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Alchemy

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Revision as of 13:21, 10 August 2023 by Phentos (talk | contribs) (migration from Crafting, which will now be a redirect here, added extraction table and a handful of recipes)
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Alchemy allows you to turn your collection of herbs, wild mushrooms, crystals, and monster limbs into Potions, Elixirs, Grenades, and Weapon Coatings.

Basic Process

It takes 3 of a material to extract it into its usable ingredient form, either a Sublimate, Salt, Essence, Ash, Vitriol, or Suspension. Recipes call for a specific processed material (e.g. Salts of Mugwort) in addition to a generic (e.g. any Suspension). Note that each alchemical base material converts into only one type of ingredient: this is the danger of the "Extract All Ingredients" button. If you don't have a given generic, it will create one for you from your available materials, possibly burning specific ingredients you may need for a different recipe.

Recipes

Potions
Result Specific Generic
Antidote Mugwort Suspension
Potion of Animal Speaking Acorn Truffle Salt
Potion of Feather Fall Autumn Crocus Essence
Potion of Healing Rogue's Morsel Suspension
Potion of Healing: Greater Balsam Salt
Elixirs
Result Specific Generic
Fire Elixir Dragon Egg Mushroom Salt
Grenades
Result Specific Generic
Fire Grenade Fire Amber Salt
Coatings
Result Specific Generic
Basic Poison Bonecap Ashes
Diluted Oil of Sharpness Viridian Crystal Vitriol
Drow Poison Swarming Toadstool Salt
Malice Lolth's Candle Ashes
Oil of Accuracy Daggerroot Salt
Simple Toxin Bullywug Trumpet Sublimate

Extractions

Sublimates Autumn Crocus Belladonna Poison Spores Wispweed
Salts Chasm Creeper Mugwort Rogue's Morsel Tree Bark Viridian Crystal
Essences Acorn Truffle Crystalline Lens Swarming Toadstool
Ashes Balsam Daggerroot Dragon Egg Mushroom Worg Fang
Vitrols Bonecap Lolth's Candle Oleander Shadowroot Sac Weavemoss
Suspensions Bullywug Trumpet Laculite Mergrass Ochre Jelly Night Orchid Spider Silk