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Coatings: Difference between revisions
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When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately. | When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately. | ||
Coatings can be looted or crafted with the [[Alchemy]] system. | |||
==Common== | ==Common== |
Revision as of 13:09, 29 August 2023
A subset of Potions, Coatings can apply a variety of effects to equipped weapons that aid in combat for a short period of time. Most coatings remain active on the weapon for 10 turns. Only one coating may be applied to a weapon at a time.
When dual wielding, coatings are applied to both main hand and off-hand weapons at the same time. Coatings are not applied to both melee and ranged weapons in the same bonus action; each must be applied separately.
Coatings can be looted or crafted with the Alchemy system.
Common
Uncommon
- Arsonist's Oil
- Diluted Oil of Sharpness
- Drow Poison
- Oil of Accuracy
- Oil of Diminution
- Serpent Fang Toxin
- Wizardsbane Oil