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{{PageSeo
{{PageSeo
| title = Fezzerk
| title = Fezzerk
| description = Fezzerk is a Goblin NPC in Baldur's Gate 3. He is the goblin boss in the Blighted Village in Act One.
| description = Fezzerk is a Goblin character in Baldur's Gate 3. He is the goblin boss in the Blighted Village in Act One.
| image = Fezzerk.png
| image = Fezzerk.png
}}
}}
{{Infobox creature
{{Infobox creature
| movement m = 9
| weight kg = 35
| level = 3
| str = 12
| dex = 14
| con = 11
| int = 10
| wis = 8
| cha = 10
| hp = 21
| ac = 14
| passives = Crude Frenzy, Darkvision, Opportunity Attack
| name = Fezzerk
| name = Fezzerk
| title = Goblin Boss
| image = <gallery>
| image = <gallery>
Fezzerk.png|In-game
Fezzerk.png|In-game
Portrait Fezzerk.png|Portrait
Portrait Fezzerk.png|Portrait
</gallery>
</gallery>
| identity = Male
| va = Declan Perring
| va = Declan Perring
| size = Small
| title = [[Goblin Boss]]
| faction = [[Cult of the Absolute]]
| size = [[Small]]
| type = [[Humanoid]]
| type = [[Humanoid]]
| race = [[Goblin]]
| race = [[Goblin]]
| class = [[Fighter]]
| class = [[Fighter]]
| level = 3
| e hp = 14
| e hp = 14
| hp = 21
| t hp = 27
| h hp = 31
| ac = 14
| movement m = 9
| weight kg = 35
| xp = 50
| str = 12
| dex = 14
| con = 11
| int = 10
| wis = 8
| cha = 10
| athletics = 1
| acrobatics = 2
| perception = -1
| passives = Crude Frenzy, Darkvision, Opportunity Attack
| t passives = Crude Frenzy, Darkvision, Fury of the Small, Opportunity Attack
| t passives = Crude Frenzy, Darkvision, Fury of the Small, Opportunity Attack
| t hp = 27
| uid = S_FOR_GnomeGoblin1
| uuid = b2c582af-bc69-48b3-a004-648562dab404
| stats = GOB_Goblin_Fezzerk
}}
}}
 
'''Fezzerk''' leads a gang of goblins at [[Blighted Village]] in [[Act One]], tormenting an unfortunate [[Deep Gnome|deep gnome]] as part of the [[Rescue the Gnome]] quest. Depending on whether he is spared, he can make a minor appearance in [[Act Two]].
'''Fezzerk''' is a Goblin NPC leading a gang of goblins at [[Blighted Village]] in [[Act One]], tormenting an unfortunate [[Deep Gnome]] as part of the [[Rescue the Gnome]] quest. Depending on if he is spared or not, he can make a minor appearance later on in [[Act Two]].
{{DiQ|Look what we got here - another little birdie wantin' to fly!|Fezzerk|, when approached}}
 
Can be spoken to through the use of {{SAI|Speak with Dead}}.
{{DiQ|Look what we got here - another little birdie wantin' to fly!|Fezzerk| when approached}}


== Involvement ==
== Involvement ==
=== Act One ===
=== Act One ===
'''Fezzerk''' and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at [[Barcus Wroot]] who is strapped to the machine. The choice comes to either trying to convince him to let go of Barcus, fighting his group or leaving them be.  
'''Fezzerk''' and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at {{CharLink|Barcus Wroot}} who is strapped to the machine. this starts the quest {{Quest|Rescue the Gnome}}. If approached, Fezzerk and his gang confront the party. The party can ask him what he is doing, or ask him to let them pass. If asking what he is doing, then the party can demand, that Barcus to be let down, either by persuading Fezzerk to pick another victim or intimidating him.


If trying to excuse and leave, he will demand 1000 gold, leading to a variety of choices:
Asking to let the party pass results in Fezzerk demanding 1000 gold, which the party can decide to pay or haggle down. If paid, or convinced not to pay, Fezzerk lets the party leave, but if approaching again a fight will break out.


* {{Dialogue option|''Pay the goblin.''}}
Lastly, the party can straight up attack Fezzerk and his gang.  
* {{Dialogue option|I might be willing to part with a more reasonable sum. (100)|roll=Persuasion|dc=15}}
* {{Dialogue option|Here's my counter-offer: a far more reasonable sum. (500)|roll=Persuasion|dc=10}}
* {{Dialogue option|That's a ridiculous amount. I'll make you a realistic offer. (250)|roll=Persuasion|dc=10}}
* {{Dialogue option|''Read the goblin's mind.''|roll=Wisdom}}
** {{Dialogue option|Your price is absurd and you know it.}}
* {{Dialogue option|I can pay twice that much. I just have to go and fetch it.|tags=Deception|dc=15}}
* {{Dialogue option|This will lead only to pain, not fulfillment.|tags=Monk}}
* {{Dialogue option|''Provide directions to a non-existant cache of gold.|tags=Rogue}}


No matter which of the above checks succeed, '''Fezzerk''' will lower the price to 5 because he can't count. The [[Illithid Persuasion]] check can be done to pay nothing and have his group leave. If paid, the party will be allowed to leave, but if approaching again a fight will break out.
If during the fight Fezzerk is severely injured, he surrenders when nearly killed, making the rest of his group flee. It is possible then to interrogate him, to demand that he gives up his belongings and / or kill him.  


* {{Dialogue option|Not an orator, eh? I could teach you how to talk gold out of any purse, for free passage.|tags=Bard}}
If spared, he makes a minor reappearance in [[Act Two]].
** {{Dialogue option|Wait! Just let me go...''please.''|roll=Performance|dc=5}}
* {{Dialogue option|I'm going to pay nothing and you and your cronies are going to leave.|tags=Illithid|roll=Wisdom|dc=5}}
This will make '''Fezzerk''' and his group leave, rewarding experience as if the party had defeated them all.
 
If demanding to free the gnome, there will be the following choices:
* {{Dialogue option|We're allies - I have the Absolute's Brand. Leave the gnome to me.|tags=Branded|roll=Deception|dc=5}}
* {{Dialogue option|We're allies, you and I. Servants of the Absolute.|roll=Deception|dc=15}}
* {{Dialogue option|You dare refuse a ''githyanki warrior''?|tags=Lae'zel|roll=Intimidation|dc=15}}
* {{Dialogue option|I won't let you harm a defenseless being - not without a fight.|roll=Intimidation|dc=15}}
* {{Dialogue option|''Read the goblin's mind.''|roll=Wisdom}}
** {{Dialogue option|You don't have the stomach for a fight.}}
* {{Dialogue option|Negotiations are over. Either leave or die.|roll=Intimidation|dc=15}}
* {{Dialogue option|'''''ROAR.'''''|tags=Berserker|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|'''Mine.'''|tags=Barbarian|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|I'm not bargaining with you. Free him, or I swear on my oath, you will ''die.''|tags=Paladin|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|All of you lot against one deep gnome? You should go find a better target.|roll=Persuasion|dc=15}}
* {{Dialogue option|You've had your fun - it's high time you found someone else to torment.|roll=Persuasion|dc=15}}
* {{Dialogue option|''Don't utter a word. Just stare down the goblin.''|tags=Half-Orc|roll=Intimidation|dc=10}}
* {{Dialogue option|I consider the gnome under my protection. You ''don't'' want to fight me for him.|tags=Paladin|roll=Intimidation|dc=15|advantage=y}}
* {{Dialogue option|''Show him your brand and say you're taking the gnome. The Absolute wills it.''|tags=Branded|roll=Deception|dc=5}}
* {{Dialogue option|Your skull will make a fine chalice one I plug those beady eye sockets.|tags=Barbarian}}
* {{Dialogue option|You're making a mistake. You can think it over in the Fugue Plane.|tags=Fighter}}
 
If using the tadpole:
* {{Dialogue option|You ''will'' release the gnome. That's an order.|tags=Illithid|roll=Wisdom|dc=2}}
* {{Dialogue option|I am a True Soul. Now once again - release the gnome.|tags=Illithid|roll=Wisdom|dc=2}}
* {{Dialogue option|You ''will release the gnome. That's an order.|tags=Illithid|roll=Wisdom|dc=2}}
 
If convinced to walk away, the party will be rewarded experience as if the party had defeated the whole group.
 
==== Surrendering ====
If a fight does break out, he will surrender when nearly killed, making the rest of his group flee. There won't be experience for those who run away however. It's possible then to interrogate him, to demand he gives up his belongings and / or kill him.
 
[[Barbarian]]s have a unique dialogue path:
 
* {{Dialogue option|''Ignore the rage. Listen to your head. There is nothing to gain from being rash.''|roll=Wisdom|dc=10|disadvantage=y}}
* {{Dialogue option|'''''Give in. KILL THE MAGGOT.'''''|tags=Berserker}}
* {{Dialogue option|''Leave reason to the reasonable. Kill the runt.''}}
 
Otherwise, the party can interrogate him:
 
* {{Dialogue option|I want the gold you took. Now.}}
* {{Dialogue option|Give me my gold back - and anything else you have, too.}}
* {{Dialogue option|Talk and you might live. ''If'' it's worth my while.}}
* {{Dialogue option|Your valuables - now.}}
* {{Dialogue option|I want everything of value you have.}}
* {{Dialogue option|Your valuables are mine now. Hand them over.}}
 
... or potentially just kill him or release him:
* {{Dialogue option|''No mercy. Kill the goblin.''}} {{Approval|Astarion|+1}} {{Approval|Lae'zel|+1}} {{Approval|Shadowheart|+1}} {{Approval|Wyll|+5}} {{Approval|Karlach|-1}}
* {{Dialogue option|Run along, goblin. Before I change my mind.}} {{Approval|Astarion|-1}} {{Approval|Shadowheart|-1}} {{Approval|Wyll|-5}}
 
If spared, he will make a minor reappearance in the next act.


=== Act Two ===
=== Act Two ===
If Fezzerk survived the first act, the party may encounter him again when entering [[Moonrise Towers]]. He, the rest of the goblins, and [[Decide Minthara's Fate|potentially Minthara]] are being judged for the failure to retrieve the [[Mysterious Artefact]]. Whether he and the rest of the goblins are spared or killed is left up to the party.
If Fezzerk survived [[Act One]], the party can encounter him again when entering [[Moonrise Towers]]. He, some other goblins, and potentially {{CharLink|Minthara}} are being judged for the failure to retrieve the {{SmRarityItem|Mysterious Artefact}}. Whether he and the other goblins are spared or killed is left up to the party.


== Combat ==
== Combat ==
 
=== Attacks and abilities===
=== Attacks and Abilities===
{{Feature box|main hand attack|item=Very Heavy Greataxe}}
{{Feature box|Gargantuan Cleave|item=Very Heavy Greataxe}}
{{Feature box|Gargantuan Cleave|item=Very Heavy Greataxe}}
{{Feature box|Menacing Attack (Melee)}}
{{Feature box|Main Hand Attack|item=Very Heavy Greataxe}}
{{Feature box|Menacing Attack (Melee)|item=Very Heavy Greataxe}}
{{Feature box|Throw Stone}}
{{Feature box|Throw Stone}}


=== Notable loot ===
=== Loot ===
*{{MdRarityItem|Very Heavy Greataxe}}
* {{MdRarityItem|Grease Bottle}}
*{{MdRarityItem|Smokepowder Bomb}}
* {{MdRarityItem|Scrapwood Shield}}
*{{MdRarityItem|Grease Bottle}}
* {{MdRarityItem|Smokepowder Bomb}}
* {{MdRarityItem|Very Heavy Greataxe}}


=== Notes ===
== Related quests ==
* Grants 50 experience when killed.
* {{Quest|Rescue the Gnome}}
* Seemingly due to a bug, it is possible to receive the experience for killing him even if you had received the experience for convincing him to leave through dialogue. There is a limited window of time in which you can accomplish this.


== Speak with Dead ==
== Speak with Dead ==
 
Fezzerk can be spoken to with {{SAI|Speak with Dead}}.
{{Dialogue start}}
{{Dialogue start}}
'''Party member:''' Who are you?
'''Party member:''' Who are you?
Line 151: Line 95:
{{Dialogue end}}
{{Dialogue end}}


==External links==
== Notes ==
{{notebegin}}
* Seemingly due to a bug, it is possible to receive the experience for killing him even if you had received the experience for convincing him to leave through dialogue. There is a limited window of time in which you can accomplish this.
{{noteend}}
 
== External links ==
*{{FRWiki|Fezzerk|long}}
*{{FRWiki|Fezzerk|long}}



Latest revision as of 09:23, 14 February 2025

Fezzerk leads a gang of goblins at Blighted Village in Act One, tormenting an unfortunate deep gnome as part of the Rescue the Gnome quest. Depending on whether he is spared, he can make a minor appearance in Act Two.

Portrait Fezzerk.png
Look what we got here - another little birdie wantin' to fly!
Fezzerk, when approached

Involvement[edit | edit source]

Act One[edit | edit source]

Fezzerk and his gang can be found on the western most side of the Blighted Village where the windmill is, laughing at Barcus Wroot Barcus Wroot who is strapped to the machine. this starts the quest Rescue the Gnome Rescue the Gnome. If approached, Fezzerk and his gang confront the party. The party can ask him what he is doing, or ask him to let them pass. If asking what he is doing, then the party can demand, that Barcus to be let down, either by persuading Fezzerk to pick another victim or intimidating him.

Asking to let the party pass results in Fezzerk demanding 1000 gold, which the party can decide to pay or haggle down. If paid, or convinced not to pay, Fezzerk lets the party leave, but if approaching again a fight will break out.

Lastly, the party can straight up attack Fezzerk and his gang.

If during the fight Fezzerk is severely injured, he surrenders when nearly killed, making the rest of his group flee. It is possible then to interrogate him, to demand that he gives up his belongings and / or kill him.

If spared, he makes a minor reappearance in Act Two.

Act Two[edit | edit source]

If Fezzerk survived Act One, the party can encounter him again when entering Moonrise Towers. He, some other goblins, and potentially Minthara Minthara are being judged for the failure to retrieve the Mysterious Artefact. Whether he and the other goblins are spared or killed is left up to the party.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Gargantuan Cleave.webp
Gargantuan Cleave Gargantuan Cleave ()   –  Very Heavy Greataxe
Damage: 1~6 + modifiers
D6 Slashing.png
1/2 Normal weapon damage
+ 1d6Damage TypesSlashing

Swing your weapon with all your might. You can attack multiple targets, dealing bonus 1d6Damage TypesSlashingDRS damage, but become Off Balanced Off Balanced for Duration: 1 turn.

AoE: 1.5 m / 5 ft (Cone)
Recharge: Short rest
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Very Heavy Greataxe
Damage: 3~14
D12 Slashing.png
1d12 + 2Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Menacing Attack Melee.webp
Menacing Attack (Melee) Menacing Attack (Melee) (+ )   –  Very Heavy Greataxe
Damage: 3~14 + modifiers

Spend a superiority die to deal normal weapon damage + 1d8Damage TypesWeapon damage and possibly Frighten Frighten the target.

WIS Save
 Range: Normal weapon range
Generic Damage.webp
Throw Stone Throw Stone ()
Damage: 2~5

Throws a sharp stone at a foe.

 Range: 9 m / 30 ft

Loot[edit | edit source]

Related quests[edit | edit source]

Speak with Dead[edit | edit source]

Fezzerk can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Fezzerk: Fezzerk... best raider... east o' the... Sea o' Sword...

Party member: What where you doing in the village?

  • Fezzerk: Hostages... the Absolute wants... hostages...

Party member: Did you have any valuables?

  • Fezzerk: No... valuables... only... hostages...

Party member: Who killed you?

  • Fezzerk: Coward... attacked... interrupted my work...

Party member: Where did you come from?

  • Fezzerk: The... Towers...

Party member: Who did you answer to?

  • Fezzerk: The... Absolute... she... chose us...

Party member: Are there others like you nearby?

  • Fezzerk: Many... so many... legions o' goblins... an' more... serving... the Absolute...

Notes[edit | edit source]

  • Seemingly due to a bug, it is possible to receive the experience for killing him even if you had received the experience for convincing him to leave through dialogue. There is a limited window of time in which you can accomplish this.

External links[edit | edit source]