTION] I've actually just been hired. I do martial arts. (DC 10)
  • [BERSERKER] [INTIMIDATION] I'LL MAKE YOU SMELL OF DEAD MEAT. MOVE. (DC 18)
  • [BARBARIAN] [INTIMIDATION] You can smell the blood of my enemies, that is all. Want to join my scent? (DC 18)
  • [ARCHFEY WARLOCK] [INTIMIDATION] Unless you seek the wrath of the Seelie Court, you will let me pass. (DC 18)
  • [DARK URGE] [PERSUASION,DECEPTION] I used to be a killer, but I've reformed my ways. (DC 10)
  • [BARD] [DECEPTION] I’ve actually just been hired. Meet your new bard! (DC 10)
  • [INTIMIDATION] Let me in, or I snap you in two. (DC 18)
  • Surely we can come to an agreement? (200)

There are also several other points of entry:

  • A gap in the fence north of the main gate, at X: 22 Y: -34
  • An iron gate leading from a courtyard in the Open Hand Temple, at X: -74 Y: -13
  • An iron gate leading from the temple's graveyard, at X: -101 Y: -41

Gaining access to the circus by any means earns the Inspirational Event The Right Oil for Any Situation (Noble background). Gaining access by deception earns the Inspirational Event Seams of Lavender and Thyme (Charlatan background).

The Circus

Nestled temporarily in the quaint town of Rivington, the plane-hopping traveling circus offers a myriad of attractions. Using powerful fey magic, the circus travels from one plane to another,[2] and prior to arriving in Rivington, they were oblivious to the looming threat of the Absolute on the city.[3] Locals are familiar with Dribbles and the circus and have likely seen it before.

Behind the scenes, the circus is rife with drama and gossip. Medrash, a bard, warns newcomers to “expect backstabbing, broken instruments and more” if he believes they have been hired. Lucretious describes them as “ragtags and ruffians”, while Klaus describes them as “a motley crew of misfits and morons.”

Karlach Karlach and the Sentient Amulet will be particularly enthusiastic about going to the circus.

Layout

Klaus and Benji can be found at the main entrance gates, in the southeast corner of the circus.

On the south side near the entrance, Zara the Mummy sells clown face-paints, clothing dyes, and disguise kits.

Past her, Akabi Akabi the djinni hosts a game of Spin the Wheel. Winning the jackpot (see his page for more information) will enrage him and he will transport the player to a distant jungle with Chult Alioramus enemies, where the legendary weapon Nyrulna and the Band of the Mystic Scoundrel can be found.

Across from Akabi, Zenthino offers a Test Your Love game, which helps players earn approval with a romantic interest. She is one of Orin Orin's possible disguises and will only appear as herself if Orin has already been discovered twice at other locations.

In the southwest corner is Stoney and Boney’s Bespoke Creations, a shop run by a married mud memphit and earth elemental. They are taking commissions for a sculpture of the True Hero of Baldur's Gate.

Southwest, Popper the kobald merchant sells a variety of “rescued” goods.

In the northwest corner is the ringmaster’s tent, where Lucretious is trying to train a troupe of dancing skeletons.

On the north face of the circus, there are beast cages that display two exotic creatures: Shadow-Whiskers the displacer beast and Crimson the dilophosaurus.

In the northeast corner, Dribbles the Clown is performing his new comedy routine with the help of a volunteer.

Members of the circus

Merchants & Game Runners

Bards

Performers

Guards

Workers

Beasts

Related locations

Related quests

Inspiration

  • Gaining access to the circus by any means earns the Inspirational Event The Right Oil for Any Situation (Noble background).
  • Gaining access by Deception earns the Inspirational Event Seams of Lavender and Thyme (Charlatan background).
  • Winning Akabi's "game" earns the Inspirational Events Cheating the Cheater (Charlatan background) and A Grand Prize! (Sage background).
  • Completing Zethino's test earns the Inspirational Event A Test of Faithfulness (Acolyte background) and Knowledge of the Heart (Sage background).
  • Taming Crimson with a gift of meat earns the Inspirational Event Primary Needs (Outlander background).

Notable loot

Notable items obtained in this location, whether looted, purchased, or obtained as a quest reward:

Quest items

Quest rewards

Other

Related literature

Notes

  • If a party member has equipped the Sentient Amulet, upon entering the circus the Monk's manifestation will comment on it: "Ho ho, a circus! How I love the raucous revelry, the goofs and the guffaws."
  1. Description of dialogue file for the checkpoint: The dialog on the entrance to the extraplanar circus, where the player sees a ghoul sniffing entering customers - new measures because of the recent murders nearby.
  2. Player: It's a big circus - how are you going to get out of the city? Lucretious: It's called 'magic', darling - do keep up.
  3. Player: Is now the time for a circus? The army of the Absolute is close. Klaus: Well, when we zapped in, we didn't know there were religious zealots marching on the city. Slight inconvenience, that.