Character creation: Difference between revisions

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{{hatnote|See also: [[Origin]]}}
{{hatnote|See also: [[Origin]]}}


Who are you?
Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and a dialogue.
 
Origin characters' have a starting class that can be changed at any time past a certain point early in the game.
 
For a fully customisable character, options include Custom and the special origin The Dark Urge.


; Origin Characters
; Origin Characters
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== Backgrounds ==
== Backgrounds ==
{{hatnote|See also: [[Backgrounds]].}}
{{hatnote|See also: [[Backgrounds]]}}


Your history and what shapes you as a person.
Your history and what shapes you as a person. Backgrounds provide proficiencies and opportunities to gain [[inspiration]]. They do not impact dialogue or quests.


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{{hatnote|See also: [[Races]]}}
{{hatnote|See also: [[Races]]}}


Your lineage and innate abilities.
Your lineage and innate abilities. A character's race provide them with unique racial features. Race cannot be changed after character creation.


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{{hatnote|See also: [[Classes]]}}
{{hatnote|See also: [[Classes]]}}


What you can do and the potential to grow as an adventurer.
What you can do and the potential to grow as an adventurer. Class provide a character with most of their features. Past a certain point early in the game, characters can change their starting class at camp, for a small fee.


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Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived from – these affect most [[dice rolls]].
Abilities represent aspects of creature's physical and mental attributes, represented in numerical ''ability scores'', from which ''ability scorer modifiers'' are derived from – these affect most [[dice rolls]].


Baldur's Gate 3 uses a point buy system, with 27 points available to spend on your ability scores. The following rules apply during character creation:
Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:
* Ability scores cannot be reduced below 8.
* Ability scores cannot be increased above 15.
* Each ability score increase up to 13 costs {{em|one}} point; 14 and 15 each cost {{em|two}} points.
* Two bonuses are applied at the end, one at +2 and another +1. This allows a starting ability score as high as 17.


* You may not reduce any ability score below 8.
At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the [[Ability Score Increase]] feat. Some items also increase or change a creature's ability scores.
* You may not increase any ability score above 15.
* Each ability score increase up to 13 costs '''one''' Ability Point; 14 and 15 each cost '''two''' Ability Points. 15 is the maximum that can be purchased.
* Two bonuses are applied at the end, one at +2 and another +1. This allows a starting ability as high as 17.
 
At higher levels (4, 8, and 12), you can increase these ability scores via the Ability Score Increase feature. You may also find certain magical items that can increase or decrease an ability score.


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== Skills ==
== Skills ==
{{hatnote|See also: [[Skills]]}}
{{hatnote|See also: [[Skills]]}}
Your talents and abilities to interact or adapt with the world’s surroundings.
[[Proficiency]] with a skill allows a creature to add their proficiency bonus to any [[Ability checks|ability checks]] made using that skill.
 
Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.
 
Characters also choose 2 to 4 skills to be proficient in. The amount and what skills are available to choose from is determined by their starting class.


* Choose 2 to 4 skills to be [[Proficiency|proficient]] in, based on your starting class and background.
Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources.


; Skills and their corresponding abilities
; Skills and their corresponding abilities

Revision as of 04:45, 15 December 2023

Character customisation in Baldur's Gate 3

When starting a new game, the player is presented with the character creation screen, where they may either select an origin character, or create a custom character.

"Who are you?"

Origins

See also: Origin

Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and a dialogue.

Origin characters' have a starting class that can be changed at any time past a certain point early in the game.

For a fully customisable character, options include Custom and the special origin The Dark Urge.

Origin Characters

Backgrounds

See also: Backgrounds

Your history and what shapes you as a person. Backgrounds provide proficiencies and opportunities to gain inspiration. They do not impact dialogue or quests.

Race

See also: Races

Your lineage and innate abilities. A character's race provide them with unique racial features. Race cannot be changed after character creation.

Starting class

See also: Classes

What you can do and the potential to grow as an adventurer. Class provide a character with most of their features. Past a certain point early in the game, characters can change their starting class at camp, for a small fee.

Ability scores

See also: Ability scores.

Abilities represent aspects of creature's physical and mental attributes, represented in numerical ability scores, from which ability scorer modifiers are derived from – these affect most dice rolls.

Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:

  • Ability scores cannot be reduced below 8.
  • Ability scores cannot be increased above 15.
  • Each ability score increase up to 13 costs one point; 14 and 15 each cost two points.
  • Two bonuses are applied at the end, one at +2 and another +1. This allows a starting ability score as high as 17.

At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the Ability Score Increase feat. Some items also increase or change a creature's ability scores.

Skills

See also: Skills

Proficiency with a skill allows a creature to add their proficiency bonus to any ability checks made using that skill.

Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.

Characters also choose 2 to 4 skills to be proficient in. The amount and what skills are available to choose from is determined by their starting class.

Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources.

Skills and their corresponding abilities
Strength icon.png
Strength

Athletics

Dexterity icon.png
Dexterity

Acrobatics
Sleight of Hand
Stealth

Intelligence icon.png
Intelligence

Arcana
History
Investigation
Nature
Religion

Wisdom icon.png
Wisdom

Animal Handling
Insight
Medicine
Perception
Survival

Charisma icon.png
Charisma

Deception
Intimidation
Performance
Persuasion

List of Skills, sorted by Ability Score
Ability Score Skills
Strength icon.png Strength
Dexterity icon.png Dexterity
Intelligence icon.png Intelligence
Wisdom icon.png Wisdom
Charisma icon.png Charisma