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| '''[[Blighted Village]]''' | | '''[[Blighted Village]]''' |
| * Gain entrance to the village by intimidating the guard at the South gate {{Approval|Wyll|+1}} | | * Gain entrance to the village by intimidating the guard at the South gate {{Approval|Wyll|+1}} |
| * Attack [[Fezzerk]] and his gang {{Approval|Wyll|+1}} | | * Attack [[Fezzerk]] and his gang {{Approval|Wyll|+5}} |
| * Deliver the final blow to Goblin [[Fezzerk]] | | * Deliver the final blow to Goblin [[Fezzerk]] |
| * Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Wyll|+1}} | | * Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Wyll|+1}} |
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| == Disapproval == | | == Disapproval == |
| As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete. | | As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete. |
Revision as of 21:30, 2 October 2023
Template:CompanionTab
Wyll likes acts of heroism, defending the innocent or defenseless, and killing goblins.
Wyll dislikes villainous acts like killing the innocent or defenseless. He dislikes goblins and disapproves of helping them.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Wyll may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
Medium approval (20+)[Needs Verification]
High approval (40+)[Needs Verification]
Very High approval (60+)[Needs Verification]
Exceptional approval (80+)[Needs Verification]
Approval
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
Chapel Entrance
- Talk Gimblebock and his crew into leaving OR choose the 'attack' dialogue option +1
Druid Grove
- Use Athletics/Insight or Detect Thoughts to help Guex train +1
- Tell Guex to not shout out his moves after helping him train +1
- Order Lae'zel to stand down when talking to Zorru +1
- Let Arka shoot Sazza +1
- Talk about Rolan and his wizard master Lorroakan and agree to set up an introduction (requires Gale in party) +1
- Agree to help Zevlor (in his cave) to try to convince to Kagha to stop the ritual. (only if you previously decline to help / skip talking to Zevlor / knockout by Aradin) +5
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- Call Kagha a monster +1
- Persuade Kagha to fight against the Shadow Druids
- Tell Zevlor you'll kill the goblin's leaders without asking for compensation +5
- Play with Alfira or convince her to finish her song +1
- Persuade Barth to stop threatening Meli +1
Forest
Owlbear Nest
Blighted Village
- Gain entrance to the village by intimidating the guard at the South gate +1
- Attack Fezzerk and his gang +5
- Deliver the final blow to Goblin Fezzerk
- Drop and prepare to destroy the Necromancy of Thay +1
Sunlit Wetlands
Goblin Camp
- Successfully deceive the goblins, and fling poo at them
- Demand that Crusher kiss your foot +1
- Make Crusher kiss your foot after defeating him in a fight +1
- Continue to attack Crusher after he is defeated, if he attacks you This will make the whole camp hostile +1
- Successfully pass a check to take the Owlbear Cub from Goblin Krolla
- Successfully deceive Minthara by misleading her when ordered for directions to the Emerald Grove
- Convince the spiders in the pit that goblins taste better than you
- Stop the goblin children from throwing stones at the bear
- Recruiting Halsin into the party after rescuing him
- Telling Halsin to stay at where he's at after recruiting him into the party
The Risen Road
Waukeen's Rest
- Agree to rescue Duke Ravenguard when prompted by Counsellor Florrick +10
- Saving Benryn in the burning building
- Successfully intimidate the guard guarding the hatch to the Zhentarim Basement
- Agree to purchase the artist in the Zhentarim Basement
- Agree to pay the extra 200 gold to the artist after you free him
Crèche Y'llek
- Ask the Inquisitor how he knows so much about the player character
Underdark
- When first speaking to the guard at the Myconid Colony, successfully persuade them that you are a traveller seeking adventure
- Tell Spaw "Sure, I can handle those Duergar nearby"
- When talking to Thulla, choose "Give her an antitoxin"
- Tell Derryth "I could look for him - for a price."
- When you Defeat the Duergar Intruders and speak to Sovereign Glut, side with Sovereign Spaw
- Agree to help the trapped Baelen Bonecloak in the field of Bibberbang mushrooms
Grymforge
Camp/Conversation
- Ask him how he came to be the Blade of Frontiers +5
- Tell him that he must have been proud of saving a little boy from goblins +2
- Tell Lae'zel that "No one is dying tonight. We still have time." +5
- Tell Wyll that we should rescue Duke Ravenguard +3
- Say "Hail to the Blade"/"Hail to us" during the '!' conversation after killing Karlach +2
- When asking what is like being the Duke son, say "Good wine? I'll toast to that"
- Pet Scratch
- Feed the Owlbear Cub when it arrives at the Camp
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
- When discussing the tadpole and its lack of side-effects, choose any option besides the "poison mushroom" one +3
Raphael's Deal
- Meeting Raphael
- "You're mad if you think I'll make a deal with a devil." +5
- "Then fix it. Or die by my hand!" +1
- Say you are not taking Raphael's deal +1
Dialogue with Mizora, if Karlach was spared.
- Tell Mizora not to lay a finger on Karlach during her first appearance +5
- Ask him about how it feels to be a devil +3
- Tell him he looks like a handsome as a devil OR You see the Blade of Frontier +3
Pact Dialogue
- Encourage him to get of out his pact with Mizora +5
- Encourage him further by promising to do it together +3
- Ask about how he ended up with the pact. +5
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
Last Light Inn
House in Deep Shadows
- Agree to play hide-and-seek with Oliver
Reithwin Town
Moonrise Towers
- Tell Mizora you'll help her if she releases Wyll from his pact (Perception check required)
- Pass any skill check in response to Mizora asking why she should let her pet go
- Tell Araj Oblodra that Astarion is his own person
Camp / Exclamation Mark Conversation
- After talking to Mol and Raphael at Last Light Inn, say you need to warn her away from Raphael +3
- After talking to Counsellor Florrick at Last Light Inn, say you can't let the Absolute take Grand Duke Ravengard
- Smile and bow when he invites you to dance with him +5
- Wish Wyll a good night or ask if he wants to spend the night together with you +10
- Invite Halsin to join your party
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Disapproval
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ruined Battlefield
- Tell Madeline to "keep going" when she stops stabbing herself -3
Moonrise Towers
Gauntlet of Shar
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.