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{{ up to date | 2023-09-04 }} <!-- Date format is YEAR-MONTH-DAY, like 2023-08-07. -->
{{PageSeo
{{PageSeo
| description = Monk is a character class in Baldur's Gate 3.
| description = Monk is a character class in Baldur's Gate 3.
| image = Class Monk Badge Icon.png
| image = Class Monk Badge Icon.png
}}
}}
{{ClassQuote|quote=Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.|image=Class Monk Badge Icon.png}}
'''Monk''' is a character [[class]] in ''[[Baldur's Gate 3]]''.
__NOTOC__
{{Quote class|{{PAGENAME}}}}
'''Monk''' is a character [[Class]] in [[Baldur's Gate 3]]. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]].  
__notoc__
 
== Overview ==
The Monk Subclasses are: {{IconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}}, {{IconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}}, {{IconLink|Class Monk Shadow Hotbar Icon.png|Way of Shadow}} __NOTOC__
Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]], and their core ability is [[Unarmed Strike]].
== Subclasses ==
The Monk Subclasses are:
{{hlist|
* {{IconLink|Class Monk Four Elements Badge Icon.png|Way of the Four Elements}}
* {{IconLink|Class Monk Open Hand Badge Icon.png|Way of the Open Hand}}
* {{IconLink|Class Monk Shadow Badge Icon.png|Way of Shadow}}
* {{IconLink|Class Monk Drunken Master Badge Icon.png|Way of the Drunken Master}}
}}


{| class="wikitable nomobile" style="width: 100%;"
== Class Progression ==
|-
{| class="wikitable nomobile" style="max-width: 66em;"
! colspan="6" | The Monk Class Progression
|+ Monk Class Progression
! style="width: 4%;" | Level
! style="width: 6%;" | Proficiency Bonus
! Features
! style="width: 4%;" | {{Resource | ki | forceplural=yes}}
! style="width: 4%;" | Martial Arts
! style="width: 11%;" | Unarmoured Movement
|-
|-
| style="width: 4%;" | Level
! [[#Level 1|1st]]
| style="width: 8%;" | [[Proficiency Bonus]]
| style="width: 4%;" |  Martial Arts
| style="width: 4%;" |  {{R|ki|forceplural=yes}}
| style="width: 11%;" |  Unarmoured Movement
| Features
|-
| [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| rowspan="4" style="text-align: center;" | +2
| {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{Pass|Martial Arts: Dextrous Attacks}}, {{Pass|Martial Arts: Deft Strikes}}, {{Pass|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
| style="text-align: center;" | 2
| rowspan="2" style="text-align: center;" | 1d4
| rowspan="2" style="text-align: center;" | 1d4
| 2
| style="text-align: center;" | -
| -
| {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{SAI|Martial Arts: Dextrous Attacks}}, {{SAI|Martial Arts: Deft Strikes}}, {{SAI|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
 
|-
|-
| [[#Level 2|2nd]]
! [[#Level 2|2nd]]
| 3
|  {{Pass|Unarmoured Movement}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
| style="text-align: center;" | 3
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
|  {{SAI|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
|-
|-
| [[#Level 3|3rd]]
! [[#Level 3|3rd]]
| {{Icon|Monk_Icon_Small.webp|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
| style="text-align: center;" | 4
| rowspan="6" style="text-align: center;" | 1d6
| rowspan="6" style="text-align: center;" | 1d6
| 4
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
|-
|-
| [[#Level 4|4th]]
! [[#Level 4|4th]]
| 5
| {{SAI|Feats|Feat}}, {{SAI|Slow Fall}}
| {{SAI|Feats|Feat}}, {{SAI|Slow Fall|size=25}}
| style="text-align: center;" | 5
|-
|-
| [[#Level 5|5th]]
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| rowspan="4" style="text-align: center;" | +3
| 6
| {{Pass|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| {{SAI|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| style="text-align: center;" | 6
|-
|-
| [[#Level 6|6th]]
! [[#Level 6|6th]]
| 7
| {{Pass|Ki-Empowered Strikes}}, {{Icon|Monk_Icon_Small.webp|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| style="text-align: center;" | 7
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
| {{SAI|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{SAI|Improved Unarmoured Movement}}
|-
|-
| [[#Level 7|7th]]
! [[#Level 7|7th]]
| 8
| {{Pass|Evasion}}, {{Pass|Stillness of Mind (passive feature)|Stillness of Mind}}
| {{SAI|Evasion}}, {{SAI|Stillness of Mind}}
| style="text-align: center;" | 8
|-
|-
| [[#Level 8|8th]]
! [[#Level 8|8th]]
| 9
| {{SAI|Feats|Feat}}
| {{SAI|Feats|Feat}}
| style="text-align: center;" | 9
|-
|-
| [[#Level 9|9th]]
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| rowspan="4" style="text-align: center;" | +4
| {{Pass|Advanced Unarmoured Movement}}, {{Icon|Monk_Icon_Small.webp|24|link=#Level 9}} [[#Level 9|Subclass feature]]
| style="text-align: center;" | 10
| rowspan="4" style="text-align: center;" | 1d8
| rowspan="4" style="text-align: center;" | 1d8
| 10
| {{SAI|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]]
|-
|-
| [[#Level 10|10th]]
! [[#Level 10|10th]]
| 11
| {{Pass|Purity of Body}}, {{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| style="text-align: center;" | 11
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
| {{SAI|Purity of Body}}, {{SAI|Improved Unarmoured Movement}}
|-
|-
| [[#Level 11|11th]]
! [[#Level 11|11th]]
| 12
| {{Icon|Monk_Icon_Small.webp|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| style="text-align: center;" | 12
|-
|-
| [[#Level 12|12th]]
! [[#Level 12|12th]]
| 13
| {{SAI|Feats|Feat}}
| {{SAI|Feats|Feat}}
| style="text-align: center;" | 13
|}
|}


== Class Information ==
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It is included in the table for convenience.</p>
 
== Class information ==
===Attributes===
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]


Line 88: Line 96:
: On level up&colon; {{InfoBlob|5 + {{Ability|Constitution}} modifier}}
: On level up&colon; {{InfoBlob|5 + {{Ability|Constitution}} modifier}}
; Key abilities
; Key abilities
: {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]].  
 
: {{Ability|Dexterity}} for bonuses to attack and damage rolls of unarmed strikes and monk weapons as well as Ki saving throw [[Difficulty Class|DC]]s.
: {{Ability|Constitution}} for more Hit Points.
: {{Ability|Constitution}} for more Hit Points.
: {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]].
: {{Ability|Wisdom}} for improved [[Armour Class]]. For [[Way of the Four Elements]] abilities, also improves Ki attack rolls and saving throw [[Difficulty Class|DC]]s.
{{Anchor|Monk weapons}}
; Monk weapons
: Monk weapons are melee weapons the Monk has [[Proficiency]] with, and which do not have the [[Two-Handed]] property. [[Versatile]] weapons count as Monk weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk weapons.
; Spellcasting ability
: {{Ability|Wisdom}} for the effective use of items, scrolls, and equipment.
: [[Way of the Four Elements]] Monks use [[Wisdom]] for their offensive abilities which do not incorporate an unarmed attack (this includes abilities like [[Fist of Unbroken Air]] which have a punching aesthetic but do not technically cause you to make an unarmed attack).  Some of these abilities imitate the effects of spells but they are not considered spells: for example, they can be used while [[Silenced (Condition)|Silenced]] and a multi-class Monk/Barbarian can use them while raging.
 
===Starting [[Proficiency|Proficiencies]]===
; Saving throw proficiencies  
; Saving throw proficiencies  
: {{Ability|Strength}}, {{Ability|Dexterity}}
: {{Ability|Strength}}, {{Ability|Dexterity}}
; Equipment proficiencies
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
; Monk Weapons
; Skills with proficiency (Choose 2)
: Monk Weapons are melee weapons with which the Monk has [[Proficiency]], and which have neither the [[Weapons|two-handed]] nor [[Heavy (weapon property)|heavy]] properties. [[Weapons|Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
; Skills with proficiency (Choose 3)
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Quarterstaff}}, {{RarityItem|Monastic Robes}}, {{RarityItem|Monastic Boots}}


===[[Spells|Spellcasting]]===
===[[Classes#Multiclassing|Multiclass]] [[Proficiency|Proficiencies]]===
; Spellcasting Ability
; Equipment proficiencies
: {{Ability|Wisdom}}
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
: {{Recharge|Short Rest}}
: Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s.
: Monks can use {{R|ki|icononly=yes}} Ki while {{Cond|Silenced}} due to {{R|ki|icononly=yes}} Ki abilities not requiring a verbal component.


==Level Progression==
==Level progression==


Through experience, you acquire new power. You gain the following traits.
Through experience, you acquire new power. You gain the following traits.


{{H3|Level 1}}
{{Level header|1}}


; {{R|ki|forceplural=yes}}&colon; 2
; {{R|ki|forceplural=yes}}&colon; 2
: You can spend these points to fuel various Monk abilities. Replenishes on a [[Short Rest]] or [[Long Rest]]
: You can spend these points to fuel various Monk abilities. Ki abilities which incorporate an unarmed attack use the higher of [[Dexterity]] or [[Strength]] for attack rolls and save DCs. This includes all offensive abilities outside of the [[Way of the Four Elements]] subclass.
: {{Recharge|Short Rest}}


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; Martial Arts
==== Martial Arts ====
:; {{SAI|Martial Arts: Dextrous Attacks|w=40}}
<dl>
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
{{Passive|Martial Arts: Dextrous Attacks|nolist=y}}
:; {{SAI|Martial Arts: Deft Strikes|w=40}}
{{Passive|Martial Arts: Deft Strikes|nolist=y}}
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
{{Passive|Martial Arts: Bonus Unarmed Strike|nolist=y}}
:; {{SAI|Martial Arts: Bonus Unarmed Strike|w=40}}
</dl>
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
{{Passive|Unarmoured Defence (Monk)}}
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your {{Armour Class}}. This feature does not combine with {{SAI|Mage Armour}}, nor the Barbarian version of {{SAI|Unarmoured Defence (Barbarian)}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Flurry of Blows|w=40}}
{{Spell action|Flurry of Blows}}
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.


{{H3|Level 2}}
{{Level header|2}}


; {{R|ki|forceplural=yes}}&colon; 3
; {{R|ki|forceplural=yes}}&colon; 3
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{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Unarmoured Movement|w=40}}
{{Passive|Unarmoured Movement}}
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Patient Defence|w=40}}
{{Spell action|Patient Defence}}
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{Disadvantage}}, and you have {{Advantage}} on {{SavingThrow|Dex}}.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; Step of the Wind
==== Step of the Wind ====
:{{table list|
<dl>
:; {{SAI|Step of the Wind: Dash}}
{{Spell action|Step of the Wind: Dash|nolist=y}}
:: Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
{{Spell action|Step of the Wind: Disengage|nolist=y}}
:; {{SAI|Step of the Wind: Disengage}}
</dl>
:: Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.
}}


{{H3|Level 3}}
{{Level header|3}}


; {{R|ki|forceplural=yes}}&colon; 4
; {{R|ki|forceplural=yes}}&colon; 4
: You gain an additional Ki Point to fuel your monk techniques.
: You gain an additional Ki Point to fuel your monk techniques.
; Martial Arts: Deft Strikes
 
{{HorizontalRuleImage}}
 
; Martial Arts&colon; Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== Select a Subclass ====
==== Select a subclass ====
{| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
Line 176: Line 187:
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Open Hand Badge Icon.png|Way of the Open Hand|w=150|h=150}}
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Open Hand Badge Icon.png|Way of the Open Hand|w=150|h=150}}
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Shadow Badge Icon.png|Way of Shadow|w=150|h=150}}
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Shadow Badge Icon.png|Way of Shadow|w=150|h=150}}
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Drunken Master Badge Icon.png|Way of the Drunken Master|w=150|h=150}}
|-
|-
|
|
*{{SAI|Harmony of Fire and Water|w=40}}
* {{LgSAI|Harmony of Fire and Water}}
*Select 3 subclass spells from:
Select 3 subclass spells from:
**{{SAI|Blade of Rime}}
* {{SAI|Blade of Rime}}
**{{SAI|Chill of the Mountain}} <!--i know, but its literally the same icon-->
* {{SAI|Chill of the Mountain}} <!--i know, but its literally the same icon-->
**{{SAI|Fangs of the Fire Snake}}
* {{SAI|Fangs of the Fire Snake}}
**{{SAI|Fist of Four Thunders}}
* {{SAI|Fist of Four Thunders}}
**{{SAI|Fist of Unbroken Air}}
* {{SAI|Fist of Unbroken Air}}
**{{SAI|Rush of the Gale Spirits}}
* {{SAI|Rush of the Gale Spirits}}
**{{SAI|Shaping of the Ice}}
* {{SAI|Shaping of the Ice}}
**{{SAI|Sphere of Elemental Balance}}
* {{SAI|Sphere of Elemental Balance}}
**{{SAI|Sweeping Cinder Strike}}
* {{SAI|Sweeping Cinder Strike}}
**{{SAI|Touch of the Storm}}
* {{SAI|Touch of the Storm}}
**{{SAI|Water Whip}}
* {{SAI|Water Whip}}
|
* {{LgSAI|Flurry of Blows: Topple|w=40}}
* {{LgSAI|Flurry of Blows: Stagger|w=40}}
* {{LgSAI|Flurry of Blows: Push|w=40}}
|
|
* {{SAI|Flurry of Blows: Topple|w=40}}
* {{LgSAI|Shadow Arts: Hide}}
* {{SAI|Flurry of Blows: Stagger|w=40}}
* {{LgSAI|Shadow Arts: Pass Without Trace|c=16}}
* {{SAI|Flurry of Blows: Push|w=40}}
* {{LgSAI|Shadow Arts: Darkness|c=16}}
* {{LgSAI|Shadow Arts: Darkvision}}
* {{LgSAI|Shadow Arts: Silence|c=16}}
Gain a free cantrip:
* {{SAI|Minor Illusion}}
|
|
* {{SAI|Shadow Arts: Hide|w=40}}
* {{LgPass|Cheeky Tipple}}
* {{SAI|Shadow Arts: Pass Without Trace|w=40|c=16}}
* {{LgPass|Drunken Performance}}
* {{SAI|Shadow Arts: Darkness|w=40|c=16}}
* {{LgSAI|Drunken Technique}}
* {{SAI|Shadow Arts: Darkvision|w=40}}
* {{SAI|Shadow Arts: Silence|w=40|c=16}}
* {{SAI|Minor Illusion|w=40}}
|}
|}


; {{SAI|Deflect Missiles|w=40}}
{{Spell action|Deflect Missiles}}
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
: Use your {{r|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.


{{H3|Level 4}}
{{Level header|4}}


; {{R|ki|forceplural=yes}}&colon; 5
; {{R|ki|forceplural=yes}}&colon; 5
Line 218: Line 235:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Slow Fall|w=40}}
{{Spell action|Slow Fall}}
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.


{{H3|Level 5}}
{{Level header|5}}


; {{ProficiencyBonus}}&colon; +3
: You gain +1 to your Proficiency Bonus.
; {{R|ki|forceplural=yes}}&colon; 6
; {{R|ki|forceplural=yes}}&colon; 6
: You gain an additional Ki Point to fuel your monk techniques.
: You gain an additional Ki Point to fuel your monk techniques.
Line 230: Line 244:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; Stunning Strike
==== Stunning Strike ====
:{{table list|
<dl>
:; {{SAI|Stunning Strike (Melee)|w=40}}
{{Spell action|Stunning Strike (Melee)|nolist=y}}
:: Spend a {{R|ki}} to deal your Weapon Damage and possibly {{Cond|Stunned|Stun}} the target.
{{Spell action|Stunning Strike (Unarmed)|nolist=y}}
:; {{SAI|Stunning Strike (Unarmed)|w=40}}
</dl>
:: Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{Cond|Stunned|Stun}} the target.
}}


==== Subclass Features: ====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | {{Class|Way of the Four Elements|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | {{Class|Way of the Open Hand|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | {{Class|Way of Shadow|40|noparent=yes}}
! style="width: 250px;" | [[Way of Shadow]]
! style="width: 250px;" | [[Way of the Drunken Master]]
|-
|-
|
|
Line 251: Line 264:
|
|
* {{SAI|Cloak of Shadows|w=40}}
* {{SAI|Cloak of Shadows|w=40}}
|
-
|}
|}


; {{SAI|Extra Attack|w=40}}
{{Passive|Extra Attack}}
: You can make an additional free attack after making an unarmed or weapon attack


{{H3|Level 6}}
{{Level header|6}}


; {{R|ki|forceplural=yes}}&colon; 7
; {{R|ki|forceplural=yes}}&colon; 7
Line 263: Line 277:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Improved Unarmoured Movement|w=40}}
; {{LgPass|Unarmoured Movement|Improved Unarmoured Movement}}
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


: {{SAI|Ki-Empowered Strikes|w=40}}  
{{Passive|Ki-Empowered Strikes}}
* Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.


==== Subclass Features: ====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | {{Class|Way of the Four Elements|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | {{Class|Way of the Open Hand|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | {{Class|Way of Shadow|40|noparent=yes}}
! style="width: 250px;" | [[Way of Shadow]]
! style="width: 250px;" | [[Way of the Drunken Master]]
|-
|-
|
|
* Select 1 spell from the Monk spell list.
* Select 1 spell from the Monk spell list.
* '''New Spells:'''
'''New Spells:'''
**{{SAI|Clench of the North Wind|c=16}}
*{{SAI|Clench of the North Wind|c=16}}
**{{SAI|Embrace of the Inferno}}
*{{SAI|Embrace of the Inferno}}
**{{SAI|Gong of the Summit}}
*{{SAI|Gong of the Summit}}
|
|
*{{SAI|Manifestation of Body|w=40}}
*{{LgPass|Manifestation of Body}}
*{{SAI|Manifestation of Mind|w=40}}
*{{LgPass|Manifestation of Mind}}
*{{SAI|Manifestation of Soul|w=40}}
*{{LgPass|Manifestation of Soul}}
*{{SAI|Wholeness of Body|w=40}}
*{{LgSAI|Wholeness of Body}}
|  
|  
*{{SAI|Shadow Step|w=40}}
*{{LgSAI|Shadow Step}}
|
* {{LgPass|Leap to Your Feet}}
* {{LgPass|Redirect Attack}}
|}
|}


{{H3|Level 7}}
{{Level header|7}}


; {{R|ki|forceplural=yes}}&colon; 8
; {{R|ki|forceplural=yes}}&colon; 8
Line 300: Line 317:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Evasion|w=40}}
{{Passive|Evasion}}
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
 
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | [[Way of Shadow]]
! style="width: 250px;" | [[Way of the Drunken Master]]
|-
|
-
|
-
|
-
|
* {{LgPass|Life of the Party}}
|}


{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Stillness of Mind|w=40}}
{{Passive|Stillness of Mind (passive feature)}}
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast '''Stillness of Mind''' to remove the condition.


{{H3|Level 8}}
{{Level header|8}}


; {{R|ki|forceplural=yes}}&colon; 9
; {{R|ki|forceplural=yes}}&colon; 9
Line 317: Line 351:
* Choose a [[Feat]].
* Choose a [[Feat]].


{{H3|Level 9}}
{{Level header|9}}


; {{ProficiencyBonus}}&colon; +4
: You gain +1 to your Proficiency Bonus.
; {{R|ki|forceplural=yes}}&colon; 10
; {{R|ki|forceplural=yes}}&colon; 10
: You gain an additional Ki Point to fuel your monk techniques.
: You gain an additional Ki Point to fuel your monk techniques.
; Martial Arts: Deft Strikes
 
{{HorizontalRuleImage}}
 
; Martial Arts&colon; Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.


==== Subclass Features: ====
{{HorizontalRuleImage}}
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | {{Class|Way of the Four Elements|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | {{Class|Way of the Open Hand|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | {{Class|Way of Shadow|40|noparent=yes}}
! style="width: 250px;" | [[Way of Shadow]]
! style="width: 250px;" | [[Way of the Drunken Master]]
|-
|-
|
|
* {{SAI|Improved Elemental Casting|w=40}}
* {{LgPass|Improved Elemental Casting}}
* Select 1 subclass spell from the Monk spell list
* Select 1 subclass spell from the Monk spell list
|
|
* {{SAI|Ki Resonation: Punch (Action)|Ki Resonation|w=40}}
* {{LgSAI|Ki Resonation: Punch}}
* {{SAI|Ki Resonation: Punch (Bonus Action)|w=40}}
* {{LgSAI|Ki Resonation: Punch (bonus action)}}
* {{SAI|Ki Resonation: Blast|w=40}}
* {{LgSAI|Ki Resonation: Blast}}
|
|
-
-
|
* {{LgSAI|Sobering Realisation}}
|}
|}


; {{SAI|Advanced Unarmoured Movement|w=40}}
{{HorizontalRuleImage}}
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.
 
{{Passive|Advanced Unarmoured Movement}}


{{H3|Level 10}}
{{Level header|10}}


; {{R|ki|forceplural=yes}}&colon; 11
; {{R|ki|forceplural=yes}}&colon; 11
: You gain an additional Ki Point to fuel your monk techniques.
: You gain an additional Ki Point to fuel your monk techniques.
{{HorizontalRuleImage}}
; Improved Unarmoured Movement
; Improved Unarmoured Movement
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=6|ft=20}} (previously {{Distance|m=4.5|ft=15}}) while you are not wearing armour or using a shield.
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=6|ft=20}} (previously {{Distance|m=4.5|ft=15}}) while you are not wearing armour or using a shield.
Line 356: Line 400:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


; {{SAI|Purity of Body|w=40}}
{{Passive|Purity of Body}}
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.


{{H3|Level 11}}
{{Level header|11}}


; {{R|ki|forceplural=yes}}&colon; 12
; {{R|ki|forceplural=yes}}&colon; 12
Line 366: Line 409:
{{HorizontalRuleImage}}
{{HorizontalRuleImage}}


==== Subclass Features: ====
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! style="width: 250px;" | {{Class|Way of the Four Elements|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Four Elements]]
! style="width: 250px;" | {{Class|Way of the Open Hand|40|noparent=yes}}
! style="width: 250px;" | [[Way of the Open Hand]]
! style="width: 250px;" | {{Class|Way of Shadow|40|noparent=yes}}
! style="width: 250px;" | [[Way of Shadow]]
! style="width: 250px;" | [[Way of the Drunken Master]]
|-
|-
|
|
* Select 1 subclass spell from the Monk spell list
* Select 1 subclass spell from the Monk spell list
* '''New Spells:'''
'''New Spells:'''
** {{SAI|Flames of the Phoenix}}
* {{SAI|Flames of the Phoenix}}
** {{SAI|Mist Stance|c=16}}
* {{SAI|Mist Stance|c=16}}
** {{SAI|Ride the Wind|c=16}}
* {{SAI|Ride the Wind|c=16}}
|
* {{LgPass|Tranquillity}}
|
|
* {{SAI|Tranquility|w=40}}
* {{LgSAI|Shadow Strike}}
* {{LgSAI|Shadow Strike: Unarmed}}
|
|
* {{SAI|Shadow Strike|w=40}}
* {{LgSAI|Drunkard's Luck}}
* {{SAI|Shadow Strike: Unarmed|w=40}}
|}
|}


{{H3|Level 12}}
{{Level header|12}}


; {{R|ki|forceplural=yes}}&colon; 13
; {{R|ki|forceplural=yes}}&colon; 13
Line 395: Line 441:
* Choose a [[Feat]].
* Choose a [[Feat]].


== External Links ==
== Notable monks ==
* {{MdCharLink|Phase}}
* {{MdCharLink|Lir'i'c|Prelate Lir'i'c}}
 
== See also ==
*[[List of features and items that interact with unarmed strikes]]
*[[:Category:Monks|List of all Monks]]
 
== External links ==
* {{FRWiki|Monk|long}}
* {{FRWiki|Monk|long}}


{{MonkNavbox}}
{{MonkNavbox}}
{{NavGameplay}}
{{Character creation|state=collapsed}}
 
[[Category:Classes]]
[[Category:Classes]]

Latest revision as of 18:13, 5 March 2025

Monk is a character class in Baldur's Gate 3.

Overview[edit | edit source]

Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution, and their core ability is Unarmed Strike.

Subclasses[edit | edit source]

The Monk Subclasses are:

Class Progression[edit | edit source]

Monk Class Progression
Level Proficiency Bonus Features  Ki Points Martial Arts Unarmoured Movement
1st +2 Unarmoured Defence Unarmoured Defence, Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes Martial Arts: Deft Strikes, Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows 2 1d4 -
2nd Unarmoured Movement Unarmoured Movement, Patient Defence Patient Defence, Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage 3 + 3 m / 10 ft
3rd #Level 3 Choose a subclass, Deflect Missiles Deflect Missiles 4 1d6
4th Feat Feat, Slow Fall Slow Fall 5
5th +3 Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed) 6
6th Ki-Empowered Strikes Ki-Empowered Strikes, #Level 6 Subclass feature, Improved Unarmoured Movement Improved Unarmoured Movement 7 + 4.5 m / 15 ft
7th Evasion Evasion, Stillness of Mind Stillness of Mind 8
8th Feat Feat 9
9th +4 Advanced Unarmoured Movement Advanced Unarmoured Movement, #Level 9 Subclass feature 10 1d8
10th Purity of Body Purity of Body, Improved Unarmoured Movement Improved Unarmoured Movement 11 + 6 m / 20 ft
11th #Level 11 Subclass feature 12
12th Feat Feat 13

Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.

Class information[edit | edit source]

Attributes[edit | edit source]

Monk's default armour
Hit points
At level 1: 8 + Constitution Constitution modifier
On level up: 5 + Constitution Constitution modifier
Key abilities
Dexterity Dexterity for bonuses to attack and damage rolls of unarmed strikes and monk weapons as well as Ki saving throw DCs.
Constitution Constitution for more Hit Points.
Wisdom Wisdom for improved Armour Class. For Way of the Four Elements abilities, also improves Ki attack rolls and saving throw DCs.

Monk weapons
Monk weapons are melee weapons the Monk has Proficiency with, and which do not have the Two-Handed property. Versatile weapons count as Monk weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, are limited to Monk weapons.
Spellcasting ability
Wisdom Wisdom for the effective use of items, scrolls, and equipment.
Way of the Four Elements Monks use Wisdom for their offensive abilities which do not incorporate an unarmed attack (this includes abilities like Fist of Unbroken Air which have a punching aesthetic but do not technically cause you to make an unarmed attack). Some of these abilities imitate the effects of spells but they are not considered spells: for example, they can be used while Silenced and a multi-class Monk/Barbarian can use them while raging.

Starting Proficiencies[edit | edit source]

Saving throw proficiencies
Strength Strength, Dexterity Dexterity
Equipment proficiencies
Simple weapons, Shortswords Shortswords
Skills with proficiency (Choose 2)
History History, Insight Insight, Religion Religion, Acrobatics Acrobatics, Stealth Stealth, Athletics Athletics
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Quarterstaff, Monastic Robes, Monastic Boots

Multiclass Proficiencies[edit | edit source]

Equipment proficiencies
Simple weapons, Shortswords Shortswords

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

 Ki Points: 2
You can spend these points to fuel various Monk abilities. Ki abilities which incorporate an unarmed attack use the higher of Dexterity or Strength for attack rolls and save DCs. This includes all offensive abilities outside of the Way of the Four Elements subclass.
Recharge: Short rest
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Martial Arts[edit | edit source]

Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks
Attacks with Monk weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes Martial Arts: Deft Strikes
Attacks with Monk Weapons and unarmed attacks deal 1d4Damage TypesBludgeoning damage, unless their normal damage is higher.
Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk weapon or while unarmed, you can make another unarmed attack as a bonus action.
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Unarmoured Defence Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class Armour Class.
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Flurry of Blows Flurry of Blows ( + )
Punch twice in quick succession.

Level 2

 Ki Points: 3
You gain an additional Ki Point to fuel your monk techniques.
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Unarmoured Movement Unarmoured Movement
Your movement speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
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Patient Defence Patient Defence ( + )
Attack Rolls against you have Disadvantage Icon.png Disadvantage, and you have Advantage Icon.png Advantage on Dexterity saving throw.
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Step of the Wind[edit | edit source]

Step of the Wind: Dash Step of the Wind: Dash ( + )
Double your movement speed. Jump no longer requires a Bonus action.
Step of the Wind: Disengage Step of the Wind: Disengage ( + )
Move without triggering Opportunity Attacks. Jump no longer requires a Bonus action.

Level 3

 Ki Points: 4
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d6Damage TypesBludgeoning (previously 1d4) unless their normal damage is higher.
Bg3 content hr.png

Select a subclass[edit | edit source]

Select 3 subclass spells from:

Gain a free cantrip:

Deflect Missiles Deflect Missiles ()
Reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you use a Ki Point to Deflect the Missile Deflect the Missile.
Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Level 4

 Ki Points: 5
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
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Slow Fall Slow Fall ()
When you fall, you can use your reaction to gain Resistance to Falling damage.

Level 5

 Ki Points: 6
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png

Stunning Strike[edit | edit source]

Stunning Strike (Melee) Stunning Strike (Melee) ( + )
Spend a Ki Point to deal normal weapon damage and possibly Stun Stun the target.
Stunning Strike (Unarmed) Stunning Strike (Unarmed) ( + )
Spend a Ki Point to deal normal unarmed damage and possibly Stun Stun the target.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow Way of the Drunken Master

-

-

-

Extra Attack Extra Attack
You can make an additional free attack after making an unarmed or weapon attack.

Level 6

 Ki Points: 7
You gain an additional Ki Point to fuel your monk techniques.
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Improved Unarmoured Movement Improved Unarmoured Movement
Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
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Ki-Empowered Strikes Ki-Empowered Strikes
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistance and Immunity to non-magical damage.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow Way of the Drunken Master
  • Select 1 spell from the Monk spell list.

New Spells:

Level 7

 Ki Points: 8
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity saving throw, it deals no damage if you succeed, and only half damage if you fail.


Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow Way of the Drunken Master

-

-

-

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Stillness of Mind Stillness of Mind
If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind Stillness of Mind to remove the condition.

Level 8

 Ki Points: 9
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png

Level 9

 Ki Points: 10
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d8Damage TypesBludgeoning (previously 1d6) unless their normal damage is higher.
Bg3 content hr.png

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow Way of the Drunken Master

-

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Advanced Unarmoured Movement Advanced Unarmoured Movement
Difficult Terrain Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Level 10

 Ki Points: 11
You gain an additional Ki Point to fuel your monk techniques.
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Improved Unarmoured Movement
Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
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Purity of Body Purity of Body
You are Immune to Poison damage and can't be Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Level 11

 Ki Points: 12
You gain an additional Ki Point to fuel your monk techniques.
Bg3 content hr.png

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow Way of the Drunken Master
  • Select 1 subclass spell from the Monk spell list

New Spells:

Level 12

 Ki Points: 13
You gain an additional Ki Point to fuel your monk techniques.
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Notable monks[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]