List of features and items that affect saving throws: Difference between revisions

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m (No longer a stub, the list is mostly complete (missing some NPC-specific conditions and abilities))
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{{h3|Items}}
{{h3|Items}}
*{{MdRarityItem|Risky Ring}} - Disadvantage on saves for the wearer
*{{MdRarityItem|Risky Ring}} - Disadvantage on saves for the wearer
*{{MdRarityItem|Reaper's Embrace}} - Disadvantage on saves for the wearer while [[Reaper's Rigidity]] is toggled on
*{{MdRarityItem|Jagged Spear}} - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the [[DC]] 10 Charisma save
*{{MdRarityItem|Jagged Spear}} - On a hit with this spear, targets suffer disadvantage on saves for 2 turns if they fail the [[DC]] 10 Charisma save
*{{MdRarityItem|Gauntlets of the Warmaster}} - Targets have disadvantage on saves against wearer's [[manoeuvres]] and [[weapon actions]]
*{{MdRarityItem|Gauntlets of the Warmaster}} - Targets have disadvantage on saves against wearer's [[manoeuvres]] and [[weapon actions]]
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*{{MdRarityItem|Staff of Cherished Necromancy}} - Targets have disadvantage on saves against wielder's [[necromancy]] spells
*{{MdRarityItem|Staff of Cherished Necromancy}} - Targets have disadvantage on saves against wielder's [[necromancy]] spells
*{{MdRarityItem|Drakethroat Glaive}} - Targets have disadvantage on saves against wielder's [[dragonborn]] breath weapon
*{{MdRarityItem|Drakethroat Glaive}} - Targets have disadvantage on saves against wielder's [[dragonborn]] breath weapon
*{{MdRarityItem|Reaper's Embrace}} - Disadvantage on Dexterity saves for the wearer while [[Reaper's Rigidity]] is toggled on
*{{MdRarityItem|Sharpened Snare Cuirass}} - Targets have disadvantage on saves to resist wearer's {{cond|Restrained|Restraining}} attacks and spells
*{{MdRarityItem|Sharpened Snare Cuirass}} - Targets have disadvantage on saves to resist wearer's {{cond|Restrained|Restraining}} attacks and spells
*{{MdRarityItem|Shield of the Undevout}} - Enemies have disadvantage on saves to resist wielder's spells or actions that inflict {{Cond|Fearful|Fear}}
*{{MdRarityItem|Shield of the Undevout}} - Enemies have disadvantage on saves to resist wielder's spells or actions that inflict {{Cond|Fearful|Fear}}

Revision as of 17:21, 20 December 2023

This is a comprehensive list of all sources of effects that directly affect saving throws.

General information

  • A source can cause different effects as part of its mechanic, but this article lists only the saving throw related portion.
  • Items listed in this article do not include mundane gear pieces of common quality and basic enchanted versions thereof.
  • If a condition is incurred by a singular source (for ex. a class feature), this article lists that singular source. Otherwise only the condition is documented.
  • Proficiency, Advantage, and Disadvantage do not add to the saving throw rolls directly, but modify them in a special way. See the corresponding mechanics pages for full information.

Bonus to saving throws

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All saves

Strength saves

Dexterity saves

Other saves

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Penalty to saving throws

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  • Bloodless Bloodless - Saves -1
  • Slowed Slowed - Target suffers a -2 penalty to saves
  • Bane Bane - Target suffers a 1d4 penalty to saves
  • Reverberation Reverberation - Target suffers a -1 penalty to Strength, Dexterity, and Constitution saves per remaining turn of the condition
  • Mental Fatigue Mental Fatigue - Target suffers a -1 penalty to Wisdom, Intelligence, and Charisma saves per remaining turn of the condition

Proficiency in saving throws

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Advantage on saving throws

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All saves

Constitution saves

Dexterity saves

Other saves

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Disadvantage on saving throws

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  • Eldritch Strike Eldritch Strike - Target suffers disadvantage on the next save against the caster's spell
  • Nature's Wrath Nature's Wrath - Target suffers disadvantage on Dexterity saves

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Other

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