Character creation

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Character customisation in Baldur's Gate 3

When starting a new game, the player is presented with the character creation screen, where they may either select an origin character, or create a custom character.

"Who are you?"

Origins

See also: Origin

Origins provide a selection of premade characters, each with their own path that ties into the plot of the game. Each origin character is a unique experience with a unique quest and dialogue, and some origins have access to unique features or equipment.

Origin characters' have a starting class that can be changed at any time past a certain point early in the game.

For a fully customisable character, options include Custom and the special origin The Dark Urge.

Origin Characters

Backgrounds

See also: Backgrounds

Custom characters choose a background. Origin characters come with a pre-selected background that cannot be changed.

Backgrounds provide proficiencies and opportunities to gain inspiration. They do not impact dialogue or quests.

Backgrounds

Race

See also: Races

A race represents a creature's lineage and innate abilities, providing them with unique racial features. Race cannot be changed after character creation.

Races

Starting class

See also: Classes

Classes provide characters with most of their features. Past a certain point early in the game, characters can change their starting class at camp, for a small fee.

Ability scores

See also: Ability scores.

Abilities represent aspects of creature's physical and mental attributes, represented in numerical ability scores, from which ability scorer modifiers are derived from – these affect most dice rolls.

Baldur's Gate 3 uses a point buy system, with 27 points available to spend on ability scores. The following rules apply during character creation:

  • Ability scores cannot be reduced below 8.
  • Ability scores cannot be increased above 15.
  • Each ability score increase up to 13 costs one point; 14 and 15 each cost two points.
  • Two bonuses are applied at the end, one at +2 and another +1. This allows a starting ability score as high as 17.

At certain class levels (4, 8, and 12 for most classes), ability scores can be increased with the Ability Improvement feat. Some items also increase or change a creature's ability scores.

Skills

See also: Skills

Proficiency with a skill allows a creature to add their proficiency bonus to any ability checks made using that skill.

Race sometimes gives proficiency in some skills, and background always gives proficiency with two skills.

Characters also choose 2 to 4 skills to be proficient in. The amount and what skills are available to choose from is determined by their starting class.

Proficiencies don't stack – there is no benefit to having proficiency in the same skill from two different sources.

Skills and their corresponding abilities
Strength icon.png
Strength

Athletics

Dexterity icon.png
Dexterity

Acrobatics
Sleight of Hand
Stealth

Intelligence icon.png
Intelligence

Arcana
History
Investigation
Nature
Religion

Wisdom icon.png
Wisdom

Animal Handling
Insight
Medicine
Perception
Survival

Charisma icon.png
Charisma

Deception
Intimidation
Performance
Persuasion

List of Skills, sorted by Ability Score
Ability Score Skills
Strength icon.png Strength
Dexterity icon.png Dexterity
Intelligence icon.png Intelligence
Wisdom icon.png Wisdom
Charisma icon.png Charisma

Footnotes

  1. Only available to the Dark Urge.