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Monk: Difference between revisions
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(Martial Arts damage) Tags: Reverted Visual edit |
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| [[#Level 1|1st]] | | [[#Level 1|1st]] | ||
| +2 | | +2 | ||
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| 2 | | 2 | ||
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| [[#Level 2|2nd]] | | [[#Level 2|2nd]] | ||
| +2 | | +2 | ||
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| [[#Level 5|5th]] | | [[#Level 5|5th]] | ||
| +3 | | +3 | ||
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| 5 | | 5 | ||
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| [[#Level 6|6th]] | | [[#Level 6|6th]] | ||
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| [[#Level 7|7th]] | | [[#Level 7|7th]] | ||
| +3 | | +3 | ||
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| [[#Level 8|8th]] | | [[#Level 8|8th]] | ||
| +3 | | +3 | ||
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| [[#Level 9|9th]] | | [[#Level 9|9th]] | ||
| +4 | | +4 | ||
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| [[#Level 10|10th]] | | [[#Level 10|10th]] | ||
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| [[#Level 11|11th]] | | [[#Level 11|11th]] | ||
| +4 | | +4 | ||
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| [[#Level 12|12th]] | | [[#Level 12|12th]] | ||
| +4 | | +4 | ||
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| +20 ft. | | +20 ft. |
Revision as of 18:55, 28 July 2023
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
Note: The Monk class is not yet available in Early Access, but will be added in the full release of the game. The following information - particularly beyond level 4 - is based on 5th Edition Dungeons & Dragons and is likely to change in the full release.
The Monk Class Progression | |||||
---|---|---|---|---|---|
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d6 | 2 | - | Unarmoured Defence, Martial Arts |
2nd | +2 | 1d6 | 3 | +10 ft. | Ki, Unarmoured Movement |
3rd | +2 | 1d6 | 4 | +10 ft. | Choose a subclass, Deflect Missiles |
4th | +2 | 1d6 | 5 | +10 ft. | Ability Score Improvement, Slow Fall |
5th | +3 | 1d8 | 5 | +10 ft. | Extra Attack, Stunning Strike |
6th | +3 | 1d8 | 6 | +15 ft. | Ki-Empowered Strikes, Subclass feature |
7th | +3 | 1d8 | 7 | +15 ft. | Evasion, Stillness of Mind |
8th | +3 | 1d8 | 8 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d8 | 9 | +15 ft. | Unarmoured Movement improvement |
10th | +4 | 1d8 | 10 | +20 ft. | Purity of Body |
11th | +4 | 1d10 | 11 | +20 ft. | Subclass feature |
12th | +4 | 1d10 | 12 | +20 ft. | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
- Skills with Proficiency (Choose 2):
- History, Insight, Religion, Acrobatics, Stealth, Athletics
- You receive a bonus to every skill that you are proficient in. At Level 1 the Proficiency Bonus is +2.
- History, Insight, Religion, Acrobatics, Stealth, Athletics