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[[File:TRAP Gaspit.png|thumb|150px|Vent of a Gas Trap.]]
[[File:TRAP Gaspit.png|thumb|150px|Vent of a Gas Trap.]]
A trap is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
A '''trap''' is a hidden danger that can cause sudden unwanted [[conditions]] and/or damage. A vent that spews toxic gas or a {{SAI|Glyph of Warding: Lightning}} that zaps creatures that trip it are both examples of traps.
The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[sleight of hand]] skill is used to disarm traps.  
 
The [[perception]] skill is used to detect traps and a [[trap disarm toolkit]] along with the [[sleight of hand]] skill is used to disarm traps. Vents can also be "disarmed" by placing a heavy enough object on-top of them.
 
Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided.


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[[Category:Gameplay mechanics]]
[[Category:Gameplay mechanics]]
[[Category:Environmental objects]]

Revision as of 03:29, 11 November 2023

Vent of a Gas Trap.

A trap is a hidden danger that can cause sudden unwanted conditions and/or damage. A vent that spews toxic gas or a Glyph of Warding: Lightning Glyph of Warding: Lightning that zaps creatures that trip it are both examples of traps.

The perception skill is used to detect traps and a trap disarm toolkit along with the sleight of hand skill is used to disarm traps. Vents can also be "disarmed" by placing a heavy enough object on-top of them.

Some traps will be visible without a Perception check, but unless a character detects them they cannot be disarmed and can only be avoided.