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Monk: Difference between revisions
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== Class Information == | == Class Information == | ||
* '''Level 1 Maximum Hit Points:''' 8 + {{ | * '''Level 1 Maximum Hit Points:''' 8 + {{Ability|Constitution}} Modifier | ||
** '''Hit points at higher levels:''' 5 + {{ | ** '''Hit points at higher levels:''' 5 + {{Ability|Constitution}} Modifier | ||
* '''Key Ability Scores:''' | * '''Key Ability Scores:''' | ||
** {{ | ** {{Ability|Wisdom}} for improved Ki [[Difficulty Class|DC]] and [[Armour Class]]. | ||
** {{ | ** {{Ability|Constitution}} for more Hit Points. | ||
** {{ | ** {{Ability|Dexterity}} for attack rolls and damage rolls of unarmed strikes and monk weapons, higher [[Initiative]] and [[Armour Class]]. | ||
* Saving Throw Proficiencies: {{ | * Saving Throw Proficiencies: {{Ability|Strength}}, {{Ability|Dexterity}} | ||
* Equipment Proficiencies: | * Equipment Proficiencies: | ||
** {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} | ** {{SimpleWeaponsProf}}, {{WeaponType|Shortswords}} |
Revision as of 18:08, 23 July 2023
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks. |
Channel your cosmic enlightenment by deftly dodging and efficiently disassembling your foes through stunning strikes and a whirlwind of martial art attacks.
Monk is a character Class in Baldur's Gate 3. Monks are unarmed combatants capable of spending Ki Points to perform special abilities. Monk's key ability scores are Wisdom, Dexterity, and Constitution.
Note: The Monk class is not yet available in Early Access, but will be added in the full release of the game. The following information - particularly beyond level 4 - is based on 5th Edition Dungeons & Dragons and is likely to change in the full release.
The Monk Class Progression | |||||
---|---|---|---|---|---|
Level | Proficiency Bonus | Martial Arts | Ki Points | Unarmoured Movement | Features |
1st | +2 | 1d4 | 2 | - | Unarmoured Defence, Martial Arts |
2nd | +2 | 1d4 | 3 | +10 ft. | Ki, Unarmoured Movement |
3rd | +2 | 1d6 | 4 | +10 ft. | Choose a subclass, Deflect Missiles |
4th | +2 | 1d6 | 5 | +10 ft. | Ability Score Improvement, Slow Fall |
5th | +3 | 1d6 | 5 | +10 ft. | Extra Attack, Stunning Strike |
6th | +3 | 1d6 | 6 | +15 ft. | Ki-Empowered Strikes, Subclass feature |
7th | +3 | 1d6 | 7 | +15 ft. | Evasion, Stillness of Mind |
8th | +3 | 1d6 | 8 | +15 ft. | Ability Score Improvement |
9th | +4 | 1d6 | 9 | +15 ft. | Unarmoured Movement improvement |
10th | +4 | 1d6 | 10 | +20 ft. | Purity of Body |
11th | +4 | 1d8 | 11 | +20 ft. | Subclass feature |
12th | +4 | 1d8 | 12 | +20 ft. | Ability Score Improvement |
Class Information
- Level 1 Maximum Hit Points: 8 + Modifier
- Hit points at higher levels: 5 + Modifier
- Key Ability Scores:
- for improved Ki DC and Armour Class.
- for more Hit Points.
- for attack rolls and damage rolls of unarmed strikes and monk weapons, higher Initiative and Armour Class.
- Saving Throw Proficiencies: ,
- Equipment Proficiencies:
Skills
You receive a bonus to every Skill that you are Proficient in. This bonus increases as you gain levels in your Class and applies to all Checks for those Skills.
At Level 1 the Proficiency Bonus is +2.
- Inherited Skills: Granted by Races and Backgrounds.
- Skills with Proficiency (Choose 2):