Name
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Bugs
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Arcane Critical |
- While the tooltip says Arcane Critical improves your critical hit threshold by 2, it actually only improves it by 1.
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Banishing Smite |
- Banishing Smite (Ranged) cast at level 6 incorrectly spends a level 5 spell slot.
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Bear's Endurance |
- The temporary hit points lack a
StackPriority and as such are overridden by any other source of temporary hit points, even if the new source is of a lesser value.
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Blade Barrier |
- The DC for this spell save does not function properly:
- The initial spell save DC for damage caused by casting and entering the wall is fixed at 15.
- The DC for starting a turn inside the wall is fixed at 3.
- The DC for starting a turn near the wall is fixed at 10.
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Blight |
- This spell lacks an
IsHarmful SpellFlags tag, and as such is able to target creatures affected by Sanctuary.
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Blink |
- Despite purposely ignoring the functor which breaks Concentration, a StatusGroup error still breaks Concentration when vanishing.
- When vanishing into the Ethereal Plane, equipped items are temporarily disabled. This causes item technical statuses that include
OnRemoveFunctors (such as those used by Markoheshkir) to trigger, removing any effects provided by those items.
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Booming Blade |
- Though it is not displayed in its description, Booming Blade can be cast while
Silenced.
- This cantrip is not correctly classified as a
Thunder spell so it does not work with the following effects:
- Some other elemental effects are implemented differently and work with the
Thunder damage Booming Blade receives at level 5. These effects include:
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Branding Smite |
- Branding Smite cast at the fourth level incorrectly lists tooltip damage using the second level of the spell.
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Chain Lightning |
- This spell lacks an
IsHarmful SpellFlags tag, and as such is able to target creatures affected by Sanctuary.
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Cloudkill |
- If upcast to level 6, Cloudkill creates an invisible cloud due to the surface lacking an attached particle effect.
- NPCs will not automatically leave this cloud, as its surface ID is missing from character
PathInfluence .
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Conjure Barrage: Melee Weapon |
- Since this attack does not involve an attack roll, it does not benefit from certain bonus damage sources which check the attack roll type despite listing the additional damage on the tooltip. These include:
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Conjure Barrage: Ranged Weapon |
- Since this attack does not involve an attack roll, it does not benefit from certain bonus damage sources which check the attack roll type despite listing the additional damage on the tooltip. These include:
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Counterspell |
- Arcane Ward can only be fed up to 3 charges, regardless of spell Level used, due to how an additional hidden Counterspell is cast based on success/failure.
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Danse Macabre |
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Death Ward |
- Death Ward uses
Survival Instinct as a Parent condition, and as such inherits the Action point restoration it possesses. This is exploitable by a character who can cast Death Ward on themselves, allowing them to continuously regenerate Action points so long as they are able to both down themselves and recast Death Ward multiple times per turn.
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Destructive Wave |
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Detect Thoughts |
- Despite the tooltip saying this spell uses either Intelligence or Wisdom, only the creature’s Intelligence is used, even if its Wisdom is higher; this is likely an oversight.
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Dispel Evil And Good |
- Despite the description, this ability lacks any function versus Aberrations.
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Dispel Evil And Good: Break Enchantment |
- This spell removes
Frightened only, rather than any effect from the Frightened status group.
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Disrobing Blinkstep |
- Sorcerers are able to twin-cast disrobing blinkstep which allows them to select two teleportation positions. It is unclear if this has any effect, but it appears as though the caster only teleports to the second position.
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Dominate Person |
- The level 10 Enchantment Wizard feature
Split Enchantment allows targeting 2 humanoids with this spell, but only dominates one - even with failed saves - as the second instance of domination ends the effect of the first.
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Drunken Inhale |
- The tooltip says that targets still take half damage on a successful save, but they actually take (2d8)/2
Poison damage which is a quarter of the normal damage.
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Elemental Retort |
Silence does not prevent Lorroakan from casting this spell despite technically requiring a verbal component.
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Enlarge (Duergar) |
- Despite not being mentioned in the description, unarmed attacks, but not those made while transformed by Wild Shape, are affected by Enlarge.
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Enlarge |
- Despite not being mentioned in the condition description, unarmed attacks, but not those made while transformed by Wild Shape, are affected by Enlarge.
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Ensnaring Strike (Ranged) |
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Find Familiar |
- There are many bugs associated with familiars, with many of them not getting proper bonuses to attacks or damage based on their attributes, and some of them not requiring attack rolls for their basic attacks at all.[Needs Verification]
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Flame Blade |
- Attacks made with Flame Blades summoned by Mephistopheles Tieflings count as weapon/melee weapon attacks for purposes of passives/conditions which check for them, while attacks made with Flame Blades summoned via the Druid class spell count as melee spell attacks, similar to spells such as
Shocking Grasp and Vampiric Touch.
- Having the hireling
Danton cast this spell, immediately recalling his soul, and hiring him again creates a permanent Flame Blade that can be wielded by any other party member. This version of the blade performs up to (5d6 + Strength modifier) Fire damage and is the only Scimitar without the finesse property.
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Flaming Sphere |
- The DC for both Ram attack and Ablaze is always calculated using the caster's Wisdom modifier, even for wizards.
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Flesh to Gold |
- Despite the description stating the effect is 'temporary,' petrification from this spell is indeed permanent until the target is cured by
Basilisk Oil or a spell such as Greater Restoration.
- Flesh to Gold incorrectly uses the icon from Flesh to Stone, which it uses as a parent spell.
- Despite requiring Concentration to cast, Flesh to Gold's concentration immediately ends once the target has progressed to Flesh to Gold: Stage 2 and is no longer required afterwards.
- Through use of a
khn function named HasFleshToSToneCheck() , Flesh to Stone and Flesh to Gold should be uncastable on a target which is already afflicted with either of these two spells. However, this function only includes checks for the Flesh to Stone conditions, and as such Flesh to Stone is castable on a creature already afflicted with Flesh to Gold.
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Flesh to Stone |
- Despite the description stating the effect is 'temporary,' petrification from this spell is indeed permanent until the target is cured by
Basilisk Oil or a spell such as Greater Restoration.
- Through use of a
khn function named HasFleshToSToneCheck() , Flesh to Stone and Flesh to Gold should not be castable on a target which is already afflicted with either of these two spells. However, this function only includes checks for the Flesh to Stone conditions, and as such Flesh to Stone can be cast on a creature already afflicted with Flesh to Gold.
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Freedom of Movement |
- Despite the description, there is no function which allows an affected creature to spend 1.5 m / 5 ft of Movement to free itself from any effects.
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Ghoulish Touch |
- Contrary to the tooltip, elves and undead can be paralysed.
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Glyph of Warding: Cold |
- The Ice's Prone DC created by this spell, if casted on a wet surface is based of the entity that created the wet surface instead of the caster of the spell.
- If a druid casts Create Water and a wizard casts G.o.W: Cold, the Ice's Prone DC will be: 8 + druid INT modifier + druid proficiency + druid equipment bonus, instead of 8 + wizard INT Modifier + wizard proficiency + wizard equipment bonus.
- This formula only works if the water first had contact with the enemies (e.g casting Create Water on top of NPCs), if casted/thrown to the ground and then frozen by this spell, the Prone DC will have a default value of 12.
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Grave Repulsion |
- The tooltip incorrectly states targets are pushed back 15 m / 50 ft instead of 8 m / 27 ft.
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Hail of Thorns |
- The damage tooltip for Hail of Thorns displays it benefitting from weapon damage increasing effects, such as
Sharpshooter: All In, but none of these effects function.
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Harm |
- On a failed saving throw, Harm reduces the target's maximum hit points by 14d6 but does not actually inflict any
Necrotic damage. This means that it does not trigger damage riders or other effects which require a damage source. Further, the effective damage dealt (through the reduction in maximum hit points) is reduced by the amount of hit points the target was already missing, potentially to zero (i.e. killing the target).
- On a successful saving throw, Harm deals 14d6 / 2
Necrotic damage as expected.
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Heat Metal |
- Due to a coding error, the condition which provides Disadvantage to the target (applied after a successful saving throw) is removed if another unrelated condition is removed from the target.
- This particular bug only affects the level 2 version of this spell.
- Due to a coding error, the condition which provides Disadvantage to the target is not automatically removed if the Heat Metal spell is ended early.
- This particular bug affects all levels of this spell.
- Heat Metal cast at level 4 deals only 2d8
Fire, and its tooltip does not display the damage which Reapply Heat Metal deals.
- It additionally lacks several other functors found in other levels of this spell.
- Reapply Heat Metal cast at level 4 correctly deals 4d8
Fire.
- Reapply Heat Metal cast at levels 5 and 6 incorrectly displays its tooltip damage as the level 3 version.
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Hellflame Cleave |
- Despite the tooltip saying that Hellfire ignores resistances and immunities, it does not.
- Since this attack does not involve an attack roll, it does not benefit from certain bonus damage sources which check the attack roll type despite listing the additional damage on the tooltip. These include:
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Hex |
- If a creature has Hex applied, and lands a Critical Hit against the caster that triggers any "on hit / damage" abilities to damage the hexed creature, the damage of
Hex is doubled along with the regular damage.
- For example, a Goblin Warlock casts
Armour of Agathys on themselves, and then Hex5 Cold damage from Armour of Agathys in the process. This triggers Hexto deal an additional 1d6 Necrotic to Lae'zel, which is then (erroneously) doubled to 2d6 Necrotic due to the Critical Hit.
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Hunger of Hadar |
- The spell mistakenly uses a fixed DC 12 Spell Save instead of the caster's, although this only affects the 2d6
Acid damage, as the rest of the spell's effects do not require a saving throw.
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Insect Plague |
- Despite not dealing any
Poison damage, this spell is tagged as a poison DamageType .
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Keeper's Fee |
- Despite what is shown by the in-game tooltip, it does not inflict
Cursed: Strength.
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Lightning Arrow |
- The hit chance shown in the preview when targeting the spell is for the saving throw rather than the attack roll.
- The attack roll is not shown in the combat log. If failing this roll, there is no indication of why the primary 4d8
Lightning damage was not applied.
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Luminous Arrow |
- When receiving this ability via Starry Form, this spell is not properly granted with Wisdom as its spellcasting modifier, and instead uses the spellcasting modifier of the most recently acquired spellcasting class.
- Luminous Arrow is flagged as a Spell rather than an Attack, and as such is subject to being
Counterspelled.
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Moonbeam |
- Despite being an Evocation spell, Moonbeam does not interact with
Sculpt Spells.
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Moonmote |
- The spell tooltip states that this aura applies only to melee attacks while the condition tooltip states that this aura applies to "attacks". In actuality, it applies to weapon and unarmed attacks, but does not apply to any spells which are also attacks.
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Otiluke's Freezing Sphere (Launch) |
- This variant of the spell lacks the spell flags which would prevent it from being used when
Silenced.
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Produce Flame |
- The damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action,
Produce Flame: Hurl, is marked correctly, and the damage scales correctly.
- The version of this Cantrip granted to Asmodeus Tieflings uses the character's Wisdom modifier to hurl the flame, rather than Charisma as stated in the
Produce Flame: Hurl tooltip.
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Produce Flame: Hurl |
- The version of this Cantrip granted by the Asmodeus Tiefling subrace, uses the character's Wisdom modifier to hurl the flame, rather than Charisma. See: Tiefling - Bugs.
- On Clerics the damage on the tooltip for Produce Flame is not marked correctly for the increases at level 5 and 10. The tooltip for the throwing action,
Produce Flame: Hurl, is marked correctly, and the damage scales correctly. It has the same chance to hit as Guiding Bolt.
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Protection from Evil and Good |
- Immunity is not provided against
Charm.
- The immunity to frightened and possession is against any source, not just the listed creature types.
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Psionic Suggestion: Halt |
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Heat Metal: Reapply Damage |
- Due to a khn scripting error, Heat Metal: Reapply can never cause an enemy to drop their weapon and will always apply Disadvantage.
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Sanctuary |
- Enemies affected by Sanctuary can still be targeted with
Blight, Chain Lightning, and Thorn Whip due to these spells lacking the IsHarmful spell flag. Conversely, a large number of enemy actions (for example, Sharp Rock) can target player characters that are affected by Sanctuary for the same reason.
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Shield (spell) |
- Due to a scripting error, this spell does not grant charges of
Arcane Ward.
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Slow |
- Normally, the targets of Slow must be distinct, but when upcast to level 4, and only level 4, targets can be selected multiple times. For example, two enemies can be targeted three times each forcing them to make three separate saving throws to avoid being slowed. This is due to the level 4 upcasted version lacking the
IgnorePreviouslyPickedEntities flag.
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Spike Growth |
- The level 4 version of this spell incorrectly uses a level 3 spell slot.
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Thorn Whip |
- This spell lacks an
IsHarmful SpellFlags tag, and as such is able to target creatures affected by Sanctuary.
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True Strike |
- Though not displayed in its description, True Strike can be cast while
Silenced.
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Vicious Mockery |
Vicious Mockery is removed on any "attack" made by the target, which includes virtually any attack or spell which targets another creature (including allies), that does not need to include an Attack Roll.
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Wall of Fire |
- The spell save DC for damage when exiting the wall is fixed at 10.
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Wall of Thorns |
- The in-game tooltip says the duration is 1 turn, but this is incorrect: it can last until Long Rest.
- Spell save DC for Wall of Thorns is currently fixed at 3, and Entangling vines is at 12. (checked in Hotfix #29)
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