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Arrows: Difference between revisions
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[[Category:Consumables]] | [[Category:Consumables]] | ||
[[Category:Gameplay Mechanics]] | [[Category:Gameplay Mechanics]] | ||
[[Category:Items]] | [[Category:Items]] |
Revision as of 01:27, 11 September 2023
Arrows are Consumables that are fired from ranged weapons, typically to deal damage and create Surfaces.
How Arrows Work
Arrows in Baldur's Gate 3 follow different rules from the 5th Edition Dungeons & Dragons ruleset. Here are some key points of how arrows work in BG3.
- There are no regular arrows in the game. Every ranged Weapon fires without the need to have any ammmunition in the characters inventory. Instead, the only arrows available in game are special Consumables with many different effects such as offering elemental damage or creating various surfaces. The arrows used by Bows and Crossbows are the same.
- Unlike in 5th edition, various Arrows of Slaying in the game incur no saving throws nor do they have a damage roll. Instead the Arrows of Slaying in Baldur's Gate 3 double the base damage of the weapon used to make the attack. Making various passives that increase base damage of the weapon, such as the Feat Sharpshooter and its passive feature All in or items like the Flawed Helldusk Gloves, very useful in increasing the raw damage output of the shooter.
Arrow of Ilmater is one of the earliest and cheapest available tools in the game to prevent healing.
Name | Rarity | Value | Type | Effect |
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Common | 10 | Damage/Utility | Deals Weapon Damage + 2d4![]() ![]() |
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Common | 10 | Damage/Utility | Deals weapon damage + 2d4![]() ![]() |
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Common | 10 | Damage/Utility | Deals weapon damage + 2d4![]() ![]() |
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Common | 10 | Damage | Deals weapon damage + 2d4![]() ![]() |
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Common | 10 | Damage | |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Beasts. |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Constructs. |
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Uncommon | 20 | Damage/Utility | Deals weapon damage. ![]() ![]() ![]() |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Elementals. |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Fiends. |
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Uncommon | 20 | Damage/Utility | Deals Weapon Damage + 1d4![]() |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Monstrosities. |
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Uncommon | 20 | Damage/Utility | Deals Weapon Damage. Knocks back ![]() ![]() |
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Uncommon | 20 | Damage | Deals weapon damage, damage is doubled against Undead. |
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Rare | 50 | Utility | Teleports the shooter wherever this arrow is fired. |
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Rare | 50 | Utility | Cures a target of ![]() ![]() ![]() |
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Rare | 80 | Damage/Utility | Deals weapon damage. Deals additional 4d6![]() ![]() ![]() ![]() |
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Rare | 50 | Damage | Deals weapon damage and an additional half of that damage to three other targets in range. |
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Rare | 50 | Damage/Utility | Deals weapon damage. Breaks the targets ![]() ![]() |
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Very Rare | 80 | Damage | Deals weapon damage, damage is doubled against Dragons. |
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Very Rare | 80 | Damage | Deals weapon damage, damage is doubled against Aberrations. |
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Very Rare | 80 | Damage | Deals weapon damage, damage is doubled against Humanoids. |