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Difficult Terrain: Difference between revisions
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[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] | ||
'''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend 2 | {{Icon|Difficult Terrain Condition Icon.webp|24|link=}} '''Difficult Terrain''' halves the [[Movement Speed]] of creatures moving through it; that is, a creature must spend {{Distance|m=2|ft=6}} of movement to move {{Distance|m=1|ft=3}} through an area of difficult terrain. | ||
Examples of difficult terrain include: | Examples of difficult terrain include: |
Revision as of 05:24, 20 August 2023
Difficult Terrain halves the Movement Speed of creatures moving through it; that is, a creature must spend 2 m / 7 ft of movement to move 1 m / 3 ft through an area of difficult terrain.
Examples of difficult terrain include:
- Dense foliage, uneven rocks, certain staircases, and other non-flat areas
- Water and other liquids
- Most types of Surfaces
- Areas created by spells such as Hunger of Hadar and Spike Growth