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Alchemy
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This page is in the process of being constructed or reformatted. You are welcome to contribute as well. Last edited on 2023-08-10. If multiple days have passed since, this template should be removed. |
Alchemy allows you to turn your collection of herbs, wild mushrooms, crystals, and monster limbs into Potions, Elixirs, Grenades, and Weapon Coatings.
Basic Process
It takes 3 of a material to extract it into its usable ingredient form, either a Sublimate, Salt, Essence, Ash, Vitriol, or Suspension. Recipes call for a specific processed material (e.g. Salts of Mugwort) in addition to a generic (e.g. any Suspension). Note that each alchemical base material converts into only one type of ingredient: this is the danger of the "Extract All Ingredients" button. If you don't have a given generic, it will create one for you from your available materials, possibly burning specific ingredients you may need for a different recipe.
Recipes
Result | Specific | Generic |
---|---|---|
Antidote | Mugwort | Suspension |
Potion of Animal Speaking | Acorn Truffle | Salt |
Potion of Feather Fall | Autumn Crocus | Essence |
Potion of Healing | Rogue's Morsel | Suspension |
Potion of Greater Healing | Balsam | Salt |
Result | Specific | Generic |
---|---|---|
Elixir of Guileful Movement | Ochre Jelly Slime | Sublimate |
Elixir of Fire Resistance | Dragon Egg Mushroom | Salt |
Result | Specific | Generic |
---|---|---|
Fire Grenade | Fire Amber | Salt |
Result | Specific | Generic |
---|---|---|
Basic Poison | Bonecap | Ashes |
Diluted Oil of Sharpness | Viridian Crystal | Vitriol |
Drow Poison | Swarming Toadstool | Salt |
Malice | Lolth's Candle | Ashes |
Oil of Accuracy | Daggerroot | Salt |
Simple Toxin | Bullywug Trumpet | Sublimate |