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Concentration: Difference between revisions

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Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of [[Constitution]] {{SavingThrow}}.
Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of [[Constitution]] {{SavingThrow}}.


The [[Difficulty Class]] of this saving throw is: {{InfoBlob|Difficulty Class: max(10,(Damage Taken)/2)}}
To determine [[Difficulty Class]] of this saving throw:
 
* If halved of taken damage is equal to or less than 10, then <code>DC = 10</code>
This means the minimum Difficulty Class is 10.
* If halved of taken damage is more than 10, then <code>DC = Damage taken/2</code>


If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.
If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.


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Revision as of 10:30, 10 September 2023

Template:Up to date Concentration is a special Resource used by certain Spells. A spell with the Concentration Concentration tag requires the caster to focus on that spell for its duration.

A caster may only maintain the effect of one Concentration Concentration spell at a time.

Losing Concentration

There are several ways to lose focus and drop the effects of a Concentration Concentration spell:

Concentration Saving Throw

Taking damage while concentrating on a spell forces a Concentration Saving Throw, a special type of Constitution Saving throw.

To determine Difficulty Class of this saving throw:

  • If halved of taken damage is equal to or less than 10, then DC = 10
  • If halved of taken damage is more than 10, then DC = Damage taken/2

If this saving throw succeeds, concentration is maintained. If it fails, concentration is lost and the spell's effect ends.