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[[ | {{PageSeo | ||
| description = Nature is an Intelligence-based skill. The higher a creature's Intelligence Score, the more likely they will succeed on Nature [[Checks]] to recognize plants and natural creatures. | |||
| image = {{PAGENAME}} Icon.png | |||
}} | |||
'''Nature''' is an [[Intelligence]]-based [[Skills|Skill]]. | |||
The higher a creature's Intelligence Score, the more likely they will succeed on Nature [[Checks]] to recognize plants and natural creatures. | |||
{{Quote skill|{{PAGENAME}}}} | |||
The higher | |||
==Proficiency== | ==Proficiency== | ||
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* {{Class|Warlock}} | * {{Class|Warlock}} | ||
[[Knowledge Domain]] [[Cleric]]s can choose to gain proficiency in Nature at Level 1. If chosen, they can add '''double''' their [[Proficiency Bonus]] when making [[Nature]] checks. | [[Knowledge Domain|Knowledge]] domain [[Cleric]]s can choose to gain proficiency in Nature at Level 1. If chosen, they can add '''double''' their [[Proficiency Bonus]] when making [[Nature]] checks. | ||
==Uses== | ==Uses== | ||
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==Related Spells== | ==Related Spells== | ||
* {{SAI|Astral Knowledge|w=40}} - grants Proficiency in all Skills of a chosen Ability | |||
* {{SAI|Astral Knowledge|w=40}} - | * {{SAI|Fox's Cunning|w=40}} - grants Advantage on all Intelligence Checks | ||
* {{SAI| | * {{SAI|Guidance|w=40}} - grants a {{DieIcon|d4|Physical}} '''+1d4''' bonus on all Skill Checks | ||
* {{SAI|Guidance|w=40}} - | * {{SAI|Hex (Intelligence)|w=40}} - grants Disadvantage on all Intelligence Checks | ||
* {{SAI| | * {{SAI|Knowledge of the Ages: Intelligence|w=40}} - grants Proficiency in all Intelligence Skills | ||
* {{SAI| | |||
{{NavGameplay}} | {{NavGameplay}} | ||
[[Category:Skills]] | [[Category:Skills]] |
Latest revision as of 19:31, 13 March 2025
Nature is an Intelligence-based Skill.
The higher a creature's Intelligence Score, the more likely they will succeed on Nature Checks to recognize plants and natural creatures.
Proficiency[edit | edit source]
Characters who are proficient in Nature can add their Proficiency Bonus when making Ability checks.
The following classes can choose to select Nature as a proficient skill at Level 1:
Knowledge domain Clerics can choose to gain proficiency in Nature at Level 1. If chosen, they can add double their Proficiency Bonus when making Nature checks.
Uses[edit | edit source]
- Used in dialogue.
- Used to harvest Nightlight Fronds.
Related Items[edit | edit source]
Grants Proficiency[edit | edit source]
+1 to Skill Checks[edit | edit source]
+1d4 to All Skill Checks[edit | edit source]
Shapeshifter's Boon Ring while Shapeshifted or Disguised
Related Spells[edit | edit source]
- - grants Proficiency in all Skills of a chosen Ability
- - grants Advantage on all Intelligence Checks
- - grants a
+1d4 bonus on all Skill Checks
- - grants Disadvantage on all Intelligence Checks
- - grants Proficiency in all Intelligence Skills