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Slayer: Difference between revisions
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** [[Berserker]]'s {{SAI|Frenzy}} feature (must be activated before transforming). | ** [[Berserker]]'s {{SAI|Frenzy}} feature (must be activated before transforming). | ||
** [[Wildheart]]'s {{SAI|Rage: Bear Heart}} feature (must be activated before transforming). | ** [[Wildheart]]'s {{SAI|Rage: Bear Heart}} feature (must be activated before transforming). | ||
* [[Fighter]]'s {{SAI|Action Surge}} feature (must be activated before transforming). | |||
* [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}} features. | * [[Ranger]]'s {{SAI|Wasteland Wanderer: Cold}}, {{SAI|Wasteland Wanderer: Fire}}, and {{SAI|Wasteland Wanderer: Poison}} features. | ||
* [[The Fiend]]'s {{SAI|Dark One's Blessing}} feature. | |||
* [[The Great Old One]]'s {{SAI|Mortal Reminder}} feature. | |||
* [[Thief]]'s {{SAI|Fast Hands}} feature. | * [[Thief]]'s {{SAI|Fast Hands}} feature. | ||
* [[War Domain]]'s {{SAI|War Priest}} feature. | * [[War Domain]]'s {{SAI|War Priest}} feature. | ||
* | * {{MdRarityItem|Shapeshifter's Boon Ring}} (However, it effectively does nothing since [[Athletics]] and [[Acrobatics]] are the only relevant [[Ability checks]], but the Slayer can't {{SAI|Shove}} and is too heavy to be shoved. | ||
* Most spells cast before transforming (e.g. {{SAI|Enlarge}}). | * Most spells cast before transforming (e.g. {{SAI|Enlarge}}). | ||
Revision as of 13:02, 8 June 2024
Spoiler warning: The following content contains unhidden spoilers. Read at your own risk. |
Slayer | |||||||||||||
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Information | |||||||||||||
Race | Monstrosity | ||||||||||||
Stats | |||||||||||||
Size | Large | ||||||||||||
Type | Monstrosity | ||||||||||||
Armour Class | 16 | ||||||||||||
Hit points | 98; 153 (level 10+) | ||||||||||||
Movement speed | 14 m (45 ft) | ||||||||||||
Weight | 400 kg (800 lb) | ||||||||||||
Initiative | +2 | ||||||||||||
Ability scores | |||||||||||||
| |||||||||||||
Proficiency bonus | +2 | ||||||||||||
Saving throws |
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Conditions | |||||||||||||
| Affected entity has embraced its savage compulsions, allowing it to assume its Slayer form. | ||||||||||||
Features | |||||||||||||
| You can make an additional attack after attacking with your main-hand weapon. (levels 5-9) | ||||||||||||
| You can make two additional attacks after attacking with your main-hand weapon. (level 10+) |
Slayer is a unique form that especially dedicated Bhaalspawn may assume in Baldur's Gate 3.
“ | My Chosen. My Slayer. Violence incarnate. You will become a testament in blood. |
„ |
— Bhaal awarding a dedicated Bhaalspawn for their unwavering favor. |
Violence incarnate
The Slayer form is a powerful ability granted to the most dedicated follower of Bhaal. It usually appears as a form Orin the Red takes during her boss battle, and functions very similarly to Wild Shape or being Polymorphed. The user of the form takes on all the statistics of the Slayer, and all of their actions are replaced by the Slayer's own. With a powerful multiattack, a distance-closing leap, a devastating single attack, as well as an action that can inflict bleeding, the Slayer is an especially powerful form allowing the user to tear through their enemies with ease.
Spoiler warning! This section reveals interactions with The Dark Urge.
If they had already acquired the Slayer form before Act 3, The Dark Urge will be given the option to transform into it during their dialogue with Orin before their duel, in which case she will fight against them in her standard humanoid form. Conversely, access to the Slayer form will be permanently lost if The Dark Urge refuses to become Bhaal's Chosen after defeating Orin.
Attacks and Abilities
Known users of the Slayer form
Spoiler warning! This section reveals details about the story of Baldur's Gate 3.
- Gorion's Ward (Baldur's Gate 1 and 2, Optional)
- Jon Irenicus (Baldur's Gate 2: Shadows of Amn, within the Abyss. The only user of the Slayer who is not a Bhaalspawn)
- Orin the Red (dependant)
- The Dark Urge (optional)
Previous appearances
The Slayer Form is a returning ability present in Baldur's Gate 2. It first appeared in Baldur's Gate 2: Shadows of Amn as an ability granted midway through the game.
The Slayer is only one of three avatars of Bhaal: a shapeshifting one called Kazgoroth, a human-sized one named the Slayer, and a giant named the Ravager. While only the Slayer appears within Baldur's Gate 3, the Ravager appears in Baldur's Gate 2: Throne of Bhaal as the protagonist's "taint" due to being a Bhaalspawn, while Kazgoroth is a separate creature, described as either a minion or Avatar of Bhaal in some circumstances.
Notes
- The Slayer form will gain Slayer's Extra Attack at level 5, and Slayer's Improved Extra Attack at level 10. This will not stack with the normal Extra Attack of most martial classes or the Druid class's Wild Strike.
- Regarding the Slayer as The Dark Urge. This book can be acquired by saving Volo outside the Steel Watch Foundry and meeting him back in your camp. is unlocked by reading the book
- Similar to Wild Shape, the player cannot speak while in Slayer form, but unlike Wild Shape they will not be able to temporarily shapeshift into their normal form to talk to companions. They are also unable to take certain actions that require the ability to speak, such as activating the Filigreed Feywild Bell. This can also cause certain cutscenes to 'break'. (E.g. the cutscene that plays upon witnessing the army on the Road to Baldur's Gate before defeating Ketheric Thorm will be skipped, resulting in the entire party being thrown in prison without the dialogue option to retreat).
- Unlike the Druid's Wild Shape, Slayer form does change the character's mental stats (Intelligence, Wisdom, Charisma), which become 10, 10, and 8 respectively.
- The Difficulty Class (DC) of the Slayer's , , and is based on its 8 Charisma. This makes it incredibly hard to successfully use their effects.
- The Slayer's attacks are not considered 'magical' for the purpose of ignoring resistances. This means a player-controlled Slayer will deal half damage to enemies with non-magical resistance to bludgeoning/piercing/slashing damage (e.g. Wraiths), and no damage to enemies with non-magical immunity to bludgeoning/piercing/slashing damage (e.g. Werewolves).
What works in Slayer Form
Unfortunately, just like the Druid class's Wild Shape, many items, feats, and class passives do not work while in the Slayer form. This is an inexhaustive list of what does and does not work:
What works
- Most racial passives of the player's race (e.g. Dwarves' ).
- Permanent stat bonuses such as those provided by Hag hair, Potion of Everlasting Vigour, or Mirror of Loss.
- Permanent conditions (e.g. from Volo's Ersatz Eye).
- Passive Illithid abilities (e.g. , , ).
- The Fighting Style (if you were wearing armour before transforming).
- Barbarian's feature (must be activated before transforming).
- Fighter's feature (must be activated before transforming).
- Ranger's , , and features.
- The Fiend's feature.
- The Great Old One's feature.
- Thief's feature.
- War Domain's feature.
- Shapeshifter's Boon Ring (However, it effectively does nothing since Athletics and Acrobatics are the only relevant Ability checks, but the Slayer can't and is too heavy to be shoved.
- Most spells cast before transforming (e.g. ).
What partially works
- Circle of the Spores's feature (The temporary hp persists but the additional Necrotic damage does not work).
- The attack roll bonus of Tavern Brawler does work but the damage roll bonus does not.
What does not work
- Almost all equipment in the game.
- Racial passives that reduce movement speed (e.g. Shortened Stride).
- Barbarian's feature.
- Draconic Bloodline's feature.
- Monk's feature.
- Monk's feature.
- Way of the Open Hand's , , and features.
Gallery
External links
- Slayer on the Forgotten Realms Wiki