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Concentration: Difference between revisions
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To determine [[Difficulty Class]] of this saving throw: | To determine [[Difficulty Class]] of this saving throw: | ||
* If halved of taken damage is equal to or less than 10, then | * If halved of taken damage is equal to or less than 10, then {{InfoBlob|DC: 10}} | ||
* If halved of taken damage is more than 10, then | * If halved of taken damage is more than 10, then {{InfoBlob|DC: Damage taken/2}} | ||
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends. | If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends. | ||
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Revision as of 10:33, 10 September 2023
Template:Up to date Concentration is a special Resource used by certain Spells. A spell with the Concentration tag requires the caster to focus on that spell for its duration.
A caster may only maintain the effect of one Concentration spell at a time.
Losing Concentration
There are several ways to lose focus and drop the effects of a Concentration spell:
- Casting any other spell with the Concentration tag
- Entering a
- Becoming Incapacitated
- Becoming Unconscious
- Being knocked Prone
- Being reduced to 0 hit points (Downed)
- Taking damage and failing the associated Concentration Saving throw
- Being hit by an Arrow of Arcane Interference
- Being Banished
- Successfully entering the ethereal plane with Blink
Concentration Saving Throw
Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of Constitution Saving throw.
To determine Difficulty Class of this saving throw:
- If halved of taken damage is equal to or less than 10, then DC: 10
- If halved of taken damage is more than 10, then DC: Damage taken/2
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.