This page lists various miscellaneous equipment sets.
See also: Category:Equipment sets (Other)
Absolute set[edit | edit source]
The Absolute set is a set of armour and equipment themed around the Cult of the Absolute. They provide bonuses to characters who bear the Brand of the Absolute.
Absolute's Protector: reduces damage from spells by one for users bearing the mark of the Absolute.
Absolute's Talisman: grants advantage on death saving throws for users bearing the mark of the Absolute.
Absolute's Warboard: +1 to saving throws to users bearing the mark of the Absolute.
Gloves of Power: inflicts Bane on a melee hit if the user bears the mark of the Absolute.
Ring of Absolute Force: cast Thunderwave and deal +1 Thunder damage if the user bears the mark of the Absolute.
Vision of the Absolute: Blind targets that fail a Dexterity saving throw. Deals an additional 2d6 Piercing to certain creatures that sport multiple sets of eyes.
Adamantine set[edit | edit source]
The Adamantine set is a set of armour and equipment from the Adamantine Forge.
Craftable[edit | edit source]
Can be crafted from Mithral Ore
Adamantine Shield
Adamantine Scale Mail
Adamantine Splint Armour
Adamantine Longsword
Adamantine Mace
Adamantine Scimitar
Non-Craftable[edit | edit source]
Can be looted from Grym
Bhaalist set[edit | edit source]
The Bhaalist Set is a set of Unholy Assassin gear. These items provide the user myriad benefits, including piercing vulnerability aura, ability to use Garrotte, and inflict bleeding.
Blackguard set[edit | edit source]
The Blackguard equipment is a set of armour themed around Oathbreaker Paladins that grants various bonuses.
Bonespike set[edit | edit source]
Bonespike is a set of equipment that provides useful bonuses for unarmoured, physical hitters such as the Barbarian class, or while Raging. They have no proficiency requirements.
Bonespike Boots: grants +1 to AC and saving throws while the user is not wearing armour or using a shield.
Bonespike Garb: grants temporary hit points while using Rage.
Bonespike Gloves: the wearer's attacks ignore Resistance to physical damage.
Bonespike Helmet: possibly deals Psychic damage to nearby creatures when the wearer uses Rage.
Cantrip set[edit | edit source]
The Cantrip set enhances damaging cantrips or grants access to them. Synergizes with items from the Elemental set and Sparkstruck set, which are not duplicated here.
Circlet of Mental Anguish: Heal 1d4 when an enemy fails an INT, WIS, or CHA save from a cantrip or spell.
Gemini Gloves: May target an additional creature with a cantrip once per short rest.
Gold Wyrmling Staff: Grants access to .
Helldusk Gloves: May cast as a cantrip once per short rest. Gain + 1 to spell attack rolls and spell save DC.
Hellfire Greataxe: May cast as a cantrip once per short rest.
Incandescent Staff: Grants access to . Grants + 1 spell attack bonus.
Moon Devotion Robe: Grants access to .
Mourning Frost: Grants access to .
Potent Robe: Cantrips deal additional damage equal to your CHA mod.
Quickspell Gloves: May cast a cantrip as a
Bonus Action once per short rest.
Ring of Arcane Synergy: Dealing damage with a cantrip grants 2 stacks of .
Sorrow: Grants access to .
Spellseeking Gloves: Gain access to the Metamagic.
Staff of a Mumbling Wizard: Grants access to .
Ceremonial weapons[edit | edit source]
Ceremonial weapons are weapons used in the quest Find the Blood of Lathander. They are Uncommon versions of their respective weapon types with a +1 Enchantment and no other special effects. They also glow when placed upon the corresponding ceremonial pedestal.
Dark Justiciar set[edit | edit source]
The Dark Justiciar equipment is a set of armour themed after Shar's Dark Justiciars. Their bonuses revolve around being obscured.
Discoverable[edit | edit source]
These Dark Justiciar equipment pieces are significantly weaker but can be discovered around the world.
Damaged Dark Justiciar Armour
Dark Justiciar Gauntlets (Uncommon)
Dark Justiciar Half-Plate (Rare)
Dark Justiciar Helm
Dark Justiciar Helmet
Dark Justiciar Mail
Dark Justiciar Mask
Justiciar's Greatshield
Justiciar's Scimitar
Pristine[edit | edit source]
These pieces are pristine and have more powerful effects, but can only be received by becoming a Dark Justiciar.
Drunk set[edit | edit source]
The Drunk set includes items that interact with Alcohol mechanics.
Gish (hybrid) set[edit | edit source]
The Gish (hybrid) set comprises of equipment that benefits both spellcasters and martial characters. Items that boost Critical hit, off-hand attacks, all attack rolls (thereby including the Sparkstruck set), and grant advantage to all attacks are part of this set, but are not duplicated here.
,Band of the Mystic Scoundrel: May cast an illusion or enchantment spell as a bonus action after making a weapon attack.
Callous Glow Ring: Wearer deals an additional 2 points of Radiant damage against creatures that are illuminated.
Daredevil Gloves: Ranged spell attacks treated as melee when in melee, which grants larger access to melee-only items in the set.
Diadem of Arcane Synergy: Gain 2 stacks of when you inflict a condition.
Elven Chain: Considered Proficient with this armour, thereby allowing casting while in medium armour.
Gauntlet of the Tyrant: Unarmed attacks deal an additional 1d4 damage. Spell DC +1.
Gloves of Baneful Striking: Target receives -1d4 penalty on its next spell when you deal damage with a weapon attack.
Gloves of Battlemage's Power: Gain when your weapon attack inflicts a condition. Bugged; doesn't work.
Hat of Uninhibited Kushigo: Temporarily increase spell DC by 1 after an unarmed attack.
Helldusk Armour: Considered Proficient with this armour, thereby allowing casting while in heavy armour.
Helmet of Arcane Acuity: Gain 2 stacks of when you deal damage with a weapon attack.
Infernal Rapier: May attack using your spellcasting modifier instead of Strength or Dexterity.
Ironwood Club: Deal an additional 1d4 damage when is active.
Ironvine Shield: Deal damage when hit in melee while is active.
Ring of Arcane Synergy: Gain 2 stacks of when you deal damage with a cantrip.
Ring of Elemental Infusion: Adds elemental damage to the wearer's next weapon attack, after dealing elemental damage with a spell.
Sorrow: Gain access to .
Spellthief: Regain 1 spell slot once per short rest when you crit with this weapon.
Strange Conduit Ring: Weapon attacks deal 1d4 damage while concentrating.
Sylvan Scimitar: May attack using your spellcasting modifier instead of Strength or Dexterity.
Thorn Blade: Weapon attacks deal 1d4 damage while concentrating.
Vivacious Cloak: Gain
8 temporary hit points after casting a spell in melee.
Helldusk set[edit | edit source]
Helldusk armour is a set of equipment that revolves around resisting and dealing Infernal Iron.
damage. It is forged fromFlawed[edit | edit source]
The Flawed variants of the Helldusk set can be produced by Dammon, who apprenticed under Carixim, if he is given Infernal Iron or Infernal Alloy.
Perfect[edit | edit source]
The perfect variants of the Helldusk set are originals produced by Carixim. They have more powerful effects but are harder to acquire.
Homing weapons[edit | edit source]
Homing weapons and armour return after being Thrown.
Kushigo set[edit | edit source]
Kushigo is a set of equipment. Kushigo equipment generally boosts unarmed and unarmoured characters, such as those classed into Monk. See also Monk set, Soul set, Unarmed set, and List of features and items that interact with unarmed strikes.
Armour of Uninhibited Kushigo: May use a reaction to make an unarmed strike against an attacker that misses while is active.
Boots of Uninhibited Kushigo: Unarmed attacks deal additional damage equal to your modifier.
Gloves of Uninhibited Kushigo: Deal an additional
1d4 damage with Attacks and attacks made with .
Hat of Uninhibited Kushigo: Gain a +1 bonus to spell save DC until the end of your turn after making an unarmed attack.
Low HP set[edit | edit source]
The Low HP set is a group of equipment that benefits from having a small number of hit points and items that damage the wielder to more easily reach those low HP values. The self-burn from the Heat Set also helps lower HP. Note that temporary hit points is not factored in to the activation conditions of these items.
After Death Do Us Part: Rise at half hit points when , but be cursed with .
Blooded Greataxe: Deal an additional 1d4 when you have 50% hit points or less.
Cap of Wrath: Gain 2 stacks of when starting a turn with 50% hit points or less.
Comeback Handaxe: Returns to the wielder when thrown, dealing 1d6 + 1 damage to the thrower.
Glowing Shield: Gain 8
temporary hit points when you take damage while below 50% hit points once per short rest.
Helmet of Grit: Gain an additional
Bonus Action when starting a turn with 50% hit points or less.
Horns of the Berserker: Unarmed and melee weapon attacks deal an additional 2 damage if the wearer is not at full hp.
Loviatar's Scourge: Deal an additional 1d6 damage to nearby creatures, including yourself. Grants Resistance.
Martial Exertion Gloves: May use once per short rest.
Moondrop Pendant: The wearer does not provoke opportunity attacks when at 50% or less hit points.
Nyrulna: Deals an extra 1d6. Deals an additional 3d4 in a radius when thrown, possibly damaging yourself.
Ritual Axe: Chance to inflict on hit. Deal 1d6 to yourself if you have 25% or more HP.
Ritual Dagger: May use once per turn.
Rupturing Blade: May use the weapon action once per short rest.
Spurred Band: Gain 1 stack of when starting a turn with 50% hit points or less.
The Oak Father's Embrace: Beasts that hit the wearer deal an additional 1d6 damage.
The Watersparkers: Standing in water turns it into
Electrified Water, which will damage the wearer.
True Love's Embrace: Cast on an ally wearing
True Love's Caress.
Viconia's Walking Fortress: Cast once per long rest.
Off-hand set[edit | edit source]
The off-hand set contains equipment designed to enhance weapons in the off-hand slot.
Bloodthirst: Gain when a creature misses you.
Armour Class +1.
Cold Snap: Deal 1d4 damage on hit. Inflict Chilled when a creature misses you with an attack.
Crimson Mischief: Add ability modifier to off-hand damage.
Gleamdance Dagger: Glows.
Armour Class +1.
Gloves of the Balanced Hands: Add ability modifier to off-hand damage.
Relics of Deep Duerra's rebellious children[edit | edit source]
The Relics of Deep Duerra's rebellious children is set of equipment with a connection to the duergar goddess Deep Duerra and the rebellion her children started in order to escape her control.
Soul set[edit | edit source]
Soul is a set of equipment that primarily benefits those classed into Monk, with improvements to unarmed attacks. See also Kushigo set, Monk set, Unarmed set, and List of features and items that interact with unarmed strikes.
Gloves of Soul Catching: Unarmed attacks deal an additional 1d10 damage. May heal 10 once per turn on an unarmed hit or gain
Advantage on Attack rolls and Saving throws until the end of your next turn.
Mask of Soul Perception: Gain a +2 bonus to Attack rolls, Initiative Rolls Initiative Rolls, and Perception Checks. May cast once per short rest.
Vest of Soul Rejuvenation: May use a Reaction to make an Unarmed Strike Unarmed Strike against any attacker that misses.
Armour Class +2.
Unwanted set[edit | edit source]
The Unwanted set is a set of masterwork armour.
Weave set[edit | edit source]
The Weave Set is a set that boosts its wearer's spell-related rolls through Arcane Enchantment: gain bonus to Spell Save DC and spell attack rolls. Previously worn by wizard Tenser and Edith Cluckle.