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{{PageSeo
{{PageSeo
| description = Monk is a character class in Baldur's Gate 3.
| description = Monk is a character class in Baldur's Gate 3.
| image = Monk Class Icon.png
| image = Class Monk Badge Icon.png
}}
}}
{{ClassQuote|quote=Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.|image=Class Monk Badge Icon.png}}
__NOTOC__
'''Monk''' is a character [[class]] in ''[[Baldur's Gate 3]]''. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]], and their core ability is [[Unarmed Strike]].


{| class="nomobile"  
{{hlist|
; Monk subclasses :
* {{IconLink|Class Monk Four Elements Hotbar Icon.png|Way of the Four Elements}}
* {{IconLink|Class Monk Open Hand Hotbar Icon.png|Way of the Open Hand}}
* {{IconLink|Class Monk Shadow Hotbar Icon.png|Way of Shadow}}
}}
__NOTOC__
 
{| class="wikitable nomobile" style="max-width: 66em;"
|+ Monk Class Progression
! style="width: 4%;" | Level
! style="width: 6%;" | Proficiency Bonus
! Features
! style="width: 4%;" | {{Resource | ki | forceplural=yes}}
! style="width: 4%;" | Martial Arts
! style="width: 11%;" | Unarmoured Movement
|-
! [[#Level 1|1st]]
| rowspan="4" style="text-align: center;" | +2
| {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence}}, {{Pass|Martial Arts: Dextrous Attacks}}, {{Pass|Martial Arts: Deft Strikes}}, {{Pass|Martial Arts: Bonus Unarmed Strike}}, {{SAI|Flurry of Blows}}
| style="text-align: center;" | 2
| rowspan="2" style="text-align: center;" | 1d4
| style="text-align: center;" | -
|-
! [[#Level 2|2nd]]
|  {{Pass|Unarmoured Movement|size=25}}, {{SAI|Patient Defence}}, {{SAI|Step of the Wind: Dash}}, {{SAI|Step of the Wind: Disengage}}
| style="text-align: center;" | 3
| rowspan="4" style="text-align: center;" | + 3 m / 10 ft
|-
! [[#Level 3|3rd]]
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 3}} [[#Level 3|Choose a subclass]], {{SAI|Deflect Missiles}}
| style="text-align: center;" | 4
| rowspan="6" style="text-align: center;" | 1d6
|-
! [[#Level 4|4th]]
| {{SAI|Feats|Feat}}, {{Pass|Slow Fall|size=25}}
| style="text-align: center;" | 5
|-
! [[#Level 5|5th]]
| rowspan="4" style="text-align: center;" | +3
| {{Pass|Extra Attack}}, {{SAI|Stunning Strike (Melee)}}, {{SAI|Stunning Strike (Unarmed)}}
| style="text-align: center;" | 6
|-
! [[#Level 6|6th]]
| {{Pass|Ki-Empowered Strikes}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 6}} [[#Level 6|Subclass feature]], {{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| style="text-align: center;" | 7
| rowspan="4" style="text-align: center;" | + 4.5 m / 15 ft
|-
! [[#Level 7|7th]]
| {{Pass|Evasion}}, {{Pass|Stillness of Mind (passive feature)}}
| style="text-align: center;" | 8
|-
! [[#Level 8|8th]]
| {{SAI|Feats|Feat}}
| style="text-align: center;" | 9
|-
! [[#Level 9|9th]]
| rowspan="4" style="text-align: center;" | +4
| {{Pass|Advanced Unarmoured Movement}}, {{Icon|Class Monk Badge Icon.png|24|link=#Level 9}} [[#Level 9|Subclass feature]]
| style="text-align: center;" | 10
| rowspan="4" style="text-align: center;" | 1d8
|-
! [[#Level 10|10th]]
| {{Pass|Purity of Body}},{{Pass|Unarmoured Movement|Improved Unarmoured Movement}}
| style="text-align: center;" | 11
| rowspan="3" style="text-align: center;" | + 6 m / 20 ft
|-
! [[#Level 11|11th]]
| {{Icon|Class Monk Badge Icon.png|24|link=#Level 11}} [[#Level 11|Subclass feature]]
| style="text-align: center;" | 12
|-
|-
| {{Quote|Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.}}
! [[#Level 12|12th]]
! style="width: 350px;" | [[File:Monk Class Icon.png|center|160px]]
| {{SAI|Feats|Feat}}
| style="text-align: center;" | 13
|}
|}


<mobileonly>[[File:Monk Class Icon.png|center|160px]]{{Quote|Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.}}</mobileonly>
<p class="nomobile">'''Note:''' [[Proficiency bonus]] is based on [[character level]], not class level. It's included in the table for convenience.</p>
 
== Class information ==
[[File:Default Monk Armor.png|240px|right|Monk's default armour]]
 
; Hit points
: At level 1&colon; {{InfoBlob|8 + {{Ability|Constitution}} modifier}}
: On level up&colon; {{InfoBlob|5 + {{Ability|Constitution}} modifier}}
; Key abilities
: {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]].
: {{Ability|Constitution}} for more Hit Points.
: {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]].
; Saving throw proficiencies
: {{Ability|Strength}}, {{Ability|Dexterity}}
; Equipment proficiencies
: {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
; Monk Weapons
: Monk Weapons are melee weapons the Monk has [[Proficiency]] with, and which don't have the [[Two-Handed]] property. [[Versatile]] weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the [[Finesse]] property. Some Monk abilities, such as {{SAI|Martial Arts: Bonus Unarmed Strike}}, are limited to Monk Weapons.
; Skills with proficiency (Choose 2)
: {{Skill|History}}, {{Skill|Insight}}, {{Skill|Religion}}, {{Skill|Acrobatics}}, {{Skill|Stealth}}, {{Skill|Athletics}}
: You receive a bonus to every [[Character Creation#Skills|Skill]] that you are [[Proficiency|Proficient]] in. At character level 1 the [[Proficiency Bonus]] is +2.
; Starting Equipment : {{RarityItem|Quarterstaff}}, {{RarityItem|Monastic Robes}}, {{RarityItem|Monastic Boots}}
 
=== Spellcasting ===
; Spellcasting Ability
: {{Ability|Wisdom}}
: {{Recharge|Short Rest}}
: Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called {{R|ki}}s.
: Monks can use Ki while [[Silenced (Condition)|Silenced]] due to Ki abilities not requiring a verbal component.
 
==Level progression==
 
Through experience, you acquire new power. You gain the following traits.
 
{{Level header|1}}
 
; {{R|ki|forceplural=yes}}&colon; 2
: You can spend these points to fuel various Monk abilities. Replenishes on a [[resting|short or long rest]]
 
{{HorizontalRuleImage}}
 
; Martial Arts
:; {{Pass|Martial Arts: Dextrous Attacks|w=40}}
:: Attacks with Monk Weapons and unarmed attacks scale with your [[Dexterity]] instead of your Strength if your Dexterity is higher.
:; {{Pass|Martial Arts: Deft Strikes|w=40}}
:: Attacks with Monk Weapons and unarmed attacks deal {{DamageText|1d4|Bludgeoning}} damage, unless their normal damage is higher.
:; {{Pass|Martial Arts: Bonus Unarmed Strike|w=40}}
:: After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a {{Action|Bonus}}.
 
{{HorizontalRuleImage}}
 
; {{Pass|Unarmoured Defence (Monk)|Unarmoured Defence|w=40}}
: Your reflexes are as effective as any armour. While not wearing armour, you add your [[Wisdom]] Modifier to your [[Armour Class]]. This feature does not combine with [[Mage Armour]], nor the Barbarian version of [[Unarmoured Defence (Barbarian)]].
 
{{HorizontalRuleImage}}
 
; {{SAI|Flurry of Blows|w=40}}
: Using a {{action|bonus}} and a {{R|ki}}, punch twice in quick succession. Equivalent to two normal unarmed attacks.
 
{{Level header|2}}
 
; {{R|ki|forceplural=yes}}&colon; 3
: You gain an additional Ki Point to fuel your monk techniques.


[[Category:Classes]]
{{HorizontalRuleImage}}
 
; {{Pass|Unarmoured Movement|w=40}}
: Your [[Movement Speed]] increases by {{Distance|m=3|ft=10}} while you are not wearing armour or using a shield.
 
{{HorizontalRuleImage}}
 
; {{SAI|Patient Defence|w=40}}
: When activated with a {{action|bonus}} and a {{R|ki}}, [[Attack Roll]]s against you have {{disadvantage}}, and you have {{advantage}} on {{SavingThrow|Dex}}.
 
{{HorizontalRuleImage}}
 
; Step of the Wind
:{{table list|
:; {{SAI|Step of the Wind: Dash}}
:: Use a {{action|bonus}} and a {{R|ki}} to double your [[Movement Speed]]. Jump no longer requires a bonus action.
:; {{SAI|Step of the Wind: Disengage}}
:: Use a {{action|bonus}} and a {{R|ki}} to disengage. Jump no longer requires a bonus action.
}}
 
{{Level header|3}}


'''Monk''' is a character [[Class]] in [[Baldur's Gate 3]]. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are [[Wisdom]], [[Dexterity]], and [[Constitution]]. __NOTOC__
; {{R|ki|forceplural=yes}}&colon; 4
: You gain an additional Ki Point to fuel your monk techniques.
; Martial Arts&colon; Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d6|Bludgeoning}} (previously 1d4) unless their normal damage is higher.


'''Note:''' The Monk class is not yet available in Early Access, but will be added in the full release of the game. The following information - particularly beyond level 4 - is based on 5th Edition Dungeons & Dragons and is likely to change in the full release.
{{HorizontalRuleImage}}


{| class="wikitable nomobile" style="width: 100%;"
==== Select a subclass ====
{| class="wikitable" style="min-width: 420px; margin-left: auto; margin-right: auto; border: none;"
|-
|-
! colspan="6" | The Monk Class Progression
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Four Elements Badge Icon.png|Way of the Four Elements|w=150|h=150}}
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Open Hand Badge Icon.png|Way of the Open Hand|w=150|h=150}}
! style="width: 300px; text-align: center;" |{{ImageLink|Class Monk Shadow Badge Icon.png|Way of Shadow|w=150|h=150}}
|-
|-
| style="width: 6%;" | Level
|
| style="width: 15%;" | [[Proficiency Bonus]]
*{{SAI|Harmony of Fire and Water|w=40}}
| style="width: 10%;" | Martial Arts
*Select 3 subclass spells from:
| style="width: 10%;" | Ki Points
**{{SAI|Blade of Rime}}
| style="width: 18%;" |  Unarmoured Movement
**{{SAI|Chill of the Mountain}} <!--i know, but its literally the same icon-->
| Features
**{{SAI|Fangs of the Fire Snake}}
**{{SAI|Fist of Four Thunders}}
**{{SAI|Fist of Unbroken Air}}
**{{SAI|Rush of the Gale Spirits}}
**{{SAI|Shaping of the Ice}}
**{{SAI|Sphere of Elemental Balance}}
**{{SAI|Sweeping Cinder Strike}}
**{{SAI|Touch of the Storm}}
**{{SAI|Water Whip}}
|
* {{SAI|Flurry of Blows: Topple|w=40}}
* {{SAI|Flurry of Blows: Stagger|w=40}}
* {{SAI|Flurry of Blows: Push|w=40}}
|
* {{SAI|Shadow Arts: Hide|w=40}}
* {{SAI|Shadow Arts: Pass Without Trace|w=40|c=16}}
* {{SAI|Shadow Arts: Darkness|w=40|c=16}}
* {{SAI|Shadow Arts: Darkvision|w=40}}
* {{SAI|Shadow Arts: Silence|w=40|c=16}}
* {{SAI|Minor Illusion|w=40}}
|}
 
; {{SAI|Deflect Missiles|w=40}}
: Use your {{action|reaction}} to reduce the damage from a ranged weapon attack by 1d10 + your [[Dexterity]] Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.
 
{{Level header|4}}
 
; {{R|ki|forceplural=yes}}&colon; 5
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
* Choose a '''[[Feat]]'''.
 
{{HorizontalRuleImage}}
 
; {{Pass|Slow Fall|w=40}}
: When you fall, you can use your reaction to gain [[Resistance]] to Falling damage.
 
{{Level header|5}}
 
; {{R|ki|forceplural=yes}}&colon; 6
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
; Stunning Strike
:{{table list|
:; {{SAI|Stunning Strike (Melee)|w=40}}
:: Spend a {{R|ki}} to deal your Weapon Damage and possibly {{Cond|Stunned|Stun}} the target.
:; {{SAI|Stunning Strike (Unarmed)|w=40}}
:: Spend a {{R|ki}} to deal your Unarmed Attack Damage and possibly {{Cond|Stunned|Stun}} the target.
}}
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| [[#Level 1|1st]]
! style="width: 250px;" | [[Way of the Four Elements]]
| +2
! style="width: 250px;" | [[Way of the Open Hand]]
| 1d4
! style="width: 250px;" | [[Way of Shadow]]
| 2
| -
| [[File:Unarmoured Defense Icon 64px.png|frameless|upright=0.1|link=#Level 1]] [[#Level 1|Unarmoured Defence]], [[#Level 1|Martial Arts]], [[Flurry of Blows]]
|-
|-
| [[#Level 2|2nd]]
|
| +2
-
| 1d4
|
| 3
-
| +10 ft.
|
| [[#Level 2|Ki]],  [[#Level 2|Unarmoured Movement]]
* {{SAI|Cloak of Shadows|w=40}}
|}
 
; {{Pass|Extra Attack|w=40}}
: You can make an additional free attack after making an unarmed or weapon attack
 
{{Level header|6}}
 
; {{R|ki|forceplural=yes}}&colon; 7
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
; {{Pass|Unarmoured Movement|Improved Unarmoured Movement|w=40}}
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=4.5|ft=15}} (previously {{Distance|m=3|ft=10}}) while you are not wearing armour or using a shield.
 
{{HorizontalRuleImage}}
 
;{{Pass|Ki-Empowered Strikes|w=40}}
: Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| [[#Level 3|3rd]]
! style="width: 250px;" | [[Way of the Four Elements]]
| +2
! style="width: 250px;" | [[Way of the Open Hand]]
| 1d6
! style="width: 250px;" | [[Way of Shadow]]
| 4
| +10 ft.
| [[#Level 3|Choose a subclass]], [[#Level 3|Deflect Missiles]]
|-
|-
| [[#Level 4|4th]]
|
| +2
* Select 1 spell from the Monk spell list.
| 1d6
* '''New Spells:'''
| 5
**{{SAI|Clench of the North Wind|c=16}}
| +10 ft.
**{{SAI|Embrace of the Inferno}}
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Available Feats|Ability Score Improvement]], [[#Level 4|Slow Fall]]
**{{SAI|Gong of the Summit}}
|
*{{Pass|Manifestation of Body|w=40}}
*{{Pass|Manifestation of Mind|w=40}}
*{{Pass|Manifestation of Soul|w=40}}
*{{SAI|Wholeness of Body|w=40}}
|  
*{{SAI|Shadow Step|w=40}}
|}
 
{{Level header|7}}
 
; {{R|ki|forceplural=yes}}&colon; 8
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
; {{Pass|Evasion|w=40}}
: Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful [[Dexterity]] [[Saving Throw]], it deals no damage if you succeed, and only half damage if you fail.
 
{{HorizontalRuleImage}}
 
; {{Pass|Stillness of Mind (passive feature)|w=40}}
: If you are {{Cond|Charmed}} or {{Cond|Frightened}}, you automatically cast {{SAI|Stillness of Mind}} to remove the condition.
 
{{Level header|8}}
 
; {{R|ki|forceplural=yes}}&colon; 9
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
* Choose a [[Feat]].
 
{{Level header|9}}
 
; {{R|ki|forceplural=yes}}&colon; 10
: You gain an additional Ki Point to fuel your monk techniques.
; Martial Arts&colon; Deft Strikes
: Damage from attacks with Unarmed/Monk Weapons deal {{DamageText|1d8|Bludgeoning}} (previously 1d6) unless their normal damage is higher.
 
==== Subclass features: ====
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|-
|-
| [[#Level 5|5th]]
! style="width: 250px;" | [[Way of the Four Elements]]
| +3
! style="width: 250px;" | [[Way of the Open Hand]]
| 1d6
! style="width: 250px;" | [[Way of Shadow]]
| 6
| +10 ft.
| [[File:Extra Attack Icon.png|frameless|upright=0.1|link=Extra Attack]] [[Extra Attack]], [[#Level 5|Stunning Strike]]
|-
|-
| [[#Level 6|6th]]
|
| +3
* {{Pass|Improved Elemental Casting|w=40}}
| 1d6
* Select 1 subclass spell from the Monk spell list
| 7
|
| +15 ft.
* {{SAI|Ki Resonation: Punch (Action)|Ki Resonation|w=40}}
| [[#Level 6|Ki-Empowered Strikes]], [[#Level 6|Subclass feature]]
* {{SAI|Ki Resonation: Punch (Bonus Action)|w=40}}
|-
* {{SAI|Ki Resonation: Blast|w=40}}
| [[#Level 7|7th]]
|
| +3
-
| 1d6
| 8
| +15 ft.
| {{Icon|Evasion Icon.png|24|link=Evasion}} [[Evasion|Evasion]]
|-
| [[#Level 8|8th]]
| +3
| 1d6
| 9
| +15 ft.
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Available Feats|Ability Score Improvement]]
|-
| [[#Level 9|9th]]
| +4
| 1d8
| 10
| +15 ft.
| [[#Level 9|Unarmoured Movement improvement]]
|-
| [[#Level 10|10th]]
| +4
| 1d8
| 11
| +20 ft.
| [[#Level 10|Purity of Body]]
|-
| [[#Level 11|11th]]
| +4
| 1d8
| 12
| +20 ft.
| [[#Level 11|Subclass feature]]
|-
| [[#Level 12|12th]]
| +4
| 1d8
| 13
| +20 ft.
| {{Icon|Passive Feature Generic Icon.png|24|link=Feats#Available Feats}} [[Feats#Available Feats|Ability Score Improvement]]
|}
|}


== Class Information ==
; {{Pass|Advanced Unarmoured Movement|w=40}}
: [[Difficult Terrain]] doesn't slow you down and you can {{SAI|Jump}} an additional {{Distance|m=6|ft=20}} while you are not wearing armour or using a shield.


* '''Level 1 Maximum Hit Points:''' {{InfoBlob|8 + {{Ability|Constitution}} Modifier}}
{{Level header|10}}
** '''Hit points at higher levels:''' {{InfoBlob|5 + {{Ability|Constitution}} Modifier}}
* '''Key Ability Scores:'''
** {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]].
** {{Ability|Constitution}} for more Hit Points.
** {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]].
* '''Saving Throw Proficiencies:''' {{Ability|Strength}}, {{Ability|Dexterity}}
* '''Equipment Proficiencies:'''
** {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}}
* '''Skills with Proficiency''' ''(Choose 2):''
** [[History]], [[Insight]], [[Religion]], [[Acrobatics]], [[Stealth]], [[Athletics]]
*** You receive a bonus to every [[Character Creation#Skills|skill]] that you are [[Proficiency|proficient]] in. At [[#Level 1|Level 1]] the [[Proficiency Bonus]] is +2.


== Level Progression ==
; {{R|ki|forceplural=yes}}&colon; 11
: You gain an additional Ki Point to fuel your monk techniques.
; Improved Unarmoured Movement
: Your [[Movement Speed|movement speed]] increases by {{Distance|m=6|ft=20}} (previously {{Distance|m=4.5|ft=15}}) while you are not wearing armour or using a shield.


Through experience, you acquire new power. You gain the following traits.
{{HorizontalRuleImage}}
 
; {{Pass|Purity of Body|w=40}}
: You are [[Damage Types|Immune]] to {{DamageType|Poison}} damage and can't be {{Cond|Poisoned}} or affected by disease thanks to the purifying ki flowing through your meridians.
 
{{Level header|11}}


=== Level 1 ===
; {{R|ki|forceplural=yes}}&colon; 12
TBA
: You gain an additional Ki Point to fuel your monk techniques.


===Level 3===
{{HorizontalRuleImage}}


====Select a Subclass====
==== Subclass features: ====
{|
{| class="wikitable" style="text-align: top; margin-left: auto; margin-right: auto; border: none;"
|'''[[Way of the Four Elements]]'''
|'''[[Way of the Open Hand]]'''
|'''[[Way of Shadow]]'''
|-
|-
|You focus your ki to bend the elements to your will, using them as an extension of your own body.
! style="width: 250px;" | [[Way of the Four Elements]]
|You specialise in unarmed combat, using your hands and control of ki to heal or inflict grievous hurt.
! style="width: 250px;" | [[Way of the Open Hand]]
|You value the arts of stealth and subterfuge, bending the shadows to your will to strike without warning.
! style="width: 250px;" | [[Way of Shadow]]
|-
|-
|
|
* '''Gain 3 monk spells.'''
* Select 1 subclass spell from the Monk spell list
* '''[[Harmony of Fire and Water]]'''
* '''New Spells:'''
** {{SAI|Flames of the Phoenix}}
** {{SAI|Mist Stance|c=16}}
** {{SAI|Ride the Wind|c=16}}
|
|
* '''Flurry of Blows: Topple'''
* {{Pass|Tranquility|w=40}}
* '''Flurry of Blows: Stagger'''
* '''Flurry of Blows: Push'''
|
|
* '''Shadow Arts: Hide'''
* {{SAI|Shadow Strike|w=40}}
* '''Shadow Arts: Pass Without Trace'''
* {{SAI|Shadow Strike: Unarmed|w=40}}
* '''Shadow Arts: Darkness'''
* '''Shadow Arts: Darkvision'''
* '''Shadow Arts: Silence'''
* '''Cantrip: Minor Illusion'''
|}
|}
{{GameplayNavbox}}
 
{{Level header|12}}
 
; {{R|ki|forceplural=yes}}&colon; 13
: You gain an additional Ki Point to fuel your monk techniques.
 
{{HorizontalRuleImage}}
 
* Choose a [[Feat]].
 
== See also ==
*[[List of features and items that interact with unarmed strikes]]
 
== External links ==
* {{FRWiki|Monk|long}}
 
{{MonkNavbox}}
{{NavGameplay}}
 
[[Category:Classes]]

Latest revision as of 07:59, 22 May 2024

Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.
Class Monk Badge Icon.png
Class Monk Badge Icon.png
Some reach enlightenment by languid meditation - others do so in the heat of battle. Monks manipulate ki to empower their own strikes and debilitate their foes.

Monk is a character class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution, and their core ability is Unarmed Strike.


Monk Class Progression
Level Proficiency Bonus Features Ki Points Martial Arts Unarmoured Movement
1st +2 Unarmoured Defence Unarmoured Defence, Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks, Martial Arts: Deft Strikes Martial Arts: Deft Strikes, Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, Flurry of Blows Flurry of Blows 2 1d4 -
2nd Unarmoured Movement Unarmoured Movement, Patient Defence Patient Defence, Step of the Wind: Dash Step of the Wind: Dash, Step of the Wind: Disengage Step of the Wind: Disengage 3 + 3 m / 10 ft
3rd #Level 3 Choose a subclass, Deflect Missiles Deflect Missiles 4 1d6
4th Feat Feat, Slow Fall Slow Fall 5
5th +3 Extra Attack Extra Attack, Stunning Strike (Melee) Stunning Strike (Melee), Stunning Strike (Unarmed) Stunning Strike (Unarmed) 6
6th Ki-Empowered Strikes Ki-Empowered Strikes, #Level 6 Subclass feature, Improved Unarmoured Movement Improved Unarmoured Movement 7 + 4.5 m / 15 ft
7th Evasion Evasion, Stillness of Mind Stillness of Mind 8
8th Feat Feat 9
9th +4 Advanced Unarmoured Movement Advanced Unarmoured Movement, #Level 9 Subclass feature 10 1d8
10th Purity of Body Purity of Body,Improved Unarmoured Movement Improved Unarmoured Movement 11 + 6 m / 20 ft
11th #Level 11 Subclass feature 12
12th Feat Feat 13

Note: Proficiency bonus is based on character level, not class level. It's included in the table for convenience.

Class information[edit | edit source]

Monk's default armour
Hit points
At level 1: 8 + Constitution icon.png Constitution modifier
On level up: 5 + Constitution icon.png Constitution modifier
Key abilities
Wisdom icon.png Wisdom for improved Ki DC and Armour Class.
Constitution icon.png Constitution for more Hit Points.
Dexterity icon.png Dexterity for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
Saving throw proficiencies
Strength icon.png Strength, Dexterity icon.png Dexterity
Equipment proficiencies
Simple weapons, Shortswords Shortswords
Monk Weapons
Monk Weapons are melee weapons the Monk has Proficiency with, and which don't have the Two-Handed property. Versatile weapons count as Monk Weapons even if they are wielded with both hands. Monks can use Dexterity for those weapons, even if they do not have the Finesse property. Some Monk abilities, such as Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike, are limited to Monk Weapons.
Skills with proficiency (Choose 2)
History History, Insight Insight, Religion Religion, Acrobatics Acrobatics, Stealth Stealth, Athletics Athletics
You receive a bonus to every Skill that you are Proficient in. At character level 1 the Proficiency Bonus is +2.
Starting Equipment
Quarterstaff, Monastic Robes, Monastic Boots

Spellcasting[edit | edit source]

Spellcasting Ability
Wisdom icon.png Wisdom
Recharge: Short rest
Monks do not cast spells using spell slots. Instead, they use a resource specific to Monk called Ki Points.
Monks can use Ki while Silenced due to Ki abilities not requiring a verbal component.

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1

Ki Points: 2
You can spend these points to fuel various Monk abilities. Replenishes on a short or long rest
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Martial Arts
Martial Arts: Dextrous Attacks Martial Arts: Dextrous Attacks
Attacks with Monk Weapons and unarmed attacks scale with your Dexterity instead of your Strength if your Dexterity is higher.
Martial Arts: Deft Strikes Martial Arts: Deft Strikes
Attacks with Monk Weapons and unarmed attacks deal 1d4Damage TypesBludgeoning damage, unless their normal damage is higher.
Martial Arts: Bonus Unarmed Strike Martial Arts: Bonus Unarmed Strike
After making an attack with a Monk Weapon or while unarmed, you can make another unarmed attack as a Bonus action.
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Unarmoured Defence Unarmoured Defence
Your reflexes are as effective as any armour. While not wearing armour, you add your Wisdom Modifier to your Armour Class. This feature does not combine with Mage Armour, nor the Barbarian version of Unarmoured Defence (Barbarian).
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Flurry of Blows Flurry of Blows
Using a Bonus action and a Ki Point, punch twice in quick succession. Equivalent to two normal unarmed attacks.

Level 2

Ki Points: 3
You gain an additional Ki Point to fuel your monk techniques.
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Unarmoured Movement Unarmoured Movement
Your Movement Speed increases by 3 m / 10 ft while you are not wearing armour or using a shield.
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Patient Defence Patient Defence
When activated with a Bonus action and a Ki Point, Attack Rolls against you have Disadvantage Icon.png Disadvantage, and you have Advantage Icon.png Advantage on Dex saving throw.
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Step of the Wind
Step of the Wind: Dash Step of the Wind: Dash
Use a Bonus action and a Ki Point to double your Movement Speed. Jump no longer requires a bonus action.
Step of the Wind: Disengage Step of the Wind: Disengage
Use a Bonus action and a Ki Point to disengage. Jump no longer requires a bonus action.

Level 3

Ki Points: 4
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d6Damage TypesBludgeoning (previously 1d4) unless their normal damage is higher.
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Select a subclass[edit | edit source]

Deflect Missiles Deflect Missiles
Use your Reaction to reduce the damage from a ranged weapon attack by 1d10 + your Dexterity Modifier + your monk level. If the damage is reduced to 0, you can use a Ki Point to return the missile back to the sender.

Level 4

Ki Points: 5
You gain an additional Ki Point to fuel your monk techniques.
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Slow Fall Slow Fall
When you fall, you can use your reaction to gain Resistance to Falling damage.

Level 5

Ki Points: 6
You gain an additional Ki Point to fuel your monk techniques.
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Stunning Strike
Stunning Strike (Melee) Stunning Strike (Melee)
Spend a Ki Point to deal your Weapon Damage and possibly Stun Stun the target.
Stunning Strike (Unarmed) Stunning Strike (Unarmed)
Spend a Ki Point to deal your Unarmed Attack Damage and possibly Stun Stun the target.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

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Extra Attack Extra Attack
You can make an additional free attack after making an unarmed or weapon attack

Level 6

Ki Points: 7
You gain an additional Ki Point to fuel your monk techniques.
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Improved Unarmoured Movement Improved Unarmoured Movement
Your movement speed increases by 4.5 m / 15 ft (previously 3 m / 10 ft) while you are not wearing armour or using a shield.
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Ki-Empowered Strikes Ki-Empowered Strikes
Your unarmed attacks count as magical for the purpose of overcoming enemies' Resistances and Immunity to non-magical damage.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

Level 7

Ki Points: 8
You gain an additional Ki Point to fuel your monk techniques.
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Evasion Evasion
Your agility lets you dodge out of the way of certain spells. When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
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Stillness of Mind Stillness of Mind
If you are Charmed Charmed or Frightened Frightened, you automatically cast Stillness of Mind Stillness of Mind to remove the condition.

Level 8

Ki Points: 9
You gain an additional Ki Point to fuel your monk techniques.
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Level 9

Ki Points: 10
You gain an additional Ki Point to fuel your monk techniques.
Martial Arts: Deft Strikes
Damage from attacks with Unarmed/Monk Weapons deal 1d8Damage TypesBludgeoning (previously 1d6) unless their normal damage is higher.

Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

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Advanced Unarmoured Movement Advanced Unarmoured Movement
Difficult Terrain doesn't slow you down and you can Jump Jump an additional 6 m / 20 ft while you are not wearing armour or using a shield.

Level 10

Ki Points: 11
You gain an additional Ki Point to fuel your monk techniques.
Improved Unarmoured Movement
Your movement speed increases by 6 m / 20 ft (previously 4.5 m / 15 ft) while you are not wearing armour or using a shield.
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Purity of Body Purity of Body
You are Immune to Damage TypesPoison damage and can't be Poisoned Poisoned or affected by disease thanks to the purifying ki flowing through your meridians.

Level 11

Ki Points: 12
You gain an additional Ki Point to fuel your monk techniques.
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Subclass features:[edit | edit source]

Way of the Four Elements Way of the Open Hand Way of Shadow

Level 12

Ki Points: 13
You gain an additional Ki Point to fuel your monk techniques.
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See also[edit | edit source]

External links[edit | edit source]