Gale approves of doing good and helping those in need. He approves of solving conflicts with diplomacy and appreciates thoughtful or pragmatic solutions.
He dislikes harming innocents or destroying or wasting valuable knowledge or lore.
The actions and choices listed on this page will raise or lower Gale's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Gale may greet the player with:
Very Low (-40 or less)[Needs Verification]
Low (-20 or less)[Needs Verification]
Neutral (-19 - 20)
Medium approval (20+)[Needs Verification]
High approval (40+)[Needs Verification]
Very High approval (60+)[Needs Verification]
Exceptional approval (80+)[Needs Verification]
Flirting
- "Always a delight to speak with you. What can I do?"
- "I do enjoy our conversations. What do you need?"
- "Tell me - What can I do for you?"
Partnered
- "My time is yours. What do you need?"
- "Whatever you need, you have only to ask."
- "Anything I can do for you - consider it most enthusiastically done."
Partnered - Following Act Three Romance Scene
- "Is something on your mind? You can always unburden yourself with me."
- "Are you alright? If you have need [sic] me, just say the word."
- "Yes, my love?"
Broken Up
- "Yes. What is it?"
- "You need something of me?"
- "What do you need?"
Approval
When he is a companion character in your active party, the following interactions will cause Gale to gain approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
Roadside Cliffs
Chapel Entrance
- Solve the encounter with Gimblebock outside the Crypt without violence +1
Druid Grove
- Persuade Aradin and Zevlor to stop fighting +1
- Promise Zevlor you will talk to Kagha about stopping the ritual (immediately after the conflict with Aradin or later, in Zevlor's cave) +1
- Agree to help the Tieflings for Wyll
- Recruit Wyll into the party +1
- Use Athletics/Insight or Detect Thoughts to help Guex train +1
- Use Persuasion to convince Rolan, Lia, and Cal to stay in the Grove +1
- Talk about Rolan's wizard master Lorroakan and agree to set up an introduction +1
- Step between Arka and Sazza +8 (works if Gale has been recruited but is not an active member of your party)
- Use Persuasion/Intimidation or Detect Thoughts to convince Arka to not shoot Sazza +1
- While talking/buying from Mattis, catch Silfy trying to pickpocket you, and see her tears as genuine +1
- Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them +1
- Save Arabella by talking to Kagha or her viper +8 (works if Gale has been recruited but is not an active member of your party)
- Call Kagha a monster +1
- Persuade Kagha to fight against the Shadow Druids
- Agree with Zevlor to kill the goblin horde's leaders
- Play with Alfira or convince her to finish her song +1
Forest
Owlbear Nest
Blighted Village
- Enter the village without violence +1
- Persuade Fezzerk at the windmill to leave peacefully
- Save Barcus Wroot and tell him that he owes you nothing
Sunlit Wetlands
- Stand up for Auntie Ethel when she's confronted by Johl and Demir +1
- After Auntie Ethel leaves, tell Johl and Demir you'll bring Mayrina home
- Tell Gandrel that Astarion is under your protection and refuse to reveal his whereabouts
Riverside Teahouse
- Drink from the well outside the teahouse (works regardless of whether illusion is active)
- Resurrect Mayrina's husband and give her the wand
The Risen Road
Zhentarim Basement
- Free the artist Oskar Fevras from the Zhentarim hideout
- Agree to pay the artist Oskar Fevras an extra 200 gold after freeing him
Underdark
Decrepit Village
- Attack Absolute follower Gekh Coal at the beginning of the conversation
The Festering Cove
- Tell BOOOAL you will kill him and take his power +1
Myconid Colony
- Tell Spaw "Sure, I can handle those Duergar nearby" +1
- Give an antidote to Thulla +1
- Tell Spaw the truth about the parasite
Grymforge
- Express your disgust toward slavery while talking to Ward Magmar +1
- Stand up for the deep gnome slaves once Nere is freed +1
Crèche Y'llek
Camp/Conversation
- Sacrifice a magic item to keep him stable +10
- Say you're gratified to hear he trusts you +1
- After speaking to Lae'zel, talk to Shadowheart and tell her you agree
- Tell him you're happy to help him find magic items to consume +2
- Agree to not ask questions when he asks you to not ask questions
- Pet Scratch
- Tell Mizora not to lay a finger on Karlach during her first appearance +1
- Threaten to kill Mizora during her first appearance +1
- Tell him he is among friends when he says he has something to tell you
- Feed the Owlbear Cub when it arrives at the Camp
- Successfully skill check to heal the Owlbear Cub when it appears again at the Camp
- At camp, promise Barcuss Wroot that you will find his friend Wulbren at Moonrise Towers
- Question why the Gods don't directly intervene when Elminster comes to your camp
- Tell Arabella her parents would be proud +1
- After staking Astarion, say bringing him was a mistake +1
- When you find Gale conjuring an image of Mystra, pass an Insight check and say "there's more to it than that" +1
- When Gale says that Mystra "is all creation"...
- (Wizard-only) Tell him you agree and that "there's no greater deity" +5
- (Cleric of Mystra only) Tell him "no other god comes close to her divinity" +5
- Allow Gale to help you experience the Weave +5 (Class-specific options also give approval)
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- Picture kissing him. +10 (starts romance)
- Picture taking a romantic walk with him. +5 (starts romance)
Raphael
- Tell Raphael you need to think it over or tell him to fix it or die by your hand +1
- Ask Gale for advice on how to deal with Raphael +1
Act Two
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Rivington
Grey Harbour Docks
- Persuade Captain Sleam to take the entire Brislen family +1
Disapproval
When he is a companion character in your active party, the following interactions will cause Gale to lose approval.
Act One
Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ravaged Beach
- Accept Astarion's apology when you meet him and say you would have done the same OR that you likewise wanted to see Astarion's innards on the ground -1
Druid Grove
- Tell Zevlor that you have other things to do
- Tell the Tielfling kids trained by Asharak that they are going to die -1
- Attack Findal after healing him -1
- After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return -1
Forest
Owlbear Nest
Blighted Village
Creche Y'llek
- Offer to fight Youth Varrl to the death -1
- Kill Youth Varrl -1
- Suggest you'll cook or sell the Githyanki egg when trying to convince Varsh Ko'kuu to give it to you -1
- Crush the Githyanki egg
- Accept Vlaakith's demands to enter the Mysterious Artefact
Camp/Conversation
- Tell the party that Astarion will remain in the party because you trust him when it is revealed to them he is a vampire, or tell the party that if they don't like [having a vampire in the party], that they can leave -1
- Give Astarion the Necromancy of Thay -5 or destroy it
- When Elminster visits camp, joke about how you'll be rid of the Absolute and Gale when he uses the orb
- Ask Mizora if she will leave if you turn on Karlach -1
- When Gale offers to help you experience the Weave, turn him down -2
- (Wizard, Warlock, Sorcerer or Bard) When Gale asks if the Weave feels the same way to you as it does to him, tell him you "practise magic, not melodrama" -1
- When experiencing the Weave with Gale, and given a choice of what to imagine:
- Picture kicking him in the gut -5
- Picture his head on a spike -10
- When Gale says that Mystra "is all creation", tell him he's deluded -2 (Not available for sorcerers)
- When Gale is helping you experience the Weave and tells you to "picture the concept of harmony", tell him that it's too abstract for your tastes. -1
- As the Dark Urge: Confess to murdering the bard. -1
- If you do not give Gale enough magical artefacts and he tells the player they no longer need to give him any (because he's made a deal with Raphael), use the tadpole's powers to find out why -5
Act Two
Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Last Light Inn
- Drink the truth serum-spiked wine Jaheira offers you
Gauntlet of Shar
- Lick the dead spider -1
- Lick the dead spider again -1
Camp
- Tell him you don't want to listen to him wallow in self-pity if he asks you to stay with him during the star scene -5
Act Three
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Sharess' Caress
- Tell Sauceman Chorizo you can show him pleasures his husband can't