List of features and items that affect saving throws: Difference between revisions

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{{h3|Items}}
{{h3|Items}}
*{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1
*{{MdRarityItem|Seemingly Gleaming Ring}} - Wisdom saves -1
*{{MdRarityItem|Gloves of Baneful Striking}} - On a weapon hit, the target suffers a 1d4 penalty to saves against wearer's next spell, for 2 turns
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}})
*{{MdRarityItem|Phalar Aluve}} - [[Phalar Aluve: Shriek]] incurs a 1d4 penalty to Charisma, Wisdom, and Intelligence saves of all enemies within 6 m / 20 ft radius, for 5 turns ({{recharge|short rest}})
{{h3|Conditions}}
{{h3|Conditions}}
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{{h3|Items}}
{{h3|Items}}
*{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves
*{{MdRarityItem|Helmet of Autonomy}} - Proficiency in Wisdom saves
*{{MdRarityItem|Elixir of Dwarven Resilience}} - Proficiency in saves until making three successful saves or until a [[long rest]], upon consumption
<!--===Conditions===-->
<!--===Conditions===-->


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*{{cond|Enlarged}} - Target has advantage on Strength saves
*{{cond|Enlarged}} - Target has advantage on Strength saves
*{{cond|Hastened}} - Target has advantage on Dexterity saves
*{{cond|Hastened}} - Target has advantage on Dexterity saves
*{{cond|Gaseous Form}} - Gain advantage on Constitution, Dexterity, and Strength saves
*{{cond|Haste Spores}} - Target has advantage on Dexterity saves
*{{cond|Githzerai Mind Barrier}} - Gain advantage on Intelligence saves
*{{cond|Gaseous Form}} - Advantage on Constitution, Dexterity, and Strength saves
*{{cond|Githzerai Mind Barrier}} - Advantage on Intelligence saves
 


== Disadvantage on saving throws ==
== Disadvantage on saving throws ==
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*{{sai|Find Familiar: Frog}} - Target of {{sai|Bufotoxin}} suffers disadvantage on Dexterity saves
*{{sai|Find Familiar: Frog}} - Target of {{sai|Bufotoxin}} suffers disadvantage on Dexterity saves
*{{sai|Evard's Black Tentacles}} - Target suffers disadvantage on Dexterity saves
*{{sai|Evard's Black Tentacles}} - Target suffers disadvantage on Dexterity saves
*{{sai|Flesh to Stone}} (the 3 stages before {{cond|Petrified|Petrification}}) - Target suffers disadvantage on Dexterity saves
*{{sai|Contagion: Slimy Doom}} - Target suffers disadvantage on Constitution saves
*{{sai|Contagion: Slimy Doom}} - Target suffers disadvantage on Constitution saves
*{{sai|Bestow Curse: Constitution Disadvantage}} - Target suffers disadvantage on Constitution saves
*{{sai|Bestow Curse: Constitution Disadvantage}} - Target suffers disadvantage on Constitution saves
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*{{sai|Bestow Curse: Wisdom Disadvantage}} - Target suffers disadvantage on Wisdom saves
*{{sai|Bestow Curse: Wisdom Disadvantage}} - Target suffers disadvantage on Wisdom saves
*{{sai|Bestow Curse: Charisma Disadvantage}} - Target suffers disadvantage on Charisma saves
*{{sai|Bestow Curse: Charisma Disadvantage}} - Target suffers disadvantage on Charisma saves
*{{sai|Harrowed}} - Target suffers disadvantage on Wisdom and Charisma saves (the aura emanates from the [[Echo of a Lost Love]])
{{h3|Weapon actions}}
{{h3|Weapon actions}}
*{{sai|Weakening Strike}} - Target suffers disadvantage on Strength saves
*{{sai|Weakening Strike}} - Target suffers disadvantage on Strength saves
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*{{MdRarityItem|Sharpened Snare Cuirass}} - Targets have disadvantage on saves to resist wearer's {{cond|Restrained|Restraining}} attacks and spells
*{{MdRarityItem|Sharpened Snare Cuirass}} - Targets have disadvantage on saves to resist wearer's {{cond|Restrained|Restraining}} attacks and spells
*{{MdRarityItem|Shield of the Undevout}} - Enemies have disadvantage on saves to resist wielder's spells or actions that inflict {{Cond|Fearful|Fear}}
*{{MdRarityItem|Shield of the Undevout}} - Enemies have disadvantage on saves to resist wielder's spells or actions that inflict {{Cond|Fearful|Fear}}
*{{MdRarityItem|Oil of Diminution}} - Target suffers disadvantage on Strength saves for 2 turns if they fail the [[DC]] 11 Constitution save
*{{MdRarityItem|Tadpole Elixir}} - Disadvantage on Constitution, Wisdom and Intelligence saves, upon consumption
*{{MdRarityItem|Tadpole Elixir}} - Disadvantage on Constitution, Wisdom and Intelligence saves, upon consumption
*{{MdRarityItem|Faltering Will}} - Disadvantage on Wisdom saves until [[long rest]], upon consumption
*{{MdRarityItem|Faltering Will}} - Disadvantage on Wisdom saves until [[long rest]], upon consumption
*{{MdRarityItem|Resonance Stone}} - All creatures in a 9 m / 30 ft radius suffer disadvantage on Wisdom, Intelligence, and Charisma saves
{{h3|Conditions}}
{{h3|Conditions}}
*{{cond|Burden of Time Aura}} - [[Beast|Beasts]] and non-[[Elf]] [[Humanoid|Humanoids]] in a 3 m / 10 ft radius around [[He Who Was]] suffer disadvantage on saves
*{{cond|Burden of Time Aura}} - [[Beast|Beasts]] and non-[[Elf]] [[Humanoid|Humanoids]] in a 3 m / 10 ft radius around [[He Who Was]] suffer disadvantage on saves
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*{{cond|Feverish}} - Suffer disadvantage on Strength saves
*{{cond|Feverish}} - Suffer disadvantage on Strength saves
**{{cond|Filth Fever}} - Suffer disadvantage on Strength saves
**{{cond|Filth Fever}} - Suffer disadvantage on Strength saves
*{{cond|Sea Plague}} - All creatures in the area suffer disadvantage on Strength saves
*{{cond|Ensnared}} - Target suffers disadvantage on Dexterity saves
*{{cond|Ensnared}} - Target suffers disadvantage on Dexterity saves
*{{cond|Entangled}} - Target suffers disadvantage on Dexterity saves
*{{cond|Entangled}} - Target suffers disadvantage on Dexterity saves
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*{{cond|Muddy}} - Target suffers disadvantage on Dexterity saves
*{{cond|Muddy}} - Target suffers disadvantage on Dexterity saves
*{{cond|Constricted}} - Target suffers disadvantage on Dexterity saves
*{{cond|Constricted}} - Target suffers disadvantage on Dexterity saves
*{{cond|Shadow-Cursed Vines}} - Target suffers disadvantage on Dexterity saves
*{{cond|Command: Grovel}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Command: Grovel}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Hideous Laughter}} - Target suffers disadvantage on Strength and Dexterity saves
*{{cond|Hideous Laughter}} - Target suffers disadvantage on Strength and Dexterity saves
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*{{MdRarityItem|Tarnished Charm}} - Reduce the [[DC]] of wearer's [[Death Saving Throw|death saves]] from 10 down to 5
*{{MdRarityItem|Tarnished Charm}} - Reduce the [[DC]] of wearer's [[Death Saving Throw|death saves]] from 10 down to 5
*{{MdRarityItem|Karabasan's Gift}} - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves
*{{MdRarityItem|Karabasan's Gift}} - Target suffers the effects of paralytic poison and automatically fails all Strength and Dexterity saves
*{{MdRarityItem|Karabasan's Gift}} - Suffer the effects of sophorific drug and automatically fail all Strength and Dexterity saves, upon consumption
*{{MdRarityItem|Essence of Ether}} - Suffer the effects of sophorific drug and automatically fail all Strength and Dexterity saves, upon consumption
{{h3|Conditions}}
{{h3|Conditions}}
*{{cond|Paralysed}} - Suffer a -1 penalty to all dice rolls until [[long rest]] (inflicted on a character who has had their blood drawn by [[Araj Oblodra]])
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Paralysed}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Sleeping}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Sleeping}} - Target automatically fails all Strength and Dexterity saves
*{{cond|Mystra's Benevolence}} - Gales gains advantage on [[Concentration#Concentration Saving Throw|Concentration]] saves until [[long rest]] (see [[Balthazar's Experiment]] for details)


[[Category:Lists]]
[[Category:Lists]]
[[Category:Lists of sources]]
[[Category:Lists of sources]]
[[Category:Saving throws]]
[[Category:Saving throws]]

Revision as of 15:54, 20 December 2023

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Slowed Slowed - Target suffers a -2 penalty to saves
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

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Advantage on saving throws

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All saves

Constitution saves

Dexterity saves

Other saves

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Disadvantage on saving throws

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  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

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Other

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